website/content.en/ChapterFour/0900~0999/0980.Unique-Paths-III.md
On a 2-dimensional grid, there are 4 types of squares:
1 represents the starting square. There is exactly one starting square.2 represents the ending square. There is exactly one ending square.0 represents empty squares we can walk over.-1 represents obstacles that we cannot walk over.Return the number of 4-directional walks from the starting square to the ending square, that walk over every non-obstacle square exactly once.
Example 1:
Input: [[1,0,0,0],[0,0,0,0],[0,0,2,-1]]
Output: 2
Explanation: We have the following two paths:
1. (0,0),(0,1),(0,2),(0,3),(1,3),(1,2),(1,1),(1,0),(2,0),(2,1),(2,2)
2. (0,0),(1,0),(2,0),(2,1),(1,1),(0,1),(0,2),(0,3),(1,3),(1,2),(2,2)
Example 2:
Input: [[1,0,0,0],[0,0,0,0],[0,0,0,2]]
Output: 4
Explanation: We have the following four paths:
1. (0,0),(0,1),(0,2),(0,3),(1,3),(1,2),(1,1),(1,0),(2,0),(2,1),(2,2),(2,3)
2. (0,0),(0,1),(1,1),(1,0),(2,0),(2,1),(2,2),(1,2),(0,2),(0,3),(1,3),(2,3)
3. (0,0),(1,0),(2,0),(2,1),(2,2),(1,2),(1,1),(0,1),(0,2),(0,3),(1,3),(2,3)
4. (0,0),(1,0),(2,0),(2,1),(1,1),(0,1),(0,2),(0,3),(1,3),(1,2),(2,2),(2,3)
Example 3:
Input: [[0,1],[2,0]]
Output: 0
Explanation:
There is no path that walks over every empty square exactly once.
Note that the starting and ending square can be anywhere in the grid.
Note:
1 <= grid.length * grid[0].length <= 20On a 2D grid, there are 4 types of squares:
Return the number of different paths in the four directions (up, down, left, and right) from the starting square to the ending square, where every non-obstacle square must be walked over exactly once.
total steps = number of blank squares + 1, because we need to walk to the end point, and reaching the end point also counts as one step.
package leetcode
var dir = [][]int{
{-1, 0},
{0, 1},
{1, 0},
{0, -1},
}
func uniquePathsIII(grid [][]int) int {
visited := make([][]bool, len(grid))
for i := 0; i < len(visited); i++ {
visited[i] = make([]bool, len(grid[0]))
}
res, empty, startx, starty, endx, endy, path := 0, 0, 0, 0, 0, 0, []int{}
for i, v := range grid {
for j, vv := range v {
switch vv {
case 0:
empty++
case 1:
startx, starty = i, j
case 2:
endx, endy = i, j
}
}
}
findUniquePathIII(grid, visited, path, empty+1, startx, starty, endx, endy, &res) // Add one to the number of steps that can be taken, because the ending square also counts as one step; otherwise we can never reach the end!
return res
}
func isInPath(board [][]int, x, y int) bool {
return x >= 0 && x < len(board) && y >= 0 && y < len(board[0])
}
func findUniquePathIII(board [][]int, visited [][]bool, path []int, empty, startx, starty, endx, endy int, res *int) {
if startx == endx && starty == endy {
if empty == 0 {
*res++
}
return
}
if board[startx][starty] >= 0 {
visited[startx][starty] = true
empty--
path = append(path, startx)
path = append(path, starty)
for i := 0; i < 4; i++ {
nx := startx + dir[i][0]
ny := starty + dir[i][1]
if isInPath(board, nx, ny) && !visited[nx][ny] {
findUniquePathIII(board, visited, path, empty, nx, ny, endx, endy, res)
}
}
visited[startx][starty] = false
//empty++ Although this variable's value could be restored here, the assignment is meaningless, so just leave it out
path = path[:len(path)-2]
}
return
}