website/content.en/ChapterFour/0500~0599/0529.Minesweeper.md
Let's play the minesweeper game (Wikipedia, online game)!
You are given a 2D char matrix representing the game board. 'M' represents an unrevealed mine, 'E' represents an unrevealed empty square, 'B' represents a revealed blank square that has no adjacent (above, below, left, right, and all 4 diagonals) mines, digit ('1' to '8') represents how many mines are adjacent to this revealed square, and finally 'X' represents a revealed mine.
Now given the next click position (row and column indices) among all the unrevealed squares ('M' or 'E'), return the board after revealing this position according to the following rules:
Example 1:
Input:
[['E', 'E', 'E', 'E', 'E'],
['E', 'E', 'M', 'E', 'E'],
['E', 'E', 'E', 'E', 'E'],
['E', 'E', 'E', 'E', 'E']]
Click : [3,0]
Output:
[['B', '1', 'E', '1', 'B'],
['B', '1', 'M', '1', 'B'],
['B', '1', '1', '1', 'B'],
['B', 'B', 'B', 'B', 'B']]
Explanation:
Example 2:
Input:
[['B', '1', 'E', '1', 'B'],
['B', '1', 'M', '1', 'B'],
['B', '1', '1', '1', 'B'],
['B', 'B', 'B', 'B', 'B']]
Click : [1,2]
Output:
[['B', '1', 'E', '1', 'B'],
['B', '1', 'X', '1', 'B'],
['B', '1', '1', '1', 'B'],
['B', 'B', 'B', 'B', 'B']]
Explanation:
Note:
Given a 2D character matrix representing the game board. 'M' represents an unrevealed mine, 'E' represents an unrevealed empty square, 'B' represents a revealed blank square with no adjacent (up, down, left, right, and all 4 diagonals) mines, a digit ('1' to '8') represents how many mines are adjacent to this revealed square, and 'X' represents a revealed mine. Now given the next click position (row and column indices) among all unrevealed squares ('M' or 'E'), return the corresponding board after the position is clicked according to the following rules:
Note:
func updateBoard(board [][]byte, click []int) [][]byte {
if board[click[0]][click[1]] == 'M' {
board[click[0]][click[1]] = 'X'
return board
}
dfs(board, click[0], click[1])
return board
}
func dfs(board [][]byte, x, y int) {
cnt := 0
for i := 0; i < 8; i++ {
nx, ny := x+dir8[i][0], y+dir8[i][1]
if isInBoard(board, nx, ny) && board[nx][ny] == 'M' {
cnt++
}
}
if cnt > 0 {
board[x][y] = byte(cnt + '0')
return
}
board[x][y] = 'B'
for i := 0; i < 8; i++ {
nx, ny := x+dir8[i][0], y+dir8[i][1]
if isInBoard(board, nx, ny) && board[nx][ny] != 'B' {
dfs(board, nx, ny)
}
}
}
func isInBoard(board [][]byte, x, y int) bool {
return x >= 0 && x < len(board) && y >= 0 && y < len(board[0])
}