website/content/ChapterFour/0500~0599/0529.Minesweeper.md
Let's play the minesweeper game (Wikipedia, online game)!
You are given a 2D char matrix representing the game board. 'M' represents an unrevealed mine, 'E' represents an unrevealed empty square, 'B' represents a revealed blank square that has no adjacent (above, below, left, right, and all 4 diagonals) mines, digit ('1' to '8') represents how many mines are adjacent to this revealed square, and finally 'X' represents a revealed mine.
Now given the next click position (row and column indices) among all the unrevealed squares ('M' or 'E'), return the board after revealing this position according to the following rules:
Example 1:
Input:
[['E', 'E', 'E', 'E', 'E'],
['E', 'E', 'M', 'E', 'E'],
['E', 'E', 'E', 'E', 'E'],
['E', 'E', 'E', 'E', 'E']]
Click : [3,0]
Output:
[['B', '1', 'E', '1', 'B'],
['B', '1', 'M', '1', 'B'],
['B', '1', '1', '1', 'B'],
['B', 'B', 'B', 'B', 'B']]
Explanation:
Example 2:
Input:
[['B', '1', 'E', '1', 'B'],
['B', '1', 'M', '1', 'B'],
['B', '1', '1', '1', 'B'],
['B', 'B', 'B', 'B', 'B']]
Click : [1,2]
Output:
[['B', '1', 'E', '1', 'B'],
['B', '1', 'X', '1', 'B'],
['B', '1', '1', '1', 'B'],
['B', 'B', 'B', 'B', 'B']]
Explanation:
Note:
给定一个代表游戏板的二维字符矩阵。 'M' 代表一个未挖出的地雷,'E' 代表一个未挖出的空方块,'B' 代表没有相邻(上,下,左,右,和所有4个对角线)地雷的已挖出的空白方块,数字('1' 到 '8')表示有多少地雷与这块已挖出的方块相邻,'X' 则表示一个已挖出的地雷。现在给出在所有未挖出的方块中('M'或者'E')的下一个点击位置(行和列索引),根据以下规则,返回相应位置被点击后对应的面板:
注意:
func updateBoard(board [][]byte, click []int) [][]byte {
if board[click[0]][click[1]] == 'M' {
board[click[0]][click[1]] = 'X'
return board
}
dfs(board, click[0], click[1])
return board
}
func dfs(board [][]byte, x, y int) {
cnt := 0
for i := 0; i < 8; i++ {
nx, ny := x+dir8[i][0], y+dir8[i][1]
if isInBoard(board, nx, ny) && board[nx][ny] == 'M' {
cnt++
}
}
if cnt > 0 {
board[x][y] = byte(cnt + '0')
return
}
board[x][y] = 'B'
for i := 0; i < 8; i++ {
nx, ny := x+dir8[i][0], y+dir8[i][1]
if isInBoard(board, nx, ny) && board[nx][ny] != 'B' {
dfs(board, nx, ny)
}
}
}
func isInBoard(board [][]byte, x, y int) bool {
return x >= 0 && x < len(board) && y >= 0 && y < len(board[0])
}