LanguageExt.Core/Prelude/README.md
Prelude is a
static partial class, this type is loaded with functions for constructing the key data types, as well
as many of the things you'd expect in a functional programming language's prelude. Note, the Prelude type
extends into many other parts of the source-tree. It's the same type, but spread all over the code-base.
And so, you may see Prelude in other areas of the documentation: it's the same type.
Because it's so fundamental, you'll want to add this to the top of every code file:
using static LanguageExt.Prelude;
So what's in here? Well, apart from the modules listed below, there's the data-type constructors, for example:
Option<int> mx = Some(100);
Seq<int> mx = Seq(1, 2, 3);
As well as the camelCase versions of the fluent-methods attached to each type:
var items = Seq(1, 2, 3);
// Fluent version
var sum = items.Fold(0, (s, x) => s + x);
// Prelude static function
var sum = fold(items, 0, (s, x) => s + x);
There is mostly a 1-to-1 mapping between the fluent methods and the Prelude static functions ... mostly.