trampoline/README.md
The Trampoline Pattern in Java optimizes recursive function calls by converting them into iterative loops, avoiding stack overflow errors.
Real-world example
Imagine you are organizing a relay race. Each runner passes the baton to the next runner until the race is complete. However, if each runner had to physically run back to the starting line to pass the baton to the next runner, the race would be inefficient and error-prone. Instead, runners pass the baton directly to the next runner in line, who continues the race seamlessly.
The Trampoline pattern in programming works similarly by ensuring that each recursive step is handed off efficiently without having to return to the start, preventing a stack overflow (similar to our runners never having to backtrack).
In plain words
The Trampoline pattern in Java allows efficient recursion without running out of stack memory, optimizing deep recursive calls for better performance and stack safety.
Wikipedia says
In Java, trampoline refers to using reflection to avoid using inner classes, for example in event listeners. The time overhead of a reflection call is traded for the space overhead of an inner class. Trampolines in Java usually involve the creation of a GenericListener to pass events to an outer class.
Flowchart
Here's the Trampoline implementation in Java.
When get is called on the returned Trampoline, internally it will iterate calling jump on the returned Trampoline as long as the concrete instance returned is Trampoline, stopping once the returned instance is done.
public interface Trampoline<T> {
T get();
default Trampoline<T> jump() {
return this;
}
default T result() {
return get();
}
default boolean complete() {
return true;
}
static <T> Trampoline<T> done(final T result) {
return () -> result;
}
static <T> Trampoline<T> more(final Trampoline<Trampoline<T>> trampoline) {
return new Trampoline<T>() {
@Override
public boolean complete() {
return false;
}
@Override
public Trampoline<T> jump() {
return trampoline.result();
}
@Override
public T get() {
return trampoline(this);
}
T trampoline(final Trampoline<T> trampoline) {
return Stream.iterate(trampoline, Trampoline::jump)
.filter(Trampoline::complete)
.findFirst()
.map(Trampoline::result)
.orElseThrow();
}
};
}
}
Using the Trampoline to get Fibonacci values.
@Slf4j
public class TrampolineApp {
public static void main(String[] args) {
LOGGER.info("Start calculating war casualties");
var result = loop(10, 1).result();
LOGGER.info("The number of orcs perished in the war: {}", result);
}
public static Trampoline<Integer> loop(int times, int prod) {
if (times == 0) {
return Trampoline.done(prod);
} else {
return Trampoline.more(() -> loop(times - 1, prod * times));
}
}
}
Program output:
19:22:24.462 [main] INFO com.iluwatar.trampoline.TrampolineApp - Start calculating war casualties
19:22:24.472 [main] INFO com.iluwatar.trampoline.TrampolineApp - The number of orcs perished in the war: 3628800
Use the Trampoline pattern when
Benefits:
Trade-offs: