template-method/README.md
Define the skeleton of an algorithm in an operation, deferring some steps to subclasses. Template Method lets subclasses redefine certain steps of an algorithm without changing the algorithm's structure.
Real-world example
A real-world analogy for the Template Method pattern can be seen in the preparation of a cup of tea or coffee. The overall process (algorithm) is the same: boil water, brew the beverage, pour into cup, and add condiments. However, the specific steps of brewing the beverage differ. For tea, you steep the tea leaves in hot water, while for coffee, you brew ground coffee beans. The Template Method pattern encapsulates the invariant steps of the process (boiling water, pouring, adding condiments) in a base class, while allowing subclasses to define the specific brewing steps, thus ensuring the overall structure of making a hot drink is consistent while allowing customization where needed.
In plain words
The Java Template Method pattern outlines the core steps in the parent class, allowing child classes to tailor detailed implementations, enhancing code reusability and design flexibility in Java programming.
Wikipedia says
In object-oriented programming, the template method is one of the behavioral design patterns identified by Gamma et al. in the book Design Patterns. The template method is a method in a superclass, usually an abstract superclass, and defines the skeleton of an operation in terms of a number of high-level steps. These steps are themselves implemented by additional helper methods in the same class as the template method.
Sequence diagram
Our programmatic example is about thieves and stealing. The general steps in stealing an item are the same. First, you pick the target, next you confuse him somehow and finally, you steal the item. However, there are many ways to implement these steps.
Let's first introduce the template method class StealingMethod along with its concrete implementations SubtleMethod and HitAndRunMethod. To make sure that subclasses don’t override the template method, the template method (in our case method steal) should be declared final, otherwise the skeleton defined in the base class could be overridden in subclasses.
@Slf4j
public abstract class StealingMethod {
protected abstract String pickTarget();
protected abstract void confuseTarget(String target);
protected abstract void stealTheItem(String target);
public final void steal() {
var target = pickTarget();
LOGGER.info("The target has been chosen as {}.", target);
confuseTarget(target);
stealTheItem(target);
}
}
@Slf4j
public class SubtleMethod extends StealingMethod {
@Override
protected String pickTarget() {
return "shop keeper";
}
@Override
protected void confuseTarget(String target) {
LOGGER.info("Approach the {} with tears running and hug him!", target);
}
@Override
protected void stealTheItem(String target) {
LOGGER.info("While in close contact grab the {}'s wallet.", target);
}
}
@Slf4j
public class HitAndRunMethod extends StealingMethod {
@Override
protected String pickTarget() {
return "old goblin woman";
}
@Override
protected void confuseTarget(String target) {
LOGGER.info("Approach the {} from behind.", target);
}
@Override
protected void stealTheItem(String target) {
LOGGER.info("Grab the handbag and run away fast!");
}
}
Here's the halfling thief class containing the template method.
public class HalflingThief {
private StealingMethod method;
public HalflingThief(StealingMethod method) {
this.method = method;
}
public void steal() {
method.steal();
}
public void changeMethod(StealingMethod method) {
this.method = method;
}
}
And finally, we show how the halfling thief utilizes the different stealing methods.
public static void main(String[] args) {
var thief = new HalflingThief(new HitAndRunMethod());
thief.steal();
thief.changeMethod(new SubtleMethod());
thief.steal();
}
The program output:
11:06:01.721 [main] INFO com.iluwatar.templatemethod.StealingMethod -- The target has been chosen as old goblin woman.
11:06:01.723 [main] INFO com.iluwatar.templatemethod.HitAndRunMethod -- Approach the old goblin woman from behind.
11:06:01.723 [main] INFO com.iluwatar.templatemethod.HitAndRunMethod -- Grab the handbag and run away fast!
11:06:01.723 [main] INFO com.iluwatar.templatemethod.StealingMethod -- The target has been chosen as shop keeper.
11:06:01.723 [main] INFO com.iluwatar.templatemethod.SubtleMethod -- Approach the shop keeper with tears running and hug him!
11:06:01.723 [main] INFO com.iluwatar.templatemethod.SubtleMethod -- While in close contact grab the shop keeper's wallet.
The Template Method pattern should be used
Benefits:
Trade-offs: