state/README.md
Enable an object to alter its behavior dynamically as its internal state changes, optimizing Java application responsiveness.
Real-world example
Imagine a traffic light system at an intersection. The traffic light can be in one of three states: Green, Yellow, or Red. Depending on the current state, the traffic light's behavior changes:
- Green State: Cars are allowed to pass through the intersection.
- Yellow State: Cars are warned that the light will soon turn red, so they should prepare to stop.
- Red State: Cars must stop and wait for the light to turn green.
In this scenario, the traffic light uses the State design pattern. Each state (Green, Yellow, Red) is represented by a different object that defines what happens in that particular state. The traffic light (context) delegates the behavior to the current state object. When the state changes (e.g., from Green to Yellow), the traffic light updates its state object and changes its behavior accordingly.
In plain words
State pattern allows an object to change its behavior.
Wikipedia says
The state pattern is a behavioral software design pattern that allows an object to alter its behavior when its internal state changes. This pattern is close to the concept of finite-state machines. The state pattern can be interpreted as a strategy pattern, which is able to switch a strategy through invocations of methods defined in the pattern's interface.
Flowchart
In our programmatic example there is a mammoth with alternating moods.
First, here is the state interface and its concrete implementations.
public interface State {
void onEnterState();
void observe();
}
@Slf4j
public class PeacefulState implements State {
private final Mammoth mammoth;
public PeacefulState(Mammoth mammoth) {
this.mammoth = mammoth;
}
@Override
public void observe() {
LOGGER.info("{} is calm and peaceful.", mammoth);
}
@Override
public void onEnterState() {
LOGGER.info("{} calms down.", mammoth);
}
}
@Slf4j
public class AngryState implements State {
private final Mammoth mammoth;
public AngryState(Mammoth mammoth) {
this.mammoth = mammoth;
}
@Override
public void observe() {
LOGGER.info("{} is furious!", mammoth);
}
@Override
public void onEnterState() {
LOGGER.info("{} gets angry!", mammoth);
}
}
And here is the mammoth containing the state. The state changes via calls to timePasses method.
public class Mammoth {
private State state;
public Mammoth() {
state = new PeacefulState(this);
}
public void timePasses() {
if (state.getClass().equals(PeacefulState.class)) {
changeStateTo(new AngryState(this));
} else {
changeStateTo(new PeacefulState(this));
}
}
private void changeStateTo(State newState) {
this.state = newState;
this.state.onEnterState();
}
@Override
public String toString() {
return "The mammoth";
}
public void observe() {
this.state.observe();
}
}
Here is the full example of how the mammoth behaves over time.
public static void main(String[] args) {
var mammoth = new Mammoth();
mammoth.observe();
mammoth.timePasses();
mammoth.observe();
mammoth.timePasses();
mammoth.observe();
}
Program output:
The mammoth gets angry!
The mammoth is furious!
The mammoth calms down.
The mammoth is calm and peaceful.
java.util.Iterator in Java's Collections Framework uses different states for iteration.Established, Listen, and Closed.Benefits:
Trade-offs: