Documentation/APIs.md
To use IBAnimatable, we can drag and drop a UIKit element and connect it with Animatable UI element in Identity inspector. Here are the supported Animatable UI elements to map UIKit elements.
| UIKit elements | Animatable UI elements | Description |
|---|---|---|
| UIView | AnimatableView | |
| UIScrollView | AnimatableScrollView | |
| UIBarButtonItem | AnimatableBarButtonItem | |
| UIButton | AnimatableButton | |
| UIButton | AnimatableCheckBox | Connect UIButton as AnimatableCheckBox to make CheckBox control |
| UIImageView | AnimatableImageView | |
| UILabel | AnimatableLabel | To style the text in Label, we can use Interface Builder built-in Attributed Text |
| UIStackView | AnimatableStackView | |
| UITableView | AnimatableTableView | |
| UITableViewCell | AnimatableTableViewCell | |
| UITextField | AnimatableTextField | |
| UITextView | AnimatableTextView | |
| UINavigationBar | DesignableNavigationBar | |
| UIViewController | AnimatableViewController | |
| UINavigationController | AnimatableNavigationController | |
| UITableViewController | AnimatableTableViewController | |
| UISlider | AnimatableSlider | |
| UIActivityIndicatorView | AnimatableActivityIndicatorView | List of animations available |
IBAnimatable provides a set of Designable protocols as below. Because of the power of protocol-oriented programming in Swift, we don't even have to use Animatable default UI elements e.g. AnimatableView to unlocked the power of IBAnimatable. We can conform to IBAnimatable protocols to use the default implementation in protocol extension to create other custom UI elements.
BarButtonItemDesignable| Property name | Data type | Description |
|---|---|---|
| roundedImage | Optional<UIImage> | By default, Interface Builder can only support outline images for Bar Button Item. With roundedImage, we can display a rounded image. The image can not be previewed in Interface Builder. |
BlurDesignable| Property name | Data type | Description |
|---|---|---|
| blurEffectStyle | Optional<String> | Support three different blur effects: ExtraLight, Light and Dark, also can be found in emum BlurEffectStyle. The look of blur effect in Interface Builder is different from Simulator or device. |
| vibrancyEffectStyle | Optional<String> | Support three different blur effects: ExtraLight, Light and Dark, also can be found in emum BlurEffectStyle. Once specify the Vibrancy effect style, all subviews will apply this vibrancy effect. Pleace notice that once the vibrancy effect is applied, all the subviews will loose their constraints. The workaround for this is to reset programatically each of them. |
| blurOpacity | CGFloat | Opacity of the blur effect specified above. the default value is CGFloat.NaN, the value range is from 0.0 to 1.0. |
BorderDesignable| Property name | Data type | Description |
|---|---|---|
| borderType | Optional<String> | border type: solid, dash, also can be found in emum BorderSide. If not specified, then display solid borders. Please notice: If we use maskType property then borderType will be ignored. |
| borderColor | Optional<UIColor> | border color |
| borderWidth | CGFloat | border width. Default value is CGFloat.NaN, the value is greater than 0. |
| borderSide | Optional<String> | border side: top, right, bottom or left, also can be found in emum BorderSide. Multiple sides can be configured with a comma separated list of sides (e.g. top,bottom). If not specified, then display four sides. Please notice: If we use maskType property then borderSide will be ignored. |
CheckBoxDesignable| Property name | Data type | Description |
|---|---|---|
| checked | Bool | Default value is false |
| checkedImage | Optional<UIImage> | The image to display when CheckBox is checked. |
| uncheckedImage | Optional<UIImage> | The image to display when CheckBox is unchecked. |
CornerDesignable| Property name | Data type | Description |
|---|---|---|
| cornerRadius | CGFloat | rounded corner radius. The default value is CGFloat.NaN, the value is greater than 0. |
| cornerSides | Optional<String> | corner side: topLeft, topRight, bottomLeft or bottomRight, also can be found in emum CornerSide. Multiple sides can be configured with a comma separated list of sides (e.g. topLeft,topRight). If not specified, then display four sides. Please notice: If we use maskType property then it will be replaced by cornerSide. |
FillDesignable| Property name | Data type | Description |
|---|---|---|
| fillColor | Optional<UIColor> | fill color of the UI Element |
| opacity | CGFloat | opacity, alpha of the UI Element, the default value is CGFloat.NaN, the value is from 0.0 to 1.0. |
| predefinedColor | Optional<String> | Predefined color. All predefined colors are in enum ColorType. To find the predefined flat colors, you can use flatuicolors.com, all flat color start with Flat, e.g. PETER RIVER on the website maps to FlatPeterRiver in the enum. |
GradientDesignable| Property name | Data type | Description |
|---|---|---|
| gradientMode | Optional<GradientMode> | Gradient mode. All gradient mode are in enum GradientMode, default value is .linear. |
| startColor | Optional<UIColor> | start gradient color |
| endColor | Optional<UIColor> | end gradient color |
| predefinedGradient | Optional<String> | Predefined gradients. All predefined gradients are in enum GradientType, To find the predefined gradients, you can use uigradients.com, e.g. Juicy Orange on the website maps to JuicyOrange in the enum. |
| startPoint | Optional<String> | start direction point, can find in enum GradientStartPoint . |
NavigationBarDesignable| Property name | Data type | Description |
|---|---|---|
| solidColor | Bool | whether to display solid color only. The default value is false. Need to manually uncheck translucent in Interface Builder, otherwise, it will have constraint issue in IB although it is correct in run time. |
MaskDesignable| Property name | Data type | Description |
|---|---|---|
| maskType | Optional<String> | Supported maks type: All predefined animations are in enum MaskType |
Supported MaskType:
circleellipsepolygon: Can also specify the number of sides of the polygon, e.g. use Polygon(6) to have a polygon with 6 sides. If not specified, the default is 6 sides.trianglestar: Can also specify the points of the Star, e.g. use Star(6) to have a star with 6 points. If not specified, the default is 5 points.wave: Can use parameters to customize the Wave. Wave(down, 20, 5) means the Wave faces down, width is 20 and offset is 5. If not specified, the default value is Wave(up, 40, 0).parallelogram: Can use parameters to customize the Parallelogram. Parallelogram(60) means the top left angle of the Parallelogram will have an angle of 60 degrees. The default value is Parallelogram(60). if angle == 90 it will be a rectangular Mask. if angle < 90 the parallelogram will be oriented to left.heartring: Can also specify the radius of the Ring, e.g. use Ring(6) to have a ring with 6 as radius.gear: Can also specify the radius of the Gear and the number of cogs , e.g. use Gear(6, 8) to have a gear with 6 as radius and 8 cogs.superellipse: Can also specify the curve of Superellipse, e.g use superellipse(1) to have a diamond.dropplussign: Can also specify the thickness of the plus sign, e.g. use Plussign(10) to have a plug sign with 10 as thickness.moon: Can also specify the angle to change the Moon shape.insetBy: Must use the parameters to defined the inset for the inner rectangle e.g. use insetBy(10, 12).rounded: Choose the radius to define the corner radius, eg. use rounded(10). Can also specify the CornerSides to choose rouned the corner, eg. use rounded(10, topLeft).roundedPolygon: Could specify the number of sides of the polygon and the radius to define the corner radius, eg. use roundedPolygon(6, 10).kite: Can use parameters to customize the kite. kite(60) means the top angle of the kite with its median will have an angle of 60 degrees. The default value is kite(74). if angle == 90 it will be a triangle Mask. if angle > 90 the kite will be a "dart" or "arrowhead".custom: Allows you to use your own bezier path as mask. Only usable from code (not from IB). You have to pass in parameter a closure that takes a CGSize (the current's view Size) and returns the UIBezierPathPaddingDesignableIt is used in AnimatableTextField to add padding on either or both sides.
| Property name | Data type | Description |
|---|---|---|
| paddingLeft | CGFloat | padding on left-hand side. The default value is CGFloat.NaN. |
| paddingRight | CGFloat | padding on right-hand side. The default value is CGFloat.NaN. |
| paddingSide | CGFloat | padding on both sides. The default value is CGFloat.NaN. |
PlaceholderDesignable| Property name | Data type | Description |
|---|---|---|
| placeholderColor | Optional<UIColor> | placeholder text color in AnimatableTextField and AnimatableTextView. |
| placeholderText | Optional<String> | placeholder text in AnimatableTextView. |
RootWindowDesignable| Property name | Data type | Description |
|---|---|---|
| rootWindowBackgroundColor | Optional<UIColor> | root window background color. Can be seen when we use flip transition. |
RotationDesignable| Property name | Data type | Description |
|---|---|---|
| rotate | CGFloat | rotation of the UI element in degrees. The default value is CGFloat.NaN, value is from -360 to 360, if the value is negative, it rotates reverse. |
ShadowDesignableDrop shadow of the UI element, it is popular in Material Design. These properties are not able to render in IB correctly, it probably is an Interface Builder's bug.
| Property name | Data type | Description |
|---|---|---|
| shadowColor | Optional<UIColor> | shadow color |
| shadowRadius | CGFloat | shadow corner radius. The default value is CGFloat.NaN, the value is greater than 0. |
| shadowOpacity | CGFloat | shadow opacity. The default value is CGFloat.NaN, the value is from 0.0 to 1.0. |
| shadowOffset | CGPoint | x is horizontal offset and y is vertical offset. |
SideImageDesignableDisplay a side hint image in AnimatableTextField
| Property name | Data type | Description |
|---|---|---|
| leftImage | Optional<UIImage> | the image to display on the left-hand side. |
| leftImageLeftPadding | CGFloat | left padding of hint image. The default value is CGFloat.NaN. |
| leftImageRightPadding | CGFloat | right padding of hint image. The default value is CGFloat.NaN. |
| leftImageTopPadding | CGFloat | top padding of hint image. The default value is CGFloat.NaN. If not specified, the image will center vertically. |
| rightImage | Optional<UIImage> | the image to display on the right-hand side. |
| rightImageLeftPadding | CGFloat | left padding of hint image. The default value is CGFloat.NaN. |
| rightImageRightPadding | CGFloat | right padding of hint image. The default value is CGFloat.NaN. |
| rightImageTopPadding | CGFloat | top padding of hint image. The default value is CGFloat.NaN. If not specified, the image will center vertically. |
StatusBarDesignable| Property name | Data type | Description |
|---|---|---|
| lightStatusBar | Bool | to display white or black text status bar. The default value is false to display black text. |
TableViewCellDesignable| Property name | Data type | Description |
|---|---|---|
| removeSeparatorMargins | Bool | whether to remove separator margins in AnimatableTableViewCell. The default value is false. There maybe a bug of Interface Builder when setting "Separator Insert" to 0 doesn't work. |
TintDesignableEasily add color layer on top of the UI element especially AnimatableImageView.
| Property name | Data type | Description |
|---|---|---|
| tintOpacity | CGFloat | opacity of tint color (white color). The default value is CGFloat.NaN. |
| shadeOpacity | CGFloat | opacity of shade color (black color). The default value is CGFloat.NaN. |
| toneColor | Optional<UIColor> | tone color |
| toneOpacity | CGFloat | opacity of tone color. The default value is CGFloat.NaN. |
ViewControllerDesignable| Property name | Data type | Description |
|---|---|---|
| hideNavigationBar | Bool | whether to hide navigation bar. The default value is false. |
RefreshControlDesignable| Property name | Data type | Description |
|---|---|---|
| hasRefreshControl | Bool | whether to add a UIRefreshControl. The default value is false. |
| refreshControlTintColor | Optional<UIColor> | tint color of the UIRefreshControl |
| refreshControlBackgroundColor | Optional<UIColor> | background color of the UIRefreshControl |
Note: AnimatableTableView conforms to that protocol, but if your deployment target is less than 10, you will have to add your UIRefreshControl yourself:
let refreshControl: UIRefreshControl?
if #available(iOS 10.0, *) {
refreshControl = tableView.refreshControl
} else {
refreshControl = UIRefreshControl()
tableView.addSubview(refreshControl!)
tableView.configureRefreshController()
}
refreshControl?.addTarget(self, action: #selector(refresh(_:)), for: .valueChanged)
SliderImagesDesignable| Property name | Data type | Description |
|---|---|---|
| thumbImage | Optional<UIImage> | the thumb image when slider state is normal. |
| thumbHighlightedImage | Optional<UIImage> | the thumb image when slider state is highlighted. |
| minimumTrackImage | Optional<UIImage> | the minimum track image when slider state is normal. |
| minimumTrackHighlightedImage | Optional<UIImage> | the minimum track image when slider state is highlighted. |
| maximumTrackImage | Optional<UIImage> | the maximum track image when slider state is normal. |
| maximumTrackHighlightedImage | Optional<UIImage> | the maximum track image when slider state is highlighted. |
| Property name | Data type | Description |
|---|---|---|
| animationType | Optional<String> | Supported animations. All predefined animations are in enum AnimationType |
| autoRun | Bool | Whether to automatically start the animation. The default value is true. if it is true, the animation will automatically run when the view is loaded. If want to manually start the animation should set it to false. |
| duration | CGFloat | Animation duration in seconds. The default value is 0.7. |
| delay | Double | Delay to start the animation in seconds. The default value is 0. |
| damping | CGFloat | Used in UIView Spring animation (0 ~ 1 seconds). To smoothly decelerate the animation without oscillation, use a value of 1. Employ a damping ratio closer to zero to increase oscillation. The default value is 0.7. Notice: FadeOutIn, FadeInOut, Shake, Pop, Morph, Squeeze, Flash, Wobble and Swing animations do not use damping. |
| velocity | CGFloat | used in UIView Spring animation. A value of 1 corresponds to the total animation distance traversed in one second. For example, if the total animation distance is 200 points and you want the start of the animation to match a view velocity of 100 pt/s, use a value of 0.5. The default is 0.7. Notice: FadeOutIn, FadeInOut, Shake, Pop, Morph, Squeeze, Flash, Wobble and Swing animations do not use damping. |
| force | CGFloat | used to apply force to the animation. The number is higher, the animation property has more changes. e.g. for Pop animation, the higher force causes the view popping bigger. The default value is 1. |
| timingFunction | TimingFunctionType | used to specifies the speed curve of an animation. For Spring animation only linear, easeIn, easeOut and easeInOut could be used and velocity and damping parameters will be ignored. The default value is none. |
| repeatCount | Float | Used to specify the count to repeat the animation. Can only be used in Shake, Pop, Morph, Squeeze, Flash, Wobble, Swing, Rotate and RotateCCW (rotate counterclockwise) animations. The default value is 1. |
| x | CGFloat | Used to specify the absolute x to move in MoveTo animation and x offset in MoveBy. When used in MoveBy, negative means moving left and positive means moving right. The default value is CGFloat.NaN |
| y | CGFloat | Used to specify the absolute y to move in MoveTo animation and y offset in MoveBy. When used in MoveBy, negative means moving up and positive means moving down. The default value is CGFloat.NaN |
| Property name | Data type | Description |
|---|---|---|
| transitionAnimationType | Optional<String> | Supported transition animations. Tap on "Playground" button to see all predefined transition animations, e.g. Fade, SystemCube(Left) and SystemPageCurl(Bottom). The transition type starts with System can only use in Push/Pop transitions, not Present/Dismiss transitions. Note: For SystemRotate seems that only SystemRotate(90) is working. |
| transitionDuration | Double | transition duration. The default value is defined in Constants (0.7 seconds) |
| interactiveGestureType | Optional<String> | interactive gesture type. used to specify the gesture to dismiss/pop current scence. All supported interactive gesture types are in InteractiveGestureType |
Also see Transition Animators and Interactive Animators
Fully documented in Activity indicator animations
With these methods, we can navigate back or dismiss current ViewController without any code in Interface Builder.
| Method name | Description |
|---|---|
| func unwindToViewController(sender: UIStoryboardSegue) | Used in Interface Builder to unwind from Navigation Controller |
| func dismissCurrentViewController(sender: UIStoryboardSegue) | Used in Interface Builder to dismiss current ViewController |
| Method name | Description |
|---|---|
| class func animate(animation: AnimatableExecution, completion: AnimatableCompletion? = nil) | Simplify CALayer animations with completion closure |
| Property name | Data type | Description |
|---|---|---|
| transitionAnimationType | Optional<String> | Supported transition animations. Tap on "Forgot Password" button to see all predefined transition animations, e.g. Fade, SystemCube(Left) and SystemPageCurl(Bottom). The transition type starts with System can only use in Push/Pop transitions, not Present/Dismiss transitions. Note: For SystemRotate seems that only SystemRotate(90) is working. |
| transitionDuration | Double | transition duration. The default value is defined in Constants (0.7 seconds) |
| interactiveGestureType | Optional<String> | interactive gesture type. used to specify the gesture to dismiss/pop current scence. All supported interactive gesture types are in InteractiveGestureType |
Also see Transition Animators and Interactive Animators
See Segues