optional-skills/creative/tldraw-offline/SKILL.md
Work with the tldraw offline desktop app (offline.tldraw.com): read the open
canvas, make edits, and write document scripts — JavaScript embedded in a
.tldraw file that runs on load and gives the file durable behavior. The app
runs a local HTTP API (default localhost:7236) that a coding agent drives
with plain curl from its terminal — this is exactly how the app's own homepage
demo (Codex editing a canvas live) works. The agent does NOT use computer-use /
GUI clicking, and does NOT hand-edit the .tldraw file directly. Keep tldraw
offline open while you work.
Do NOT hand-place shapes to imitate a drawing — write the code that generates them. Agents are far better at scripting the canvas than at drawing on it.
x86_64/arm64 AppImage or amd64/arm64 .deb).Develop → Install Agent Skills. The
app writes its own tldraw skill into ~/.codex/skills/, ~/.claude/skills/,
~/.cursor/skills/, and ~/.gemini/skills/ — teaching that agent the curl
recipes below. (This Hermes skill mirrors that guidance for Hermes.)server.json to its config
dir (Linux ~/.config/tldraw/, macOS ~/Library/Application Support/tldraw/,
Windows %APPDATA%\tldraw\) with port (default 7236), a bearer token,
pid, and startedAt. Every request except GET / needs
Authorization: Bearer <token>. A clean quit removes server.json; if it's
present but the port doesn't answer, the app quit uncleanly — treat as not
running.exported token does not persist — "export once and reuse" sends
an empty token and 401s. Read both inline at the top of each call:
PORT=$(jq -r .port <server.json>); TOKEN=$(jq -r .token <server.json>).Two distinct workflows. Pick by whether the change must survive a reload.
A. One-off canvas edits (/exec) — layout, generating shapes, cleanup. This
is a live edit, not saved script:
BASE=http://localhost:7236
TOKEN=$(python3 -c "import json;print(json.load(open('$HOME/.config/tldraw/server.json'))['token'])")
# find the focused document id
DOC=$(curl -s "$BASE/api/search" -X POST -H 'content-type: application/json' \
-H "Authorization: Bearer $TOKEN" \
-d '{"code":"return (await api.getFocusedDoc()).id"}' | python3 -c "import sys,json;print(json.load(sys.stdin)['result'])")
# run code with the live `editor` + `helpers` in scope
curl -s "$BASE/api/doc/$DOC/exec" -X POST -H 'content-type: application/json' \
-H "Authorization: Bearer $TOKEN" \
-d '{"code":"const {createShapeId,toRichText}=await import(\"tldraw\"); editor.createShape({id:createShapeId(),type:\"geo\",x:0,y:0,props:{geo:\"rectangle\",w:200,h:100,color:\"blue\",fill:\"solid\",richText:toRichText(\"hello\")}}); return editor.getCurrentPageShapes().length"}'
B. Durable behavior (script/main.js) — reactive/interactive logic that must
survive reload. Edit the file on disk; the app's watcher applies it:
# get the live script file path for the doc
curl -s "$BASE/api/doc/$DOC/script-workspace" -X POST \
-H "Authorization: Bearer $TOKEN" # -> result.mainJsPath, result.isDefaultScript
# edit result.mainJsPath with read_file / patch / write_file (see scripts/main.js)
# then confirm the watcher applied it:
curl -s "$BASE/api/doc/$DOC/script-status" -H "Authorization: Bearer $TOKEN"
The ready-to-adapt document script is scripts/main.js.
The document-script contract (verified against the app's bundled
script-context.d.ts):
import { createShapeId, toRichText } from 'tldraw' // primitives: import, not globals
export default function ({ editor, helpers, signal }) {
editor.run(() => { // batch = one undo step
helpers.createShapeIfMissing({ // idempotent furniture
id: createShapeId('node-1'), type: 'geo', x: 0, y: 0,
props: { geo: 'rectangle', w: 200, h: 100, richText: toRichText('hi') },
})
})
const stop = editor.store.listen(() => { /* react */ }) // fires the tick AFTER a commit
signal.addEventListener('abort', () => stop()) // REQUIRED cleanup on rerun/close
}
ctx.editor — the live Editor (createShape, updateShape, deleteShapes,
getCurrentPageShapes, getShape, getBindingsFromShape, zoomToFit,
on('tick'|'event', fn), run(fn, { history: 'ignore' })).ctx.helpers — createShapeIfMissing, createShapesIfMissing,
createArrowBetweenShapes(from, to, { arrowheadEnd }), translateShapes,
onShapeTranslate(id, fn, { signal }), richTextToPlainText, boxShapes,
getLints.ctx.signal — AbortSignal; attach every listener/interval teardown to it.config.js (separate file) registers custom shape/tool/component utils and
runs before mount; main.js runs against the mounted editor and reruns on save.Drawn shapes can behave like a real app — the thing a static whiteboard can't do.
Full example: scripts/counter.js (a number display + MINUS/RESET/PLUS buttons).
Verification boundary — read this before claiming interaction works or doesn't.
The app's OWN agent playbook says to verify a clickable-UI script with "one
simulated click and one state read" via /exec (editor.dispatch a pointer
event, await a tick, read the shape's state) — NOT by driving a real mouse. By
that standard the counter is verified: dispatched clicks stepped it
0 → 1 → 2 → 1 → 0. Two caveats worth writing down:
fs.inotify.max_user_instances
logs inotify_add_watch ... No space left on device, script-status shows
state: "not-watching" / hasEntry: false, and the script never executes.
This is a host limit, not a script bug — a normal desktop is unaffected.background delivery returns
background_unavailable against Electron's occluded renderer — but that is the
first rung, not a wall. cua-driver returns an escalation: "foreground" hint;
set delivery_mode: "foreground" (pair with bring_to_front) and its X11 XTest
path (x11_xtest_fg) clicks land — this dismisses the "Run Script" consent
dialog and clicks the canvas. Verified by the Cua team on this exact v1.11.0
AppImage (Linux/X11). Do NOT conclude "Electron rejects synthetic clicks" and
give up in background mode — climb to foreground. (The real product path is
still /exec, not clicks; this note is for computer-use-driven testing.)The pattern:
export default function ({ editor, helpers, signal }) {
// 1. Build buttons idempotently; tag each with meta so the handler finds them.
// Give buttons a visible label AND a meta.action.
// 2. Hit-test pointer_down in PAGE coordinates against the button bounds:
const inside = (b, p) => p.x >= b.x && p.x <= b.x + b.w && p.y >= b.y && p.y <= b.y + b.h
function onEvent(info) {
if (!info || info.name !== 'pointer_down') return
let p = null
try { if (info.point && editor.screenToPage) p = editor.screenToPage(info.point) } catch {}
p = p ?? editor.inputs?.currentPagePoint
if (!p) return
const hit = editor.getCurrentPageShapes().find(
(s) => s.meta?.ui === 'button' &&
inside({ x: s.x, y: s.y, w: s.props.w, h: s.props.h }, p)
)
if (hit) runAction(hit.meta.action) // mutate state; store it in a shape's meta
}
editor.on('event', onEvent)
signal.addEventListener('abort', () => editor.off('event', onEvent)) // REQUIRED
}
meta (or visible label via helpers.richTextToPlainText),
not by hard-coded coordinates.meta.action: 'inc') and the handler reads another convention
(meta.action === 'PLUS'), clicks silently do nothing. Ship the buttons built
by the same script that handles them, or ship an empty canvas so the script
builds them fresh — never pre-bake mismatched shapes into the file's db.meta (e.g. meta.count) and render it as that
shape's richText label, so it survives save and is readable for verification.signal abort. Skipping this is not cosmetic: on
the next save the old onEvent stays attached alongside the new one, so every
click fires twice and a counter jumps by 2 instead of 1.editor.on('tick', fn); for a moving anchor with
attached pieces use helpers.onShapeTranslate(id, fn, { signal })..tldrawA .tldraw is a zip of metadata.json + session.json + db.sqlite + assets/
script/ (only those entries are packable). For the script to auto-run without
the "This document contains a script → Run Script" consent dialog:metadata.json must carry a script manifest: { "sha256": "<digest>" }, where
the digest is sha256 over each sorted script/ path as `${path}\0${sha256hex(bytes)}\n`.
A mismatch is rejected as tampered.~/.tldraw/script-trust.json
({ "trusted": ["<digest>"] }, or $TLDRAW_SCRIPT_TRUST). The app skips consent
when isScriptTrusted(digest) is true.server.json. Find the target doc with
api.getFocusedDoc() (or api.getDocs()); name it explicitly if several are
open./exec. For durable behavior, edit
script/main.js via /script-workspace.helpers.createShapeIfMissing
and stable createShapeId('name') ids. Scripts rerun on every load.editor.run(fn, { history: 'ignore' }) (or helpers.translateShapes, which
already does).editor.store.listen(cb) and tear it down on signal abort.
For interaction, editor.on('event', h) (hit-test pointer_down in page
coords); for animation, editor.on('tick', h).helpers.onShapeTranslate(anchorId, fn, { signal }) over a broad store
listener — a broad listener can turn your own writes into feedback loops.editor.createShape / createShapeIfMissing accept partial props (shape utils
fill defaults). When building raw records for a file snapshot, every prop
below is required (run scripts/validate_shapes.mjs):
| Shape | Required props |
|---|---|
note | richText, color, labelColor, size, font, align, verticalAlign, growY, fontSizeAdjustment, url, scale, textLastEditedBy |
text | richText, color, size, font, textAlign, w, scale, autoSize |
frame | w, h, name, color |
geo | geo, w, h, color, fill, richText (+ dash/size/etc. defaulted) |
richText must be toRichText('...') — a bare string is rejected. color enum:
black grey light-violet violet blue light-blue yellow orange green light-green light-red red white. font enum: draw sans serif mono.
store.listen fires on the tick AFTER a commit, not synchronously. If you
write a shape and immediately read state expecting the listener to have run, it
hasn't. Verified live: an in-turn read shows 0 fires; after one setTimeout
tick it shows 1. Same reason the app notes editor.dispatch is async — await a
tick before verifying.ctx, not globals. The entry is export default function ({ editor, helpers, signal }). There is no bare editor global in a document script.
createShapeId / toRichText / Vec come from import ... from 'tldraw'.richText, not text. Text/note/geo labels use richText: toRichText(s).createShape does not. In-app pass only the
props you care about; a hand-built .tldraw snapshot needs the full set (table).createShapeIfMissing
with stable ids or you duplicate content and clobber user edits.signal. signal.addEventListener('abort', () => stop()) for
every store.listen / editor.on / setInterval; the signal fires before
rerun and on close.editor.run(fn, { history: 'ignore' }).editor.on('tick') pauses when the window is hidden (it is a RAF loop);
setInterval keeps firing but Electron throttles it to ~1/s in the background.server.json; the port can be non-default
(server.listen(0) picks one) — always read the file, don't hardcode 7236.tldraw / react / react-dom import — not a Node project.node scripts/validate_shapes.mjs — builds
the real tldraw schema and validates note/text/frame. Passing prints 3/3./exec, read back with /api/search →
api.getShapes(docId) (returns { page, viewport, shapes }) and
api.getBindings(docId) (array). Confirm expected shapes/bindings exist. Grab
api.getScreenshot(docId) (returns { filePath, ... }) and inspect the PNG/JPEG
with vision_analyze.GET /api/doc/:id/script-status. Success is
state: "applied" (currentDiskDigest === lastAppliedDigest === manifestSha256,
pendingApply === false, lastApplyError === null). If it stays "pending"
after a short retry, report that instead of claiming success; "error" means
the apply failed — read errorLogPath.