optional-skills/creative/creative-ideation/references/methods/story-skeletons.md
Three traditions for narrative structure, deliberately heterogeneous (they disagree about what stories are):
This file deliberately omits Hero's Journey / Save the Cat / Story Circle / Three-Act. Real traditions but so widely formulaic-ized in screenwriting and self-help-adjacent writing that invoking them tends to produce slop.
| Situation | Reach for |
|---|---|
| Story has no shape, need a fast spine | Coats #4 |
| Stuck in early draft | Coats #9, #11, #12 |
| Draft isn't working, don't know why | Saunders attention to "what does the story now want?" |
| Conflict-arc is producing forced or shallow work | Le Guin's carrier bag |
| Writing about a community / place / duration not a hero | Le Guin's carrier bag |
| Writing literary short fiction | Saunders |
| Commercial-feature-length narrative | Coats |
The full list is widely circulated. Most-cited:
#4 — Pixar Pitch (the spine):
Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___.
Six-clause skeleton: stable normalcy → disrupting event → cascading consequences → resolution. Fits most narratives.
#6 — What is your character good at, comfortable with? Throw the polar opposite at them.
#7 — Come up with your ending before you figure out your middle. Endings are hard.
#9 — When stuck, make a list of what wouldn't happen next. Lots of times the material to get unstuck shows up.
#12 — Discount the first thing that comes to mind. And the second, third, fourth, fifth — get the obvious out of the way.
#13 — Give your characters opinions. Passive/malleable might seem likable to write, but it's poison to the audience.
#14 — Why must you tell THIS story? What's the belief burning within you? That's the heart of it.
#16 — What are the stakes? What happens if they don't succeed? Stack the odds against.
#19 — Coincidences to get characters into trouble are great; coincidences to get them out are cheating.
#20 — Take the building blocks of a movie you dislike. How would you rearrange them into what you DO like?
#22 — What's the essence of your story? Most economical telling? Build out from there.
Stories are escalation. Each scene must increase stakes — emotional, moral, situational. Stagnation kills. Even quiet stories must escalate.
Specificity is the engine. Generic verbs, generic nouns, generic adjectives produce stories that don't escalate because nothing specific is happening to anyone in particular.
The story knows more than the writer. Strong stories are built by responsiveness: draft, read what you wrote, ask "what does this story now want?", write the next sentence to fulfill that want. The writer is in service to the story.
This contrasts directly with formula-driven writing.
Anthropology has long focused on the spear and the blade as the early human inventions defining narrative — hunter-warrior stories. The actually-more-important invention was the container: the bag, the basket, the sling. Human survival was overwhelmingly gathering, not hunting. The hunting story has rising action and climax. The gathering story has accretion.
The natural, proper, fitting shape of the novel might be that of a sack, a bag. ... A novel is a medicine bundle, holding things in a particular, powerful relation to one another and to us.
For ideation: when the conflict-arc is forcing you to flatten the work, use Le Guin. The carrier-bag novel is shaped not as a hero confronting an obstacle on a journey but as a container holding many specific things in particular relation. Always Coming Home (1985) is the model — multi-form anthropology of an imagined people: oral histories, recipes, songs, maps, alongside (not subordinated to) the conventional narrative.
Use when:
Sources: Coats, Pixar story rules tweets (May 2011); Saunders, A Swim in a Pond in the Rain (Random House, 2021); Le Guin, "The Carrier Bag Theory of Fiction" in Dancing at the Edge of the World (Grove, 1989).