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Pólya's Heuristics

optional-skills/creative/creative-ideation/references/methods/polya.md

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Pólya's Heuristics

George Pólya, How to Solve It (Princeton UP, 1945). Four-phase problem-solving framework + dictionary of heuristic moves. Written for math but applies to any well-defined "find X such that..." problem.

When to use

  • Math, physics, theoretical problems
  • Algorithm design, debugging
  • Any problem with a clear target (find X such that...)
  • Teaching problem-solving

Don't use when

  • Open-ended creative problems with no defined target
  • Difficulty is understanding the problem space, not solving within it (use dérive or compression-progress first)
  • Solution is more about taste than analysis
  • Real-world problems where data is incomplete and conditions vague

The four phases

1. Understand the problem

  • What is the unknown?
  • What are the data?
  • What is the condition linking them?
  • Is the condition sufficient? Insufficient? Redundant? Contradictory?
  • State in your own words.
  • Draw a figure. Introduce notation.

This phase is most often skipped. Most problem-solving failures are upstream of method — they're failures to understand the problem precisely.

2. Devise a plan

Find the connection between data and unknown. Heuristic moves:

  • Have you seen this problem before? Or in slightly different form?
  • Do you know a related problem?
  • Look at the unknown — find a familiar problem with the same or similar unknown.
  • Could you use a related problem's result? Its method?
  • Restate.
  • If you can't solve the proposed problem, solve a related one:
    • More general
    • More specific
    • Analogous
    • A part of the problem
    • With a condition relaxed
  • Did you use all the data? All the conditions?

3. Carry out the plan

  • Can you see clearly that each step is correct?
  • Can you prove it?

4. Look back

  • Check the result. Check the argument.
  • Can you derive it differently? See it at a glance?
  • Can you use the result, or the method, for some other problem?

The looking-back phase is the learning phase — what makes Pólya's method an educational method, not just a problem-solving one.

Key heuristics from the dictionary

  • Decompose and recombine. Break into parts; solve each; combine.
  • Generalization. The general case is sometimes easier than the specific because it forces you to identify essential structure.
  • Specialization. Try the smallest case, the simplest case, the case where one parameter is zero. Look for pattern.
  • Analogy. Find a related problem with same structure, different surface.
  • Auxiliary problem. Solve a related problem first; use its result.
  • Working backwards. Start from the unknown and work back. Forward direction often has too many branches; backward is more constrained.
  • Setting up an equation. Most word-problem failure is in translation, not algebra.
  • Reductio ad absurdum. Assume the conclusion is false; derive contradiction.
  • Pattern recognition. Small cases → conjecture → prove.
  • Symmetry. Where there's symmetry in the problem, there's usually symmetry in the solution.

Anti-slop notes

  • Reciting the four phases without doing them = slop. The structure is fine; the value is in actually executing each phase.
  • Don't pretend you've understood when you haven't. State the unknown, the data, the condition concretely.
  • Don't claim "Pólya'd it" without consulting specific heuristics.
  • Don't apply to fuzzy problems. Pólya assumes clear problem statements.

Source: Pólya, How to Solve It (Princeton UP, 1945; current edition 2014).