optional-skills/creative/creative-ideation/references/heuristics.md
Decision tree for picking a method. Read top to bottom; first match wins.
| Signal | Method |
|---|---|
| Blank page, no domain | constraint dispatch (full-prompt-library.md) |
| Has a domain, no project | route by domain (next section) |
| Has one idea, want variations | methods/scamper.md |
| Need many ideas fast | methods/volume-generation.md |
| Idea too safe | methods/lateral-provocations.md |
| Many ideas, need to choose | methods/premortem-and-inversion.md |
| Have idea, want to sharpen | methods/creative-discipline.md (Tharp's spine) |
| Stuck mid-project | methods/oblique-strategies.md |
| "Is this any good?" | methods/premortem-and-inversion.md + methods/compression-progress.md |
| Domain | Method |
|---|---|
| Fiction with formal interest | methods/oulipo.md |
| Narrative with story shape | methods/story-skeletons.md |
| Essay / non-fiction | methods/defamiliarization.md + methods/compression-progress.md |
| Poetry | methods/oulipo.md or methods/chance-and-remix.md |
| Lyrics / songwriting | methods/oblique-strategies.md + methods/chance-and-remix.md |
| Music / sound | methods/oblique-strategies.md (origin domain) |
| Visual art / sculpture / installation | methods/oblique-strategies.md, methods/creative-discipline.md (LeWitt) |
| Performance / theater | methods/defamiliarization.md (Brecht) |
| Site-specific | methods/derive-and-mapping.md |
| Engineering invention | methods/triz-principles.md |
| Software architecture | methods/pattern-languages.md |
| Algorithm / data structure | methods/polya.md + methods/first-principles.md |
| Civic / policy | methods/leverage-points.md |
| Org design | methods/leverage-points.md + methods/pattern-languages.md |
| Research / picking a question | methods/compression-progress.md |
| Attacking a known problem | methods/polya.md + methods/first-principles.md |
| Product strategy / why-does-this-exist | methods/jobs-to-be-done.md |
| New venture from scratch | full-prompt-library.md "solve your own itch" + methods/jobs-to-be-done.md |
| Career / what to study | methods/derive-and-mapping.md + methods/compression-progress.md |
| Habit / discipline | methods/creative-discipline.md |
| User wants | Method |
|---|---|
| Beautiful / elegant | methods/compression-progress.md |
| Weird / strange | methods/pataphysics.md, methods/chance-and-remix.md |
| Useful / practical | methods/triz-principles.md, methods/jobs-to-be-done.md, "solve your own itch" |
| Fun / playful | methods/oulipo.md, methods/oblique-strategies.md |
| Serious / rigorous | methods/polya.md, methods/first-principles.md, methods/compression-progress.md |
| Personal / intimate | methods/creative-discipline.md, methods/derive-and-mapping.md |
| Political / intervention | methods/leverage-points.md, methods/chance-and-remix.md (détournement) |
| Critical / subversive | methods/defamiliarization.md, methods/pataphysics.md |
Most invocations: one method. Stack only when:
Anti-pattern: stacking three+ methods. Becomes process performance rather than ideation.
methods/lateral-provocations.md or methods/pataphysics.md over the obvious method. Refuse the first 5 ideas, not 3.methods/creative-discipline.md (Cleese open mode, Tharp scratching). Sometimes the right move is to stop ideating.