skills/creative/touchdesigner-mcp/references/operators.md
TouchDesigner has 6 operator families. Each family processes a specific data type and is color-coded in the UI. Operators can only connect to others of the SAME family (with cross-family converters as the bridge).
2D image/texture processing on the GPU. The workhorse of visual output.
| Operator | Type Name | Key Parameters | Use |
|---|---|---|---|
| Noise TOP | noiseTop | type (0-6), monochrome, seed, period, harmonics, exponent, amp, offset, resolutionw/h | Procedural noise textures — Perlin, Simplex, Sparse, etc. Foundation of generative art. |
| Constant TOP | constantTop | colorr/g/b/a, resolutionw/h | Solid color. Use as background or blend input. |
| Text TOP | textTop | text, fontsizex, fontfile, alignx/y, colorr/g/b | Render text to texture. Supports multi-line, word wrap. |
| Ramp TOP | rampTop | type (0=horizontal, 1=vertical, 2=radial, 3=circular), phase, period | Gradient textures for masking, color mapping. |
| Circle TOP | circleTop | radiusx/y, centerx/y, width | Circles, rings, ellipses. |
| Rectangle TOP | rectangleTop | sizex/y, centerx/y, softness | Rectangles with optional softness. |
| GLSL TOP | glslTop | dat (points to shader DAT), resolutionw/h, outputformat, custom uniforms | Custom fragment shaders. Most powerful TOP for custom visuals. |
| GLSL Multi TOP | glslmultiTop | dat, numinputs, numoutputs, numcomputepasses | Multi-pass GLSL with compute shaders. Advanced. |
| Render TOP | renderTop | camera, geometry, lights, resolutionw/h | Renders 3D scenes (SOPs + MATs + Camera/Light COMPs). |
| Operator | Type Name | Key Parameters | Use |
|---|---|---|---|
| Level TOP | levelTop | opacity, brightness1/2, gamma1/2, contrast, invert, blacklevel/whitelevel | Brightness, contrast, gamma, levels. Essential color correction. |
| Blur TOP | blurTop | sizex/y, type (0=Gaussian, 1=Box, 2=Bartlett) | Gaussian/box blur. |
| Transform TOP | transformTop | tx/ty, sx/sy, rz, pivotx/y, extend (0=Hold, 1=Zero, 2=Repeat, 3=Mirror) | Translate, scale, rotate textures. |
| HSV Adjust TOP | hsvadjustTop | hueoffset, saturationmult, valuemult | HSV color adjustments. |
| Lookup TOP | lookupTop | (input: texture + lookup table) | Color remapping via lookup table texture. |
| Edge TOP | edgeTop | type (0=Sobel, 1=Frei-Chen) | Edge detection. |
| Displace TOP | displaceTop | scalex/y | Pixel displacement using a second input as displacement map. |
| Flip TOP | flipTop | flipx, flipy, flop (diagonal) | Mirror/flip textures. |
| Crop TOP | cropTop | cropleft/right/top/bottom | Crop region of texture. |
| Resolution TOP | resolutionTop | resolutionw/h, outputresolution | Resize textures. |
| Null TOP | nullTop | (none significant) | Pass-through. Use for organization, referencing, feedback delay. |
| Cache TOP | cacheTop | length, step | Store N frames of history. Useful for trails, time effects. |
| Operator | Type Name | Key Parameters | Use |
|---|---|---|---|
| Composite TOP | compositeTop | operand (0-31: Over, Add, Multiply, Screen, etc.) | Blend two textures with standard compositing modes. |
| Over TOP | overTop | (simple alpha compositing) | Layer with alpha. Simpler than Composite. |
| Add TOP | addTop | (additive blend) | Additive blending. Great for glow, light effects. |
| Multiply TOP | multiplyTop | (multiplicative blend) | Multiply blend. Good for masking, darkening. |
| Switch TOP | switchTop | index (0-based) | Switch between multiple inputs by index. |
| Cross TOP | crossTop | cross (0.0-1.0) | Crossfade between two inputs. |
| Operator | Type Name | Key Parameters | Use |
|---|---|---|---|
| Movie File In TOP | moviefileinTop | file, speed, trim, index | Load video files, image sequences. |
| Movie File Out TOP | moviefileoutTop | file, type (codec), record (toggle) | Record/export video files. |
| NDI In TOP | ndiinTop | sourcename | Receive NDI video streams. |
| NDI Out TOP | ndioutTop | sourcename | Send NDI video streams. |
| Syphon Spout In/Out TOP | syphonspoutinTop / syphonspoutoutTop | servername | Inter-app texture sharing. |
| Video Device In TOP | videodeviceinTop | device | Webcam/capture card input. |
| Feedback TOP | feedbackTop | top (path to the TOP to feed back) | One-frame delay feedback. Essential for recursive effects. |
| Operator | Type Name | Direction | Use |
|---|---|---|---|
| CHOP to TOP | choptopTop | CHOP -> TOP | Visualize channel data as texture (waveform, spectrum display). |
| TOP to CHOP | topchopChop | TOP -> CHOP | Sample texture pixels as channel data. |
Time-varying numeric data: audio, animation curves, sensor data, control signals.
| Operator | Type Name | Key Parameters | Use |
|---|---|---|---|
| Constant CHOP | constantChop | name0/value0, name1/value1... | Static named channels. Control panel for parameters. |
| LFO CHOP | lfoChop | frequency, type (0=Sin, 1=Tri, 2=Square, 3=Ramp, 4=Pulse), amp, offset, phase | Low frequency oscillator. Animation driver. |
| Noise CHOP | noiseChop | type, roughness, period, amp, seed, channels | Smooth random motion. Organic animation. |
| Pattern CHOP | patternChop | type (0=Sine, 1=Triangle, ...), length, cycles | Generate waveform patterns. |
| Timer CHOP | timerChop | length, play, cue, cycles | Countdown/count-up timer with cue points. |
| Count CHOP | countChop | threshold, limittype, limitmin/max | Event counter with wrapping/clamping. |
| Operator | Type Name | Key Parameters | Use |
|---|---|---|---|
| Audio File In CHOP | audiofileinChop | file, volume, play, speed, trim | Play audio files. |
| Audio Device In CHOP | audiodeviceinChop | device, channels | Live microphone/line input. |
| Audio Spectrum CHOP | audiospectrumChop | size (FFT size), outputformat (0=Power, 1=Magnitude) | FFT frequency analysis. |
| Audio Band EQ CHOP | audiobandeqChop | bands, gaindb per band | Frequency band isolation. |
| Audio Device Out CHOP | audiodeviceoutChop | device | Audio playback output. |
| Operator | Type Name | Key Parameters | Use |
|---|---|---|---|
| Math CHOP | mathChop | preoff, gain, postoff, chanop (0=Off, 1=Add, 2=Subtract, 3=Multiply...) | Math operations on channels. The Swiss army knife. |
| Logic CHOP | logicChop | preop (0=Off, 1=AND, 2=OR, 3=XOR, 4=NAND), convert | Boolean logic on channels. |
| Filter CHOP | filterChop | type (0=Low Pass, 1=Band Pass, 2=High Pass, 3=Notch), cutofffreq, filterwidth | Smooth, dampen, filter signals. |
| Lag CHOP | lagChop | lag1/2, overshoot1/2 | Smooth transitions with overshoot. |
| Limit CHOP | limitChop | type (0=Clamp, 1=Loop, 2=ZigZag), min/max | Clamp or wrap channel values. |
| Speed CHOP | speedChop | (none significant) | Integrate values (velocity to position, acceleration to velocity). |
| Trigger CHOP | triggerChop | attack, peak, decay, sustain, release | ADSR envelope from trigger events. |
| Select CHOP | selectChop | chop (path), channames | Reference channels from another CHOP. |
| Merge CHOP | mergeChop | align (0=Extend, 1=Trim to First, 2=Trim to Shortest) | Combine channels from multiple CHOPs. |
| Null CHOP | nullChop | (none significant) | Pass-through for organization and referencing. |
| Operator | Type Name | Use |
|---|---|---|
| Mouse In CHOP | mouseinChop | Mouse position, buttons, wheel. |
| Keyboard In CHOP | keyboardinChop | Keyboard key states. |
| MIDI In CHOP | midiinChop | MIDI note/CC input. |
| OSC In CHOP | oscinChop | OSC message input (network). |
3D geometry: points, polygons, NURBS, meshes.
| Operator | Type Name | Key Parameters | Use |
|---|---|---|---|
| Grid SOP | gridSop | rows, cols, sizex/y, type (0=Polygon, 1=Mesh, 2=NURBS) | Flat grid mesh. Foundation for displacement, instancing. |
| Sphere SOP | sphereSop | type, rows, cols, radius | Sphere geometry. |
| Box SOP | boxSop | sizex/y/z | Box geometry. |
| Torus SOP | torusSop | radiusx/y, rows, cols | Donut shape. |
| Circle SOP | circleSop | type, radius, divs | Circle/ring geometry. |
| Line SOP | lineSop | dist, points | Line segments. |
| Text SOP | textSop | text, fontsizex, fontfile, extrude | 3D text geometry. |
| Operator | Type Name | Key Parameters | Use |
|---|---|---|---|
| Transform SOP | transformSop | tx/ty/tz, rx/ry/rz, sx/sy/sz | Transform geometry (translate, rotate, scale). |
| Noise SOP | noiseSop | type, amp, period, roughness | Deform geometry with noise. |
| Sort SOP | sortSop | ptsort, primsort | Reorder points/primitives. |
| Facet SOP | facetSop | unique, consolidate, computenormals | Normals, consolidation, unique points. |
| Merge SOP | mergeSop | (none significant) | Combine multiple geometry inputs. |
| Null SOP | nullSop | (none significant) | Pass-through. |
Text, tables, scripts, network data.
| Operator | Type Name | Key Parameters | Use |
|---|---|---|---|
| Table DAT | tableDat | (edit content directly) | Spreadsheet-like data tables. |
| Text DAT | textDat | (edit content directly) | Arbitrary text content. Shader code, configs, scripts. |
| Script DAT | scriptDat | language (0=Python, 1=C++) | Custom callbacks and DAT processing. |
| CHOP Execute DAT | chopexecDat | chop (path to watch), callbacks | Trigger Python on CHOP value changes. |
| DAT Execute DAT | datexecDat | dat (path to watch) | Trigger Python on DAT content changes. |
| Panel Execute DAT | panelexecDat | panel | Trigger Python on UI panel events. |
| Operator | Type Name | Key Parameters | Use |
|---|---|---|---|
| Web DAT | webDat | url, fetchmethod (0=GET, 1=POST) | HTTP requests. API integration. |
| TCP/IP DAT | tcpipDat | address, port, mode | TCP networking. |
| OSC In DAT | oscinDat | port | Receive OSC as text messages. |
| Serial DAT | serialDat | port, baudrate | Serial port communication (Arduino, etc.). |
| File In DAT | fileinDat | file | Read text files. |
| File Out DAT | fileoutDat | file, write | Write text files. |
| Operator | Type Name | Direction | Use |
|---|---|---|---|
| DAT to CHOP | dattochopChop | DAT -> CHOP | Convert table data to channels. |
| CHOP to DAT | choptodatDat | CHOP -> DAT | Convert channel data to table rows. |
| SOP to DAT | soptodatDat | SOP -> DAT | Extract geometry data as table. |
Materials for 3D rendering in Render TOP / Geometry COMP.
| Operator | Type Name | Key Parameters | Use |
|---|---|---|---|
| Phong MAT | phongMat | diff_colorr/g/b, spec_colorr/g/b, shininess, colormap, normalmap | Classic Phong shading. Simple, fast. |
| PBR MAT | pbrMat | basecolorr/g/b, metallic, roughness, normalmap, emitcolorr/g/b | Physically-based rendering. Realistic materials. |
| GLSL MAT | glslMat | dat (shader DAT), custom uniforms | Custom vertex + fragment shaders for 3D. |
| Constant MAT | constMat | colorr/g/b, colormap | Flat unlit color/texture. No shading. |
| Point Sprite MAT | pointspriteMat | colormap, scale | Render points as camera-facing sprites. Great for particles. |
| Wireframe MAT | wireframeMat | colorr/g/b, width | Wireframe rendering. |
| Depth MAT | depthMat | near, far | Render depth buffer as grayscale. |
Containers, 3D scene elements, UI components.
| Operator | Type Name | Key Parameters | Use |
|---|---|---|---|
| Geometry COMP | geometryComp | material (path), instancechop (path), instancing (toggle) | Renders geometry with material. Instancing host. |
| Camera COMP | cameraComp | tx/ty/tz, rx/ry/rz, fov, near/far | Camera for Render TOP. |
| Light COMP | lightComp | lighttype (0=Point, 1=Directional, 2=Spot, 3=Cone), dimmer, colorr/g/b | Lighting for 3D scenes. |
| Ambient Light COMP | ambientlightComp | dimmer, colorr/g/b | Ambient lighting. |
| Environment Light COMP | envlightComp | envmap | Image-based lighting (IBL). |
| Operator | Type Name | Key Parameters | Use |
|---|---|---|---|
| Container COMP | containerComp | w, h, bgcolor1/2/3 | UI container. Holds other COMPs for panel layouts. |
| Base COMP | baseComp | (none significant) | Generic container. Networks-inside-networks. |
| Replicator COMP | replicatorComp | template, operatorsdat | Clone a template operator N times from a table. |
| Operator | Type Name | Key Parameters | Use |
|---|---|---|---|
| Window COMP | windowComp | winw/h, winoffsetx/y, monitor, borders | Output window for display/projection. |
| Select COMP | selectComp | rowcol, panel | Select and display content from elsewhere. |
| Engine COMP | engineComp | tox, externaltox | Load external .tox components. Sub-process isolation. |
| From | To | Operator | Type Name |
|---|---|---|---|
| CHOP | TOP | CHOP to TOP | choptopTop |
| TOP | CHOP | TOP to CHOP | topchopChop |
| DAT | CHOP | DAT to CHOP | dattochopChop |
| CHOP | DAT | CHOP to DAT | choptodatDat |
| SOP | CHOP | SOP to CHOP | soptochopChop |
| CHOP | SOP | CHOP to SOP | choptosopSop |
| SOP | DAT | SOP to DAT | soptodatDat |
| DAT | SOP | DAT to SOP | dattosopSop |
| SOP | TOP | (use Render TOP + Geometry COMP) | — |
| TOP | SOP | TOP to SOP | toptosopSop |