guides/03_building-with-blocks/04_dynamic-apps-with-render-decorator.md
The components and event listeners you define in a Blocks so far have been fixed - once the demo was launched, new components and listeners could not be added, and existing one could not be removed.
The @gr.render decorator introduces the ability to dynamically change this. Let's take a look.
In the example below, we will create a variable number of Textboxes. When the user edits the input Textbox, we create a Textbox for each letter in the input. Try it out below:
$code_render_split_simple $demo_render_split_simple
See how we can now create a variable number of Textboxes using our custom logic - in this case, a simple for loop. The @gr.render decorator enables this with the following steps:
inputs= argument of @gr.render, and create a corresponding argument in your function for each component. This function will automatically re-run on any change to a component.Now whenever the inputs change, the function re-runs, and replaces the components created from the previous function run with the latest run. Pretty straightforward! Let's add a little more complexity to this app:
$code_render_split $demo_render_split
By default, @gr.render re-runs are triggered by the .load listener to the app and the .change listener to any input component provided. We can override this by explicitly setting the triggers in the decorator, as we have in this app to only trigger on input_text.submit instead.
If you are setting custom triggers, and you also want an automatic render at the start of the app, make sure to add demo.load to your list of triggers.
If you're creating components, you probably want to attach event listeners to them as well. Let's take a look at an example that takes in a variable number of Textbox as input, and merges all the text into a single box.
$code_render_merge_simple $demo_render_merge_simple
Let's take a look at what's happening here:
text_count is keeping track of the number of Textboxes to create. By clicking on the Add button, we increase text_count which triggers the render decorator.key= argument. This key allows us to preserve the value of this Component between re-renders. If you type in a value in a textbox, and then click the Add button, all the Textboxes re-render, but their values aren't cleared because the key= maintains the the value of a Component across a render.merge_btn and output which are both defined outside the render function.Just as with Components, whenever a function re-renders, the event listeners created from the previous render are cleared and the new event listeners from the latest run are attached.
This allows us to create highly customizable and complex interactions!
keys= parameterThe key= argument is used to let Gradio know that the same component is being generated when your render function re-runs. This does two things:
gr.Row, make sure they are keyed as well because the keys of the parents must also match.preserved_by_key= kwarg.See the example below:
$code_render_preserve_key $demo_render_preserve_key
You'll see in this example, when you change the number_of_boxes slider, there's a new re-render to update the number of box rows. If you click the "Change Label" buttons, they change the label and info properties of the corresponding textbox. You can also enter text in any textbox to change its value. If you change number of boxes after this, the re-renders "reset" the info, but the label and any entered value is still preserved.
Note you can also key any event listener, e.g. button.click(key=...) if the same listener is being recreated with the same inputs and outputs across renders. This gives performance benefits, and also prevents errors from occurring if an event was triggered in a previous render, then a re-render occurs, and then the previous event finishes processing. By keying your listener, Gradio knows where to send the data properly.
Let's look at two examples that use all the features above. First, try out the to-do list app below:
$code_todo_list $demo_todo_list
Note that almost the entire app is inside a single gr.render that reacts to the tasks gr.State variable. This variable is a nested list, which presents some complexity. If you design a gr.render to react to a list or dict structure, ensure you do the following:
gr.render, if a variable in a loop is used inside an event listener function, that variable should be "frozen" via setting it to itself as a default argument in the function header. See how we have task=task in both mark_done and delete. This freezes the variable to its "loop-time" value.Let's take a look at one last example that uses everything we learned. Below is an audio mixer. Provide multiple audio tracks and mix them together.
$code_audio_mixer $demo_audio_mixer
Two things to note in this app:
key= to all the components! We need to do this so that if we add another track after setting the values for an existing track, our input values to the existing track do not get reset on re-render.gr.Audio and gr.Slider components when we pass the inputs to the merge function. In the function body we query the component values as a dict.The gr.render expands gradio capabilities extensively - see what you can make out of it!