docs/android/dokka/filament-android/com.google.android.filament/-renderable-manager/-builder/morphing.md
//filament-android/com.google.android.filament/RenderableManager/Builder/morphing
[main]
open fun morphing(targetCount: Int): RenderableManager.Builder
Controls if the renderable has legacy vertex morphing targets, zero by default. For legacy morphing, the attached VertexBuffer must provide data in the appropriate VertexBuffer.VertexAttribute slots (MORPH_POSITION_0 etc). Legacy morphing only supports up to 4 morph targets and will be deprecated in the future. Legacy morphing must be enabled on the material definition: either via the legacyMorphing material attribute or by calling ::useLegacyMorphing.
See also setMorphWeights, which can be called on a per-frame basis to advance the animation.
[main]
open fun morphing(morphTargetBuffer: MorphTargetBuffer): RenderableManager.Builder
Controls if the renderable has vertex morphing targets, zero by default.
For standard morphing, A MorphTargetBuffer must be provided. Standard morphing supports up to CONFIG_MAX_MORPH_TARGET_COUNT morph targets.
See also setMorphWeights, which can be called on a per-frame basis to advance the animation.
[main]
open fun morphing(level: Int, primitiveIndex: Int, offset: Int): RenderableManager.Builder
Specifies the morph target buffer for a primitive. The morph target buffer must have an associated renderable and geometry. Two conditions must be met: 1. The number of morph targets in the buffer must equal the renderable's morph target count. 2. The vertex count of each morph target must equal the geometry's vertex count.
main
| level | the level of detail (lod), only 0 can be specified |
| primitiveIndex | zero-based index of the primitive, must be less than the count passed to Builder constructor |
| offset | specifies where in the morph target buffer to start reading (expressed as a number of vertices) |