Back to Filament

enableSkinningBuffers

docs/android/dokka/filament-android/com.google.android.filament/-renderable-manager/-builder/enable-skinning-buffers.md

1.75.0770 B
Original Source

//filament-android/com.google.android.filament/RenderableManager/Builder/enableSkinningBuffers

enableSkinningBuffers

[main]
open fun enableSkinningBuffers(enabled: Boolean): RenderableManager.Builder

Allows bones to be swapped out and shared using SkinningBuffer. If skinning buffer mode is enabled, clients must call #setSkinningBuffer() rather than #setBonesAsQuaternions(). This allows sharing of data between renderables.

Parameters

main

enabledIf true, enables buffer object mode. False by default.