docs/android/dokka/filament-android/com.google.android.filament/-render-target/index.md
//filament-android/com.google.android.filament/RenderTarget
open class RenderTarget
An offscreen render target that can be associated with a View and contains weak references to a set of attached Texture objects.
Clients are responsible for the lifetime of all associated Texture attachments.
| View |
| Name | Summary |
|---|---|
| AttachmentPoint | [main] |
| enum AttachmentPoint | |
| An attachment point is a slot that can be assigned to a Texture. | |
| Builder | [main] |
| open class Builder | |
Constructs RenderTarget objects using a builder pattern. |
| Name | Summary |
|---|---|
| getFace | [main] |
| open fun getFace(attachment: RenderTarget.AttachmentPoint): Texture.CubemapFace | |
| Returns the face of a cubemap set on the given attachment point. | |
| getLayer | [main] |
| open fun getLayer(attachment: RenderTarget.AttachmentPoint): Int | |
| Returns the texture-layer set on the given attachment point. | |
| getMipLevel | [main] |
| open fun getMipLevel(attachment: RenderTarget.AttachmentPoint): Int | |
| Returns the mipmap level set on the given attachment point. | |
| getNativeObject | [main] |
| open fun getNativeObject(): Long | |
| getTexture | [main] |
| open fun getTexture(attachment: RenderTarget.AttachmentPoint): Texture | |
| Gets the texture set on the given attachment point. |