docs/android/dokka/filament-android/com.google.android.filament/-material/index.md
//filament-android/com.google.android.filament/Material
open class Material
A Filament Material defines the visual appearance of an object. Materials function as a templates from which MaterialInstances can be spawned. Use Builder to construct a Material object.
| <a href="https://google.github.io/filament/Materials.html">Filament Materials Guide</a> |
| Material | [main] |
| constructor(nativeMaterial: Long) |
| Name | Summary |
|---|---|
| BlendingMode | [main] |
| enum BlendingMode | |
| Supported blending modes | |
| Builder | [main] |
| open class Builder | |
| CompilerPriorityQueue | [main] |
| enum CompilerPriorityQueue | |
| Shader compiler priority queue On platforms which support parallel shader compilation, compilation requests will be processed in order of priority, then insertion order. | |
| CullingMode | [main] |
| enum CullingMode | |
| Face culling Mode | |
| Interpolation | [main] |
| enum Interpolation | |
| Attribute interpolation types in the fragment shader | |
| Parameter | [main] |
| open class Parameter | |
| ReflectionMode | [main] |
| enum ReflectionMode | |
| Supported reflection modes | |
| RefractionMode | [main] |
| enum RefractionMode | |
| Supported refraction modes | |
| RefractionType | [main] |
| enum RefractionType | |
| Supported refraction types | |
| Shading | [main] |
| enum Shading | |
| Supported shading models | |
| TransparencyMode | [main] |
| enum TransparencyMode | |
| How transparent objects are handled | |
| UboBatchingMode | [main] |
| enum UboBatchingMode | |
| Defines whether a material instance should use UBO batching or not. | |
| UserVariantFilterBit | [main] |
| open class UserVariantFilterBit | |
| VertexDomain | [main] |
| enum VertexDomain | |
| Supported types of vertex domains |
| Name | Summary |
|---|---|
| compile | [main] |
| open fun compile(priority: Material.CompilerPriorityQueue, variants: Int, handler: Any, callback: Runnable) | |
| Asynchronously ensures that a subset of this Material's variants are compiled. | |
| createInstance | [main] |
| open fun createInstance(): MaterialInstance | |
| Creates a new instance of this material. | |
| [main] | |
| open fun createInstance(name: String): MaterialInstance | |
| Creates a new instance of this material with a specified name. | |
| getBlendingMode | [main] |
| open fun getBlendingMode(): Material.BlendingMode | |
| Returns the blending mode of this material. | |
| getCullingMode | [main] |
| open fun getCullingMode(): Material.CullingMode | |
| Returns the default culling mode of this material. | |
| getDefaultInstance | [main] |
| open fun getDefaultInstance(): MaterialInstance | |
| Returns the material's default instance. | |
| getFeatureLevel | [main] |
| open fun getFeatureLevel(): Engine.FeatureLevel | |
| Returns the minimum required feature level for this material. | |
| getInterpolation | [main] |
| open fun getInterpolation(): Material.Interpolation | |
| Returns the interpolation mode of this material. | |
| getMaskThreshold | [main] |
| open fun getMaskThreshold(): Float | |
| Returns the alpha mask threshold used when the blending mode is set to masked. | |
| getName | [main] |
| open fun getName(): String | |
| Returns the name of this material. | |
| getNativeObject | [main] |
| open fun getNativeObject(): Long | |
| getParameterCount | [main] |
| open fun getParameterCount(): Int | |
| Returns the number of parameters declared by this material. | |
| getParameters | [main] |
| open fun getParameters(): List<Material.Parameter> | |
| Returns a list of Parameter objects representing this material's parameters. | |
| getParameterTransformName | [main] |
| open fun getParameterTransformName(samplerName: String): String | |
| Returns the name of the transform parameter associated with the given sampler parameter. | |
| getReflectionMode | [main] |
| open fun getReflectionMode(): Material.ReflectionMode | |
| Returns the reflection mode of this material. | |
| getRefractionMode | [main] |
| open fun getRefractionMode(): Material.RefractionMode | |
| Returns the refraction mode of this material. | |
| getRefractionType | [main] |
| open fun getRefractionType(): Material.RefractionType | |
| Returns the refraction type of this material. | |
| getRequiredAttributes | [main] |
| open fun getRequiredAttributes(): Set<VertexBuffer.VertexAttribute> | |
| Returns a set of VertexBuffer.VertexAttributes that are required by this material. | |
| getShading | [main] |
| open fun getShading(): Material.Shading | |
| Returns the shading model of this material. | |
| getSpecularAntiAliasingThreshold | [main] |
| open fun getSpecularAntiAliasingThreshold(): Float | |
| Returns the clamping threshold for specular-antialiasing. | |
| getSpecularAntiAliasingVariance | [main] |
| open fun getSpecularAntiAliasingVariance(): Float | |
| Returns the screen-space variance for specular-antialiasing. | |
| getTransparencyMode | [main] |
| open fun getTransparencyMode(): Material.TransparencyMode | |
| Returns the transparency mode of this material. | |
| getVertexDomain | [main] |
| open fun getVertexDomain(): Material.VertexDomain | |
| Returns the vertex domain of this material. | |
| hasParameter | [main] |
| open fun hasParameter(name: String): Boolean | |
| Indicates whether a parameter of the given name exists on this material. | |
| isAlphaToCoverageEnabled | [main] |
| open fun isAlphaToCoverageEnabled(): Boolean | |
| Indicates whether instances of this material will use alpha to coverage. | |
| isColorWriteEnabled | [main] |
| open fun isColorWriteEnabled(): Boolean | |
| Indicates whether instances of this material will, by default, write to the color buffer. | |
| isDepthCullingEnabled | [main] |
| open fun isDepthCullingEnabled(): Boolean | |
| Indicates whether instances of this material will, by default, use depth testing. | |
| isDepthWriteEnabled | [main] |
| open fun isDepthWriteEnabled(): Boolean | |
| Indicates whether instances of this material will, by default, write to the depth buffer. | |
| isDoubleSided | [main] |
| open fun isDoubleSided(): Boolean | |
| Indicates whether this material is double-sided. | |
| setDefaultParameter | [main] |
| open fun setDefaultParameter(name: String, x: Boolean) | |
| Sets the value of a bool parameter on this material's default instance. | |
| [main] | |
| open fun setDefaultParameter(name: String, x: Float) | |
| Sets the value of a float parameter on this material's default instance. | |
| [main] | |
| open fun setDefaultParameter(name: String, x: Int) | |
| Sets the value of an int parameter on this material's default instance. | |
| [main] | |
| open fun setDefaultParameter(name: String, x: Boolean, y: Boolean) | |
| Sets the value of a bool2 parameter on this material's default instance. | |
| [main] | |
| open fun setDefaultParameter(name: String, texture: Texture, sampler: TextureSampler) | |
| Sets a texture and sampler parameter on this material's default instance. | |
| [main] | |
| open fun setDefaultParameter(name: String, x: Float, y: Float) | |
| Sets the value of a float2 parameter on this material's default instance. | |
| [main] | |
| open fun setDefaultParameter(name: String, x: Int, y: Int) | |
| Sets the value of an int2 parameter on this material's default instance. | |
| [main] | |
| open fun setDefaultParameter(name: String, x: Boolean, y: Boolean, z: Boolean) | |
| Sets the value of a bool3 parameter on this material's default instance. | |
| [main] | |
| open fun setDefaultParameter(name: String, x: Float, y: Float, z: Float) | |
| Sets the value of a float3 parameter on this material's default instance. | |
| [main] | |
| open fun setDefaultParameter(name: String, x: Int, y: Int, z: Int) | |
| Sets the value of a int3 parameter on this material's default instance. | |
| [main] | |
| open fun setDefaultParameter(name: String, x: Boolean, y: Boolean, z: Boolean, w: Boolean) | |
| Sets the value of a bool4 parameter on this material's default instance. | |
| [main] | |
| open fun setDefaultParameter(name: String, type: Colors.RgbType, r: Float, g: Float, b: Float) | |
| open fun setDefaultParameter(name: String, type: Colors.RgbaType, r: Float, g: Float, b: Float, a: Float) | |
| Sets the color of the given parameter on this material's default instance. | |
| [main] | |
| open fun setDefaultParameter(name: String, type: MaterialInstance.BooleanElement, v: Array<Boolean>, offset: Int, count: Int) | |
| Set a bool parameter array by name. | |
| [main] | |
| open fun setDefaultParameter(name: String, type: MaterialInstance.FloatElement, v: Array<Float>, offset: Int, count: Int) | |
| Set a float parameter array by name. | |
| [main] | |
| open fun setDefaultParameter(name: String, type: MaterialInstance.IntElement, v: Array<Int>, offset: Int, count: Int) | |
| Set an int parameter array by name. | |
| [main] | |
| open fun setDefaultParameter(name: String, x: Float, y: Float, z: Float, w: Float) | |
| Sets the value of a float4 parameter on this material's default instance. | |
| [main] | |
| open fun setDefaultParameter(name: String, x: Int, y: Int, z: Int, w: Int) | |
| Sets the value of a int4 parameter on this material's default instance. |