docs/android/dokka/filament-android/com.google.android.filament/-material-instance/index.md
//filament-android/com.google.android.filament/MaterialInstance
[main]
open class MaterialInstance
| MaterialInstance | [main] |
| constructor(engine: Engine, nativeMaterialInstance: Long) |
| Name | Summary |
|---|---|
| BooleanElement | [main] |
| enum BooleanElement | |
| FloatElement | [main] |
| enum FloatElement | |
| IntElement | [main] |
| enum IntElement | |
| StencilFace | [main] |
| enum StencilFace | |
| StencilOperation | [main] |
| enum StencilOperation | |
| Operations that control how the stencil buffer is updated. |
| Name | Summary |
|---|---|
| compile | [main] |
| open fun compile(priority: Material.CompilerPriorityQueue, variants: Int, handler: Any, callback: Runnable) | |
| Asynchronously ensures that a subset of this MaterialInstance's variants are compiled. | |
| duplicate | [main] |
| open fun duplicate(other: MaterialInstance, name: String): MaterialInstance | |
| Creates a new MaterialInstance using another MaterialInstance as a template for initialization. | |
| getConstantBoolean | [main] |
| open fun getConstantBoolean(name: String): Boolean | |
| Gets the value of a specialization constant by name. | |
| getConstantFloat | [main] |
| open fun getConstantFloat(name: String): Float | |
| Gets the value of a specialization constant by name. | |
| getConstantInt | [main] |
| open fun getConstantInt(name: String): Int | |
| Gets the value of a specialization constant by name. | |
| getCullingMode | [main] |
| open fun getCullingMode(): Material.CullingMode | |
| Returns the face culling mode. | |
| getDepthFunc | [main] |
| open fun getDepthFunc(): TextureSampler.CompareFunction | |
| Returns the depth comparison function. | |
| getMaskThreshold | [main] |
| open fun getMaskThreshold(): Float | |
| Gets the minimum alpha value a fragment must have to not be discarded when the blend mode is MASKED | |
| getMaterial | [main] |
| open fun getMaterial(): Material | |
| getName | [main] |
| open fun getName(): String | |
| getNativeObject | [main] |
| open fun getNativeObject(): Long | |
| getShadowCullingMode | [main] |
| open fun getShadowCullingMode(): Material.CullingMode | |
| Returns the face culling mode for the shadow passes. | |
| getSpecularAntiAliasingThreshold | [main] |
| open fun getSpecularAntiAliasingThreshold(): Float | |
| Gets the clamping threshold used to suppress estimation errors when applying specular anti-aliasing. | |
| getSpecularAntiAliasingVariance | [main] |
| open fun getSpecularAntiAliasingVariance(): Float | |
| Gets the screen space variance of the filter kernel used when applying specular anti-aliasing. | |
| getTransparencyMode | [main] |
| open fun getTransparencyMode(): Material.TransparencyMode | |
| Returns the transparency mode. | |
| isColorWriteEnabled | [main] |
| open fun isColorWriteEnabled(): Boolean | |
| Returns whether color write is enabled. | |
| isDepthCullingEnabled | [main] |
| open fun isDepthCullingEnabled(): Boolean | |
| Returns whether depth culling is enabled. | |
| isDepthWriteEnabled | [main] |
| open fun isDepthWriteEnabled(): Boolean | |
| Returns whether depth write is enabled. | |
| isDoubleSided | [main] |
| open fun isDoubleSided(): Boolean | |
| Returns whether double-sided lighting is enabled when the parent Material has double-sided capability. | |
| isStencilWriteEnabled | [main] |
| open fun isStencilWriteEnabled(): Boolean | |
| Returns whether stencil write is enabled. | |
| setColorWrite | [main] |
| open fun setColorWrite(enable: Boolean) | |
| Overrides the default color-buffer write state that was set on the material. | |
| setConstant | [main] |
| open fun setConstant(name: String, value: Boolean) | |
| open fun setConstant(name: String, value: Float) | |
| open fun setConstant(name: String, value: Int) | |
| Overrides a specialization constant of this material instance. | |
| setCullingMode | [main] |
| open fun setCullingMode(mode: Material.CullingMode) | |
| Overrides the default triangle culling state that was set on the material. | |
| [main] | |
| open fun setCullingMode(colorPassCullingMode: Material.CullingMode, shadowPassCullingMode: Material.CullingMode) | |
| Overrides the default triangle culling state that was set on the material separately for the color and shadow passes | |
| setDepthCulling | [main] |
| open fun setDepthCulling(enable: Boolean) | |
| Overrides the default depth testing state that was set on the material. | |
| setDepthFunc | [main] |
| open fun setDepthFunc(func: TextureSampler.CompareFunction) | |
| Sets the depth comparison function (default is GE). | |
| setDepthWrite | [main] |
| open fun setDepthWrite(enable: Boolean) | |
| Overrides the default depth-buffer write state that was set on the material. | |
| setDoubleSided | [main] |
| open fun setDoubleSided(doubleSided: Boolean) | |
| Enables or disables double-sided lighting if the parent Material has double-sided capability, otherwise prints a warning. | |
| setMaskThreshold | [main] |
| open fun setMaskThreshold(threshold: Float) | |
| Overrides the minimum alpha value a fragment must have to not be discarded when the blend mode is MASKED. | |
| setParameter | [main] |
| open fun setParameter(name: String, x: Boolean) | |
| Sets the value of a bool parameter. | |
| [main] | |
| open fun setParameter(name: String, x: Float) | |
| Sets the value of a float parameter. | |
| [main] | |
| open fun setParameter(name: String, x: Int) | |
| Sets the value of an int parameter. | |
| [main] | |
| open fun setParameter(name: String, x: Boolean, y: Boolean) | |
| Sets the value of a bool2 parameter. | |
| [main] | |
| open fun setParameter(name: String, texture: Texture, sampler: TextureSampler) | |
| Sets a texture and sampler parameter on this material's default instance. | |
| [main] | |
| open fun setParameter(name: String, x: Float, y: Float) | |
| Sets the value of a float2 parameter. | |
| [main] | |
| open fun setParameter(name: String, x: Int, y: Int) | |
| Sets the value of an int2 parameter. | |
| [main] | |
| open fun setParameter(name: String, x: Boolean, y: Boolean, z: Boolean) | |
| Sets the value of a bool3 parameter. | |
| [main] | |
| open fun setParameter(name: String, x: Float, y: Float, z: Float) | |
| Sets the value of a float3 parameter. | |
| [main] | |
| open fun setParameter(name: String, x: Int, y: Int, z: Int) | |
| Sets the value of a int3 parameter. | |
| [main] | |
| open fun setParameter(name: String, x: Boolean, y: Boolean, z: Boolean, w: Boolean) | |
| Sets the value of a bool4 parameter. | |
| [main] | |
| open fun setParameter(name: String, type: Colors.RgbType, r: Float, g: Float, b: Float) | |
| open fun setParameter(name: String, type: Colors.RgbaType, r: Float, g: Float, b: Float, a: Float) | |
| Sets the color of the given parameter on this material's default instance. | |
| [main] | |
| open fun setParameter(name: String, type: MaterialInstance.BooleanElement, v: Array<Boolean>, offset: Int, count: Int) | |
| Set a bool parameter array by name. | |
| [main] | |
| open fun setParameter(name: String, type: MaterialInstance.FloatElement, v: Array<Float>, offset: Int, count: Int) | |
| Set a float parameter array by name. | |
| [main] | |
| open fun setParameter(name: String, type: MaterialInstance.IntElement, v: Array<Int>, offset: Int, count: Int) | |
| Set an int parameter array by name. | |
| [main] | |
| open fun setParameter(name: String, x: Float, y: Float, z: Float, w: Float) | |
| Sets the value of a float4 parameter. | |
| [main] | |
| open fun setParameter(name: String, x: Int, y: Int, z: Int, w: Int) | |
| Sets the value of a int4 parameter. | |
| setPolygonOffset | [main] |
| open fun setPolygonOffset(scale: Float, constant: Float) | |
| Sets a polygon offset that will be applied to all renderables drawn with this material instance. | |
| setScissor | [main] |
| open fun setScissor(left: Int, bottom: Int, width: Int, height: Int) | |
| Set-up a custom scissor rectangle; by default it is disabled. | |
| setSpecularAntiAliasingThreshold | [main] |
| open fun setSpecularAntiAliasingThreshold(threshold: Float) | |
| Sets the clamping threshold used to suppress estimation errors when applying specular anti-aliasing. | |
| setSpecularAntiAliasingVariance | [main] |
| open fun setSpecularAntiAliasingVariance(variance: Float) | |
| Sets the screen space variance of the filter kernel used when applying specular anti-aliasing. | |
| setStencilCompareFunction | [main] |
| open fun setStencilCompareFunction(func: TextureSampler.CompareFunction) | |
| Sets the stencil comparison function for both front and back-facing polygons. | |
| [main] | |
| open fun setStencilCompareFunction(func: TextureSampler.CompareFunction, face: MaterialInstance.StencilFace) | |
| Sets the stencil comparison function (default is ALWAYS). | |
| setStencilOpDepthFail | [main] |
| open fun setStencilOpDepthFail(op: MaterialInstance.StencilOperation) | |
| Sets the depth fail operation for both front and back-facing polygons. | |
| [main] | |
| open fun setStencilOpDepthFail(op: MaterialInstance.StencilOperation, face: MaterialInstance.StencilFace) | |
| Sets the depth fail operation (default is KEEP). | |
| setStencilOpDepthStencilPass | [main] |
| open fun setStencilOpDepthStencilPass(op: MaterialInstance.StencilOperation) | |
| Sets the depth-stencil pass operation for both front and back-facing polygons. | |
| [main] | |
| open fun setStencilOpDepthStencilPass(op: MaterialInstance.StencilOperation, face: MaterialInstance.StencilFace) | |
| Sets the depth-stencil pass operation (default is KEEP). | |
| setStencilOpStencilFail | [main] |
| open fun setStencilOpStencilFail(op: MaterialInstance.StencilOperation) | |
| Sets the stencil fail operation for both front and back-facing polygons. | |
| [main] | |
| open fun setStencilOpStencilFail(op: MaterialInstance.StencilOperation, face: MaterialInstance.StencilFace) | |
| Sets the stencil fail operation (default is KEEP). | |
| setStencilReadMask | [main] |
| open fun setStencilReadMask(readMask: Int) | |
| Sets the stencil read mask for both front and back-facing polygons. | |
| [main] | |
| open fun setStencilReadMask(readMask: Int, face: MaterialInstance.StencilFace) | |
| Sets the stencil read mask (default is 0xFF). | |
| setStencilReferenceValue | [main] |
| open fun setStencilReferenceValue(value: Int) | |
| Sets the stencil reference value for both front and back-facing polygons. | |
| [main] | |
| open fun setStencilReferenceValue(value: Int, face: MaterialInstance.StencilFace) | |
| Sets the stencil reference value (default is 0). | |
| setStencilWrite | [main] |
| open fun setStencilWrite(enable: Boolean) | |
| Enables or Disable stencil writes | |
| setStencilWriteMask | [main] |
| open fun setStencilWriteMask(writeMask: Int) | |
| Sets the stencil write mask for both front and back-facing polygons. | |
| [main] | |
| open fun setStencilWriteMask(writeMask: Int, face: MaterialInstance.StencilFace) | |
| Sets the stencil write mask (default is 0xFF). | |
| setTransparencyMode | [main] |
| open fun setTransparencyMode(mode: Material.TransparencyMode) | |
| Sets the transparency mode for this material instance. | |
| unsetScissor | [main] |
| open fun unsetScissor() | |
| Returns the scissor rectangle to its default disabled setting. |