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CRAFTING PHYSICALLY-BASED MATERIALS

BASE COLOR/sRGB

Defines the perceived color of an object (sometimes called albedo ). More precisely:

→ the diffuse color of a non-metallic object
→ the specular color of a metallic object

BASE COLOR LUMINOSITY

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Non-metal range

10 - 240

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Metal range

170 - 255

METALLIC SAMPLES

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| | Silver | Aluminum | Platinum | Iron | Titanium | Copper | Gold | Brass | | 250,249,245 | 244,245,245 | 214,209,200 | 192,189,186 | 206,200,194 | 251,216,184 | 255,220,157 | 244,228,173 | | #faf9f5 | #faf5f5 | #d6d1c8 | #c0bdba | #cec8c2 | #fbd8b8 | #fedc9d | #f4e4ad |

NON-METALLIC SAMPLES

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| | Coal | Rubber | Mud | Wood | Vegetation | Brick | Sand | Concrete | | 50,50,50 | 53,53,53 | 85,61,49 | 135,92,60 | 123,130,78 | 148,125,117 | 177,168,132 | 192,191,187 | | #323232 | #353535 | #553d31 | #875c3c | #7b824e | #947d75 | #b1a884 | #c0bfbb |

METALLIC/GRAYSCALE

Defines whether a surface is dielectric (0.0, non-metal ) or conductor (1.0, metal ). Pure, unweathered surfaces are rare and will be either 0.0 or 1.0. Rust is not a conductor.

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NON-METAL/DIELECTRICMETAL/CONDUCTOR

ROUGHNESS/GRAYSCALE

Defines the perceived smoothness (0.0) or roughness (1.0). It is sometimes called glossiness.

NON-METALLIC

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METALLIC

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REFLECTANCE/GRAYSCALE

Specular intensity for non-metals. The default is 0.5 , or 4% reflectance.

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No real-world material

2%

Common dielectrics

5%

16%

Gemstones

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All dielectrics

SAMPLES

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| | Water | Glass | Liquids | Defaults | Others | Ruby | Diamond | Gemstones | | 90,90,90 | 119,119,119 | | 127,127,127 | | 180,180,180 | 255,255,255 | | | 2% | 3.5% | 2% to 4% | 4% | 2% to 5% | 8% | 16% | 5% to 16% |

CLEAR COAT/GRAYSCALE

Strength of the clear coat layer on top of a base dielectric or conductor layer. The clear coat layer will commonly be set to 0.0 or 1.0. This layer has a fixed index of refraction of 1.5.

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NO CLEAR COATFULL CLEAR COAT

CLEAR COAT ROUGHNESS/GRAYSCALE

Defines the perceived smoothness (0.0) or roughness (1.0) of the clear coat layer. It is sometimes called glossiness. This may affect the roughness of the base layer.

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GLOSSY CLEAR COATROUGH CLEAR COAT

ANISOTROPY/GRAYSCALE

Defines whether the material appearance is directionally dependent , that is isotropic (0.0) or anisotropic (1.0). Brushed metals are anisotropic. Values can be negative to change the orientation of the specular reflections.

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ISOTROPICANISOTROPIC