curriculum/challenges/english/blocks/workshop-rps-game/66d085d37aeffce2ef786de3.md
If the player or computer has won the game, there should be an option to reset the game and play again.
Add an event listener to the resetGameBtn button. Your event listener should take in a "click" event and a reference to the resetGame function.
let testMsg;
function resetGame() {
// this is just to test the event listener
testMsg = "Game has been reset";
}
You should add an event listener to the resetGameBtn button. The event listener should take in a "click" event and a reference to the resetGame function.
resetGameBtn.click();
assert.strictEqual(testMsg, "Game has been reset");
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Rock, Paper, Scissors game</title>
<link rel="stylesheet" href="./styles.css" />
</head>
<body>
<h1>Let's play Rock, Paper, Scissors!</h1>
<main>
<details class="rules-container">
<summary>Rules to the game</summary>
<p>You will be playing against the computer.</p>
<p>You can choose between Rock, Paper, and Scissors.</p>
<p>The first one to three points wins.</p>
<p>Here are the rules to getting a point in the game:</p>
<ul>
<li>Rock beats Scissors</li>
<li>Scissors beats Paper</li>
<li>Paper beats Rock</li>
</ul>
<p>
If the player and computer choose the same option (e.g., Paper and
Paper), then no one gets the point.
</p>
</details>
<div class="score-container">
<strong
>Player Score: <span class="score" id="player-score">0</span></strong
>
<strong
>Computer Score:
<span class="score" id="computer-score">0</span></strong
>
</div>
<section class="options-container">
<h2>Choose an option:</h2>
<div class="btn-container">
<button id="rock-btn" class="btn">Rock</button>
<button id="paper-btn" class="btn">Paper</button>
<button id="scissors-btn" class="btn">Scissors</button>
</div>
</section>
<div class="results-container">
<p id="results-msg"></p>
<p id="winner-msg"></p>
<button class="btn" id="reset-game-btn">Play again?</button>
</div>
</main>
<script src="./script.js"></script>
</body>
</html>
*,
*::before,
*::after {
margin: 0;
padding: 0;
box-sizing: border-box;
}
:root {
--very-dark-blue: #0a0a23;
--white: #ffffff;
--yellow: #f1be32;
--golden-yellow: #feac32;
}
body {
background-color: var(--very-dark-blue);
text-align: center;
color: var(--white);
}
h1 {
margin: 15px 0 20px;
}
.btn {
cursor: pointer;
width: 100px;
margin: 10px;
color: var(--very-dark-blue);
background-color: var(--golden-yellow);
background-image: linear-gradient(#fecc4c, #ffac33);
border-color: var(--golden-yellow);
border-width: 3px;
}
.btn:hover {
background-image: linear-gradient(#ffcc4c, #f89808);
}
.rules-container {
padding: 10px 0;
margin: auto;
border-radius: 15px;
border: 5px solid var(--yellow);
background-color: var(--white);
color: var(--very-dark-blue);
}
.rules-container ul {
list-style-type: none;
}
.rules-container p {
margin: 10px 0;
}
@media (min-width: 760px) {
.rules-container {
width: 60%;
}
}
.score-container {
display: flex;
justify-content: space-around;
margin: 30px 0;
font-size: 1.2rem;
}
.score {
font-weight: 500;
}
.results-container {
font-size: 1.3rem;
margin: 15px 0;
}
#winner-msg {
margin-top: 25px;
}
#reset-game-btn {
display: none;
margin: 20px auto;
}
const options = ["Rock", "Paper", "Scissors"];
function getRandomComputerResult() {
const randomIndex = Math.floor(Math.random() * options.length);
return options[randomIndex];
}
function hasPlayerWonTheRound(playerChoice, computerChoice) {
return (
(playerChoice === "Rock" && computerChoice === "Scissors") ||
(playerChoice === "Scissors" && computerChoice === "Paper") ||
(playerChoice === "Paper" && computerChoice === "Rock")
);
}
let playerScore = 0;
let computerScore = 0;
function getRoundResults(userOption) {
const computerResult = getRandomComputerResult();
if (hasPlayerWonTheRound(userOption, computerResult)) {
playerScore++;
return `Player wins! ${userOption} beats ${computerResult}`;
} else if (computerResult === userOption) {
return `It's a tie! Both chose ${userOption}`;
} else {
computerScore++;
return `Computer wins! ${computerResult} beats ${userOption}`;
}
}
const playerScoreSpanElement = document.getElementById("player-score");
const computerScoreSpanElement = document.getElementById("computer-score");
const roundResultsMsg = document.getElementById("results-msg");
const winnerMsgElement = document.getElementById("winner-msg");
const optionsContainer = document.querySelector(".options-container");
const resetGameBtn = document.getElementById("reset-game-btn");
function showResults(userOption) {
roundResultsMsg.innerText = getRoundResults(userOption);
computerScoreSpanElement.innerText = computerScore;
playerScoreSpanElement.innerText = playerScore;
if (playerScore === 3 || computerScore === 3) {
winnerMsgElement.innerText = `${
playerScore === 3 ? "Player" : "Computer"
} has won the game!`;
resetGameBtn.style.display = "block";
optionsContainer.style.display = "none";
}
};
--fcc-editable-region--
--fcc-editable-region--
const rockBtn = document.getElementById("rock-btn");
const paperBtn = document.getElementById("paper-btn");
const scissorsBtn = document.getElementById("scissors-btn");
rockBtn.addEventListener("click", function () {
showResults("Rock");
});
paperBtn.addEventListener("click", function () {
showResults("Paper");
});
scissorsBtn.addEventListener("click", function () {
showResults("Scissors");
});