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Cut a rectangle

curriculum/challenges/english/blocks/rosetta-code-challenges/5a23c84252665b21eecc7e06.md

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--description--

A given rectangle is made from m × n squares. If m and n are not both odd, then it is possible to cut a path through the rectangle along the square edges such that the rectangle splits into two connected pieces with the same shape (after rotating one of the pieces by 180°). All such paths for 2 × 2 and 4 × 3 rectangles are shown below.

<div style="width: 100%; text-align: center;"> <svg xmlns="https://www.w3.org/2000/svg" xmlns:xlink="https://www.w3.org/1999/xlink" width="520" height="170" aria-hidden="true" alt="Diagram showing the possible paths for 2 by 2 and 4 by 3 rectangles"> <style> .diagram-g { fill: none; stroke: #ccc } .diagram-s, .diagram-s2 { fill: #bff; stroke: black; fill-opacity: .4 } .diagram-s2 { fill: #fbf } .diagram-d { stroke:black; fill:none} </style> <defs> <g id="diagram-m"> <g id="diagram-h4"> <g id="diagram-h2"> <path id="diagram-h" d="m0 10h 640" class="diagram-g"/> <use xlink:href="#diagram-h" transform="translate(0, 20)"/> </g> <use xlink:href="#diagram-h2" transform="translate(0, 40)"/> </g> <use xlink:href="#diagram-h4" transform="translate(0, 80)"/> <g id="diagram-v8"> <g id="diagram-v4"> <g id="diagram-v2"> <path id="diagram-v" d="m10 0v160 m 20 0 v-160" class="diagram-g"/> <use xlink:href="#diagram-v" transform="translate(40, 0)"/> </g> <use xlink:href="#diagram-v2" transform="translate(80, 0)"/> </g> <use xlink:href="#diagram-v4" transform="translate(160, 0)"/> </g> <use xlink:href="#diagram-v8" transform="translate(320, 0)"/> </g> <path id="diagram-b" d="m0 0h80v60h-80z" class="diagram-s"/> </defs> <g transform="translate(.5, .5)"> <use xlink:href="#diagram-m"/> <g transform="translate(10, 10)"> <path d="m0 0v40h40v-40z" class="diagram-s2"/> <path d="m20 0v40" class="diagram-d"/> <path d="m60 0v40h40v-40z" class="diagram-s2"/> <path d="m60 20h40" class="diagram-d"/> <g transform="translate(120, 0)"> <use xlink:href="#diagram-b"/> <path d="m0 20h40v20h40" class="diagram-d"/> </g> <g transform="translate(220, 0)"> <use xlink:href="#diagram-b"/> <path d="m0 40h40v-20h40" class="diagram-d"/> </g> <g transform="translate(320, 0)"> <use xlink:href="#diagram-b"/> <path d="m20 0v40h20v-20h20v40" class="diagram-d"/> </g> <g transform="translate(420, 0)"> <use xlink:href="#diagram-b"/> <path d="m60 0v40h-20v-20h-20v40" class="diagram-d"/> </g> <g transform="translate(20, 80)"> <use xlink:href="#diagram-b"/> <path d="m40 0v60" class="diagram-d"/> </g> <g transform="translate(120, 80)"> <use xlink:href="#diagram-b"/> <path d="m60 0v20h-20v20h-20v20" class="diagram-d"/> </g> <g transform="translate(220, 80)"> <use xlink:href="#diagram-b"/> <path d="m20 0v20h20v20h20v20" class="diagram-d"/> </g> <g transform="translate(320, 80)"> <use xlink:href="#diagram-b"/> <path d="m0 20h20v20h20v-20h20v20h20" class="diagram-d"/> </g> <g transform="translate(420, 80)"> <use xlink:href="#diagram-b"/> <path d="m0 40h20v-20h20v20h20v-20h20" class="diagram-d"/> </g> </g> </g> </svg> </div>

--instructions--

Write a function that calculates the number of different ways to cut an m × n rectangle.

--hints--

cutRectangle should be a function.

js
assert(typeof cutRectangle == 'function');

cutRectangle(2, 2) should return a number.

js
assert(typeof cutRectangle(2, 2) == 'number');

cutRectangle(2, 2) should return 2.

js
assert.equal(cutRectangle(2, 2), 2);

cutRectangle(4, 3) should return 9.

js
assert.equal(cutRectangle(4, 3), 9);

cutRectangle(4, 4) should return 22.

js
assert.equal(cutRectangle(4, 4), 22);

cutRectangle(8, 3) should return 53.

js
assert.equal(cutRectangle(8, 3), 53);

cutRectangle(7, 4) should return 151.

js
assert.equal(cutRectangle(7, 4), 151);

--seed--

--seed-contents--

js
function cutRectangle(w, h) {

}

--solutions--

js
function cutRectangle(w, h) {
  if (w % 2 == 1 && h % 2 == 1) return;

  var dirs = [[0, -1], [-1, 0], [0, 1], [1, 0]];

  var grid = new Array(h);
  for (var i = 0; i < grid.length; i++) grid[i] = new Array(w);
  var stack = [];

  var half = Math.floor((w * h) / 2);
  var bits = Math.pow(2, half) - 1;
  var result = 0;
  for (; bits > 0; bits -= 2) {
    for (var i = 0; i < half; i++) {
      var r = Math.floor(i / w);
      var c = i % w;
      grid[r][c] = (bits & (1 << i)) != 0 ? 1 : 0;
      grid[h - r - 1][w - c - 1] = 1 - grid[r][c];
    }

    stack.push(0);
    grid[0][0] = 2;
    var count = 1;
    while (stack.length != 0) {
      var pos = stack.pop();
      var r = Math.floor(pos / w);
      var c = pos % w;

      for (var dir of dirs) {
        var nextR = r + dir[0];
        var nextC = c + dir[1];

        if (nextR >= 0 && nextR < h && nextC >= 0 && nextC < w) {
          if (grid[nextR][nextC] == 1) {
            stack.push(nextR * w + nextC);
            grid[nextR][nextC] = 2;
            count++;
          }
        }
      }
    }

    if (count == half) {
      result++;
    }
  }

  return result;
}