Back to Freecodecamp

Define a Constructor Function

curriculum/challenges/english/blocks/object-oriented-programming/587d7dad367417b2b2512b77.md

latest1.6 KB
Original Source

--description--

<dfn>Constructors</dfn> are functions that create new objects. They define properties and behaviors that will belong to the new object. Think of them as a blueprint for the creation of new objects.

Here is an example of a constructor:

js
function Bird() {
  this.name = "Albert";
  this.color = "blue";
  this.numLegs = 2;
}

This constructor defines a Bird object with properties name, color, and numLegs set to Albert, blue, and 2, respectively. Constructors follow a few conventions:

<ul><li>Constructors are defined with a capitalized name to distinguish them from other functions that are not <code>constructors</code>.</li><li>Constructors use the keyword <code>this</code> to set properties of the object they will create. Inside the constructor, <code>this</code> refers to the new object it will create.</li><li>Constructors define properties and behaviors instead of returning a value as other functions might.</li></ul>

--instructions--

Create a constructor, Dog, with properties name, color, and numLegs that are set to a string, a string, and a number, respectively.

--hints--

Dog should have a name property set to a string.

js
assert(typeof new Dog().name === 'string');

Dog should have a color property set to a string.

js
assert(typeof new Dog().color === 'string');

Dog should have a numLegs property set to a number.

js
assert(typeof new Dog().numLegs === 'number');

--seed--

--seed-contents--

js

--solutions--

js
function Dog (name, color, numLegs) {
  this.name = 'name';
  this.color = 'color';
  this.numLegs = 4;
}