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curriculum/challenges/english/blocks/learn-intermediate-oop-by-building-a-platformer-game/64c9e4cc5f06902dc75dc8f4.md

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--description--

When you start the game, you will notice that the position of the platforms is animating alongside the player. But if you try to jump below one of the platforms, then you will jump right through it.

To fix this issue, you will need to add collision detection logic to the game.

Start by calling the forEach method on the platforms array. For the callback function pass in platform as the parameter.

--hints--

You should have a forEach loop that iterates through the platforms array.

js
const splitter = code.split("platform.position.x += 5;")
assert.match(splitter[1], /platforms\.forEach\(/);

Your callback function should have a platform parameter.

js
const splitter = code.split("platform.position.x += 5;")
assert.match(splitter[1], /platforms\.forEach\(\s*(\(\s*platform\s*\)|platform)\s*=>\s*\{\s*\}\s*\)\s*;?/);

--seed--

--seed-contents--

html
<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta http-equiv="X-UA-Compatible" content="IE=edge" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <title>Learn Intermediate OOP by Building a Platformer Game</title>
    <link rel="stylesheet" href="./styles.css" />
  </head>
  <body>
    <div class="start-screen">
      <h1 class="main-title">freeCodeCamp Code Warrior</h1>
      <p class="instructions">
        Help the main player navigate to the yellow checkpoints.
      </p>
      <p class="instructions">
        Use the keyboard arrows to move the player around.
      </p>
      <p class="instructions">You can also use the spacebar to jump.</p>

      <div class="btn-container">
        <button class="btn" id="start-btn">Start Game</button>
      </div>
    </div>

    <div class="checkpoint-screen">
      <h2>Congrats!</h2>
      <p>You reached the last checkpoint.</p>
    </div>

    <canvas id="canvas"></canvas>

    <script src="./script.js"></script>
  </body>
</html>

css
* {
  margin: 0;
  padding: 0;
  box-sizing: border-box;
}

:root {
  --main-bg-color: #0a0a23;
  --section-bg-color: #ffffff;
  --golden-yellow: #feac32;
}

body {
  background-color: var(--main-bg-color);
}

.start-screen {
  background-color: var(--section-bg-color);
  width: 100%;
  position: absolute;
  top: 50%;
  left: 50%;
  margin-right: -50%;
  transform: translate(-50%, -50%);
  border-radius: 30px;
  padding: 20px;
  padding-bottom: 5px;
}

.main-title {
  text-align: center;
}

.instructions {
  text-align: center;
  font-size: 1.2rem;
  margin: 15px;
  line-height: 2rem;
}

.btn {
  cursor: pointer;
  width: 100px;
  margin: 10px;
  color: #0a0a23;
  font-size: 18px;
  background-color: var(--golden-yellow);
  background-image: linear-gradient(#fecc4c, #ffac33);
  border-color: var(--golden-yellow);
  border-width: 3px;
}

.btn:hover {
  background-image: linear-gradient(#ffcc4c, #f89808);
}

.btn-container {
  display: flex;
  align-items: center;
  justify-content: center;
}

.checkpoint-screen {
  position: absolute;
  left: 0;
  right: 0;
  margin-left: auto;
  margin-right: auto;
  width: 100%;
  text-align: center;
  background-color: var(--section-bg-color);
  border-radius: 20px;
  padding: 10px;
  display: none;
}

#canvas {
  display: none;
}

@media (min-width: 768px) {
  .start-screen {
    width: 60%;
    max-width: 700px;
  }

  .checkpoint-screen {
    max-width: 300px;
  }
}

js
const startBtn = document.getElementById("start-btn");
const canvas = document.getElementById("canvas");
const startScreen = document.querySelector(".start-screen");
const checkpointScreen = document.querySelector(".checkpoint-screen");
const checkpointMessage = document.querySelector(".checkpoint-screen > p");
const ctx = canvas.getContext("2d");
canvas.width = innerWidth;
canvas.height = innerHeight;
const gravity = 0.5;
let isCheckpointCollisionDetectionActive = true;

const proportionalSize = (size) => {
  return innerHeight < 500 ? Math.ceil((size / 500) * innerHeight) : size;
}

class Player {
  constructor() {
    this.position = {
      x: proportionalSize(10),
      y: proportionalSize(400),
    };
    this.velocity = {
      x: 0,
      y: 0,
    };
    this.width = proportionalSize(40);
    this.height = proportionalSize(40);
  }
  draw() {
    ctx.fillStyle = "#99c9ff";
    ctx.fillRect(this.position.x, this.position.y, this.width, this.height);
  }
  
  update() {
    this.draw();
    this.position.x += this.velocity.x;
    this.position.y += this.velocity.y;

    if (this.position.y + this.height + this.velocity.y <= canvas.height) {
      if (this.position.y < 0) {
        this.position.y = 0;
        this.velocity.y = gravity;
      }
      this.velocity.y += gravity;
    } else {
      this.velocity.y = 0;
    }

    if (this.position.x < this.width) {
      this.position.x = this.width;
    }

    if (this.position.x >= canvas.width - this.width * 2) {
      this.position.x = canvas.width - this.width * 2;
    }
  }
}

class Platform {
  constructor(x, y) {
    this.position = {
      x,
      y,
    };
    this.width = 200;
    this.height = proportionalSize(40);
  }
  draw() {
    ctx.fillStyle = "#acd157";
    ctx.fillRect(this.position.x, this.position.y, this.width, this.height);
  }
}

const player = new Player();

const platformPositions = [
  { x: 500, y: proportionalSize(450) },
  { x: 700, y: proportionalSize(400) },
  { x: 850, y: proportionalSize(350) },
  { x: 900, y: proportionalSize(350) },
  { x: 1050, y: proportionalSize(150) },
  { x: 2500, y: proportionalSize(450) },
  { x: 2900, y: proportionalSize(400) },
  { x: 3150, y: proportionalSize(350) },
  { x: 3900, y: proportionalSize(450) },
  { x: 4200, y: proportionalSize(400) },
  { x: 4400, y: proportionalSize(200) },
  { x: 4700, y: proportionalSize(150) },
];

const platforms = platformPositions.map(
  (platform) => new Platform(platform.x, platform.y)
);

const animate = () => {
  requestAnimationFrame(animate);
  ctx.clearRect(0, 0, canvas.width, canvas.height);

  platforms.forEach((platform) => {
    platform.draw();
  });

  player.update();

  if (keys.rightKey.pressed && player.position.x < proportionalSize(400)) {
    player.velocity.x = 5;
  } else if (keys.leftKey.pressed && player.position.x > proportionalSize(100)) {
    player.velocity.x = -5;
  } else {
    player.velocity.x = 0;

    if (keys.rightKey.pressed && isCheckpointCollisionDetectionActive) {
      platforms.forEach((platform) => {
        platform.position.x -= 5;
      });
    } else if (keys.leftKey.pressed && isCheckpointCollisionDetectionActive) {
      platforms.forEach((platform) => {
        platform.position.x += 5;
      });
    }
  }

  --fcc-editable-region--

  --fcc-editable-region--
}


const keys = {
  rightKey: {
    pressed: false
  },
  leftKey: {
    pressed: false
  }
};

const movePlayer = (key, xVelocity, isPressed) => {
  if (!isCheckpointCollisionDetectionActive) {
    player.velocity.x = 0;
    player.velocity.y = 0;
    return;
  }

  switch (key) {
    case "ArrowLeft":
      keys.leftKey.pressed = isPressed;
      if (xVelocity === 0) {
        player.velocity.x = xVelocity;
      }
      player.velocity.x -= xVelocity;
      break;
    case "ArrowUp":
    case " ":
    case "Spacebar":
      player.velocity.y -= 8;
      break;
    case "ArrowRight":
      keys.rightKey.pressed = isPressed;
      if (xVelocity === 0) {
        player.velocity.x = xVelocity;
      }
      player.velocity.x += xVelocity;
  }
}

const startGame = () => {
  canvas.style.display = "block";
  startScreen.style.display = "none";
  animate();
}

startBtn.addEventListener("click", startGame);

window.addEventListener("keydown", ({ key }) => {
  movePlayer(key, 8, true);
});

window.addEventListener("keyup", ({ key }) => {
  movePlayer(key, 0, false);
});