curriculum/challenges/english/blocks/learn-intermediate-oop-by-building-a-platformer-game/64c715769bab5f7c14f6cd7b.md
Inside the case clause, assign isPressed to keys.leftKey.pressed.
Below that, add an if statement that checks if xVelocity is equal to 0. If so, assign the xVelocity to player.velocity.x.
You should assign isPressed to keys.leftKey.pressed.
assert.match(code, /s*keys\.leftKey\.pressed\s*=\s*isPressed\s*;?/);
You should have an if statement that checks if xVelocity is equal to 0.
assert.match(code, /if\s*\(\s*xVelocity\s*===\s*0\s*\)\s*{\s*/);
Your if statement should assign player.velocity.x to xVelocity.
assert.match(code, /player\.velocity\.x\s*=\s*xVelocity\s*;?/);
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Learn Intermediate OOP by Building a Platformer Game</title>
<link rel="stylesheet" href="./styles.css" />
</head>
<body>
<div class="start-screen">
<h1 class="main-title">freeCodeCamp Code Warrior</h1>
<p class="instructions">
Help the main player navigate to the yellow checkpoints.
</p>
<p class="instructions">
Use the keyboard arrows to move the player around.
</p>
<p class="instructions">You can also use the spacebar to jump.</p>
<div class="btn-container">
<button class="btn" id="start-btn">Start Game</button>
</div>
</div>
<div class="checkpoint-screen">
<h2>Congrats!</h2>
<p>You reached the last checkpoint.</p>
</div>
<canvas id="canvas"></canvas>
<script src="./script.js"></script>
</body>
</html>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
:root {
--main-bg-color: #0a0a23;
--section-bg-color: #ffffff;
--golden-yellow: #feac32;
}
body {
background-color: var(--main-bg-color);
}
.start-screen {
background-color: var(--section-bg-color);
width: 100%;
position: absolute;
top: 50%;
left: 50%;
margin-right: -50%;
transform: translate(-50%, -50%);
border-radius: 30px;
padding: 20px;
padding-bottom: 5px;
}
.main-title {
text-align: center;
}
.instructions {
text-align: center;
font-size: 1.2rem;
margin: 15px;
line-height: 2rem;
}
.btn {
cursor: pointer;
width: 100px;
margin: 10px;
color: #0a0a23;
font-size: 18px;
background-color: var(--golden-yellow);
background-image: linear-gradient(#fecc4c, #ffac33);
border-color: var(--golden-yellow);
border-width: 3px;
}
.btn:hover {
background-image: linear-gradient(#ffcc4c, #f89808);
}
.btn-container {
display: flex;
align-items: center;
justify-content: center;
}
.checkpoint-screen {
position: absolute;
left: 0;
right: 0;
margin-left: auto;
margin-right: auto;
width: 100%;
text-align: center;
background-color: var(--section-bg-color);
border-radius: 20px;
padding: 10px;
display: none;
}
#canvas {
display: none;
}
@media (min-width: 768px) {
.start-screen {
width: 60%;
max-width: 700px;
}
.checkpoint-screen {
max-width: 300px;
}
}
const startBtn = document.getElementById("start-btn");
const canvas = document.getElementById("canvas");
const startScreen = document.querySelector(".start-screen");
const checkpointScreen = document.querySelector(".checkpoint-screen");
const checkpointMessage = document.querySelector(".checkpoint-screen > p");
const ctx = canvas.getContext("2d");
canvas.width = innerWidth;
canvas.height = innerHeight;
const gravity = 0.5;
let isCheckpointCollisionDetectionActive = true;
const proportionalSize = (size) => {
return innerHeight < 500 ? Math.ceil((size / 500) * innerHeight) : size;
}
class Player {
constructor() {
this.position = {
x: proportionalSize(10),
y: proportionalSize(400),
};
this.velocity = {
x: 0,
y: 0,
};
this.width = proportionalSize(40);
this.height = proportionalSize(40);
}
draw() {
ctx.fillStyle = "#99c9ff";
ctx.fillRect(this.position.x, this.position.y, this.width, this.height);
}
update() {
this.draw();
this.position.x += this.velocity.x;
this.position.y += this.velocity.y;
if (this.position.y + this.height + this.velocity.y <= canvas.height) {
if (this.position.y < 0) {
this.position.y = 0;
this.velocity.y = gravity;
}
this.velocity.y += gravity;
} else {
this.velocity.y = 0;
}
if (this.position.x < this.width) {
this.position.x = this.width;
}
if (this.position.x >= canvas.width - this.width * 2) {
this.position.x = canvas.width - this.width * 2;
}
}
}
const player = new Player();
const animate = () => {
requestAnimationFrame(animate);
ctx.clearRect(0, 0, canvas.width, canvas.height);
player.update();
if (keys.rightKey.pressed && player.position.x < proportionalSize(400)) {
player.velocity.x = 5;
} else if (keys.leftKey.pressed && player.position.x > proportionalSize(100)) {
player.velocity.x = -5;
} else {
player.velocity.x = 0;
}
}
const keys = {
rightKey: {
pressed: false
},
leftKey: {
pressed: false
}
};
const movePlayer = (key, xVelocity, isPressed) => {
if (!isCheckpointCollisionDetectionActive) {
player.velocity.x = 0;
player.velocity.y = 0;
return;
}
--fcc-editable-region--
switch (key) {
case "ArrowLeft":
}
--fcc-editable-region--
}
const startGame = () => {
canvas.style.display = "block";
startScreen.style.display = "none";
player.draw();
}
startBtn.addEventListener("click", startGame);