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curriculum/challenges/english/blocks/learn-intermediate-oop-by-building-a-platformer-game/64aaf83d46b16a7b20a27051.md

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--description--

Inside your startGame function, you will need to display the canvas element and hide the startScreen container.

Use canvas.style.display to change the display value to "block".

Below that, use startScreen.style.display to change the display value to "none".

--hints--

You should use dot notation to access the style property of canvas.

js
assert.match(startGame.toString(), /canvas\.style/);

You should use dot notation to access the display property of the style property.

js
assert.match(startGame.toString(), /canvas\.style\.display/);

You should set the canvas display property to "block".

js
assert.match(startGame.toString(), /canvas\.style\.display\s*=\s*('|")block\1/);

You should use dot notation to access the style property of startScreen.

js
assert.match(startGame.toString(), /startScreen\.style/);

You should use dot notation to access the display property of the style property.

js
assert.match(startGame.toString(), /startScreen\.style\.display/);

You should set the startScreen display property to "none".

js
assert.match(startGame.toString(), /startScreen\.style\.display\s*=\s*('|")none\1/);

--seed--

--seed-contents--

html
<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta http-equiv="X-UA-Compatible" content="IE=edge" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <title>Learn Intermediate OOP by Building a Platformer Game</title>
    <link rel="stylesheet" href="./styles.css" />
  </head>
  <body>
    <div class="start-screen">
      <h1 class="main-title">freeCodeCamp Code Warrior</h1>
      <p class="instructions">
        Help the main player navigate to the yellow checkpoints.
      </p>
      <p class="instructions">
        Use the keyboard arrows to move the player around.
      </p>
      <p class="instructions">You can also use the spacebar to jump.</p>

      <div class="btn-container">
        <button class="btn" id="start-btn">Start Game</button>
      </div>
    </div>

    <div class="checkpoint-screen">
      <h2>Congrats!</h2>
      <p>You reached the last checkpoint.</p>
    </div>

    <canvas id="canvas"></canvas>

    <script src="./script.js"></script>
  </body>
</html>

css
* {
  margin: 0;
  padding: 0;
  box-sizing: border-box;
}

:root {
  --main-bg-color: #0a0a23;
  --section-bg-color: #ffffff;
  --golden-yellow: #feac32;
}

body {
  background-color: var(--main-bg-color);
}

.start-screen {
  background-color: var(--section-bg-color);
  width: 100%;
  position: absolute;
  top: 50%;
  left: 50%;
  margin-right: -50%;
  transform: translate(-50%, -50%);
  border-radius: 30px;
  padding: 20px;
  padding-bottom: 5px;
}

.main-title {
  text-align: center;
}

.instructions {
  text-align: center;
  font-size: 1.2rem;
  margin: 15px;
  line-height: 2rem;
}

.btn {
  cursor: pointer;
  width: 100px;
  margin: 10px;
  color: #0a0a23;
  font-size: 18px;
  background-color: var(--golden-yellow);
  background-image: linear-gradient(#fecc4c, #ffac33);
  border-color: var(--golden-yellow);
  border-width: 3px;
}

.btn:hover {
  background-image: linear-gradient(#ffcc4c, #f89808);
}

.btn-container {
  display: flex;
  align-items: center;
  justify-content: center;
}

.checkpoint-screen {
  position: absolute;
  left: 0;
  right: 0;
  margin-left: auto;
  margin-right: auto;
  width: 100%;
  text-align: center;
  background-color: var(--section-bg-color);
  border-radius: 20px;
  padding: 10px;
  display: none;
}

#canvas {
  display: none;
}

@media (min-width: 768px) {
  .start-screen {
    width: 60%;
    max-width: 700px;
  }

  .checkpoint-screen {
    max-width: 300px;
  }
}

js
const startBtn = document.getElementById("start-btn");
const canvas = document.getElementById("canvas");
const startScreen = document.querySelector(".start-screen");
const checkpointScreen = document.querySelector(".checkpoint-screen");
const checkpointMessage = document.querySelector(".checkpoint-screen > p");
const ctx = canvas.getContext("2d");
canvas.width = innerWidth;
canvas.height = innerHeight;
const gravity = 0.5;
let isCheckpointCollisionDetectionActive = true;

const proportionalSize = (size) => {
  return innerHeight < 500 ? Math.ceil((size / 500) * innerHeight) : size;
}

class Player {
  constructor() {
    this.position = {
      x: proportionalSize(10),
      y: proportionalSize(400),
    };
    this.velocity = {
      x: 0,
      y: 0,
    };
    this.width = proportionalSize(40);
    this.height = proportionalSize(40);
  }
  draw() {
    ctx.fillStyle = "#99c9ff";
    ctx.fillRect(this.position.x, this.position.y, this.width, this.height);
  }
  
  update() {
    this.draw();
    this.position.x += this.velocity.x;
    this.position.y += this.velocity.y;

    if (this.position.y + this.height + this.velocity.y <= canvas.height) {
      if (this.position.y < 0) {
        this.position.y = 0;
        this.velocity.y = gravity;
      }
      this.velocity.y += gravity;
    } else {
      this.velocity.y = 0;
    }

    if (this.position.x < this.width) {
      this.position.x = this.width;
    }

    if (this.position.x >= canvas.width - this.width * 2) {
      this.position.x = canvas.width - this.width * 2;
    }
  }
}

const player = new Player();

--fcc-editable-region--

const startGame = () => {
  
}

--fcc-editable-region--