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curriculum/challenges/english/blocks/learn-basic-javascript-by-building-a-role-playing-game/62fc20387ef88d1d1998aac5.md

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--description--

Use querySelector() to get the other two button elements using their ids: button2 and button3. Store them in variables called button2 and button3. Remember to use const.

--hints--

You should declare a button2 variable with const.

js
assert.match(code, /const\s+button2/);

Your button2 variable should have the value of your "#button2" element.

js
assert.match(code, /const\s+button2\s*=\s*document\s*\.\s*querySelector\s*\(\s*('|")#button2\1\s*\)/);

You should declare a button3 variable with const.

js
assert.match(code, /const\s+button3/);

Your button3 variable should have the value of your "#button3" element.

js
assert.match(code, /const\s+button3\s*=\s*document\s*\.\s*querySelector\s*\(\s*('|")#button3\1\s*\)/);

--seed--

--seed-contents--

html
<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="utf-8">
    <link rel="stylesheet" href="./styles.css">
    <title>RPG - Dragon Repeller</title>
  </head>
  <body>
    <div id="game">
      <div id="stats">
        <span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
        <span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
        <span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
      </div>
      <div id="controls">
        <button id="button1">Go to store</button>
        <button id="button2">Go to cave</button>
        <button id="button3">Fight dragon</button>
      </div>
      <div id="monsterStats"></div>
      <div id="text"></div>
    </div>
    <script src="./script.js"></script>
  </body>
</html>
js
let xp = 0;
let health = 100;
let gold = 50;
let currentWeaponIndex = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];

--fcc-editable-region--
const button1 = document.querySelector("#button1");

--fcc-editable-region--