curriculum/challenges/english/blocks/learn-basic-javascript-by-building-a-role-playing-game/62fc20387ef88d1d1998aac5.md
Use querySelector() to get the other two button elements using their ids: button2 and button3. Store them in variables called button2 and button3. Remember to use const.
You should declare a button2 variable with const.
assert.match(code, /const\s+button2/);
Your button2 variable should have the value of your "#button2" element.
assert.match(code, /const\s+button2\s*=\s*document\s*\.\s*querySelector\s*\(\s*('|")#button2\1\s*\)/);
You should declare a button3 variable with const.
assert.match(code, /const\s+button3/);
Your button3 variable should have the value of your "#button3" element.
assert.match(code, /const\s+button3\s*=\s*document\s*\.\s*querySelector\s*\(\s*('|")#button3\1\s*\)/);
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="./styles.css">
<title>RPG - Dragon Repeller</title>
</head>
<body>
<div id="game">
<div id="stats">
<span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
<span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
<span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
</div>
<div id="controls">
<button id="button1">Go to store</button>
<button id="button2">Go to cave</button>
<button id="button3">Fight dragon</button>
</div>
<div id="monsterStats"></div>
<div id="text"></div>
</div>
<script src="./script.js"></script>
</body>
</html>
let xp = 0;
let health = 100;
let gold = 50;
let currentWeaponIndex = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];
--fcc-editable-region--
const button1 = document.querySelector("#button1");
--fcc-editable-region--