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curriculum/challenges/english/blocks/learn-basic-javascript-by-building-a-role-playing-game/62a7c071219da921758a35bb.md

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--description--

In your goTown function, change your button elements' innerText properties to be "Go to store", "Go to cave", and "Fight dragon". Update your onclick properties to be goStore, goCave, and fightDragon, respectively.

Finally, update innerText property of your text to be "You are in the town square. You see a sign that says Store.".

--hints--

You should set the button1.innerText property to be "Go to store" in your goTown function.

js
assert.match(goTown.toString(), /button1\.innerText\s*=\s*('|")Go to store\1/);

You should set the button2.innerText property to be "Go to cave" in your goTown function.

js
assert.match(goTown.toString(), /button2\.innerText\s*=\s*('|")Go to cave\1/);

You should set the button3.innerText property to be "Fight dragon" in your goTown function.

js
assert.match(goTown.toString(), /button3\.innerText\s*=\s*('|")Fight dragon\1/);

You should set the button1.onclick property to be goStore in your goTown function.

js
assert.match(goTown.toString(), /button1\.onclick\s*=\s*goStore/);

You should set the button2.onclick property to be goCave in your goTown function.

js
assert.match(goTown.toString(), /button2\.onclick\s*=\s*goCave/);

You should set the button3.onclick property to be fightDragon in your goTown function.

js
assert.match(goTown.toString(), /button3\.onclick\s*=\s*fightDragon/);

You should set the text.innerText property to be "You are in the town square. You see a sign that says Store." in your goTown function.

js
assert.match(goTown.toString(), /text\.innerText\s*=\s*('|")You are in the town square. You see a sign that says Store\.\1/);

--seed--

--seed-contents--

html
<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="utf-8">
    <link rel="stylesheet" href="./styles.css">
    <title>RPG - Dragon Repeller</title>
  </head>
  <body>
    <div id="game">
      <div id="stats">
        <span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
        <span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
        <span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
      </div>
      <div id="controls">
        <button id="button1">Go to store</button>
        <button id="button2">Go to cave</button>
        <button id="button3">Fight dragon</button>
      </div>
      <div id="monsterStats">
        <span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
        <span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
      </div>
      <div id="text">
        Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
      </div>
    </div>
    <script src="./script.js"></script>
  </body>
</html>
css
body {
  background-color: #0a0a23;
}

#text {
  background-color: #0a0a23;
  color: #ffffff;
  padding: 10px;
}

#game {
  max-width: 500px;
  max-height: 400px;
  background-color: #ffffff;
  color: #ffffff;
  margin: 30px auto 0px;
  padding: 10px;
}

#controls,
#stats {
  border: 1px solid #0a0a23;
  padding: 5px;
  color: #0a0a23;
}

#monsterStats {
  display: none;
  border: 1px solid #0a0a23;
  padding: 5px;
  color: #ffffff;
  background-color: #c70d0d;
}

.stat {
  padding-right: 10px;
}

button {
  cursor: pointer;
  color: #0a0a23;
  background-color: #feac32;
  background-image: linear-gradient(#fecc4c, #ffac33);
  border: 3px solid #feac32;
}
js
let xp = 0;
let health = 100;
let gold = 50;
let currentWeaponIndex = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];

const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterName = document.querySelector("#monsterName");
const monsterHealthText = document.querySelector("#monsterHealth");

// initialize buttons
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;

--fcc-editable-region--
function goTown() {
  button1.innerText = "Buy 10 health (10 gold)";
  button2.innerText = "Buy weapon (30 gold)";
  button3.innerText = "Go to town square";
  button1.onclick = buyHealth;
  button2.onclick = buyWeapon;
  button3.onclick = goTown;
  text.innerText = "You enter the store.";
}
--fcc-editable-region--

function goStore() {
  button1.innerText = "Buy 10 health (10 gold)";
  button2.innerText = "Buy weapon (30 gold)";
  button3.innerText = "Go to town square";
  button1.onclick = buyHealth;
  button2.onclick = buyWeapon;
  button3.onclick = goTown;
  text.innerText = "You enter the store.";
}

function goCave() {
  console.log("Going to cave.");
}

function fightDragon() {
  console.log("Fighting dragon.");
}

function buyHealth() {

}

function buyWeapon() {

}