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curriculum/challenges/english/blocks/learn-basic-javascript-by-building-a-role-playing-game/62a3c4a0e52767482c5202d4.md

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--description--

Using the same syntax, set the onclick properties of button2 and button3 to goCave and fightDragon respectively.

Once you have done that, open your console and try clicking the buttons on your project.

--hints--

You should assign the goStore function reference to button1.onclick. Make sure not to call the function.

js
assert.match(code, /button1\.onclick\s*=\s*goStore\s*;?\s*$/m);

You should use dot notation to access the onclick property of button2.

js
assert.match(code, /button2\.onclick/);

You should not use let or const to assign button2.onclick.

js
assert.notMatch(code, /(let|const)\s+button2\.onclick/);

You should assign the goCave function reference to button2.onclick. Make sure not to call the function.

js
assert.match(code, /button2\.onclick\s*=\s*goCave\s*;?\s*$/m);

You should use dot notation to access the onclick property of button3.

js
assert.match(code, /button3\.onclick/);

You should not use let or const to assign button3.onclick.

js
assert.notMatch(code, /(let|const)\s+button3\.onclick/);

You should assign the fightDragon function reference to button3.onclick. Make sure not to call the function.

js
assert.match(code, /button3\.onclick\s*=\s*fightDragon\s*;?\s*$/m);

--seed--

--seed-contents--

html
<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="utf-8">
    <link rel="stylesheet" href="./styles.css">
    <title>RPG - Dragon Repeller</title>
  </head>
  <body>
    <div id="game">
      <div id="stats">
        <span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
        <span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
        <span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
      </div>
      <div id="controls">
        <button id="button1">Go to store</button>
        <button id="button2">Go to cave</button>
        <button id="button3">Fight dragon</button>
      </div>
      <div id="monsterStats">
        <span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
        <span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
      </div>
      <div id="text">
        Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
      </div>
    </div>
    <script src="./script.js"></script>
  </body>
</html>
css
body {
  background-color: #0a0a23;
}

#text {
  background-color: #0a0a23;
  color: #ffffff;
  padding: 10px;
}

#game {
  max-width: 500px;
  max-height: 400px;
  background-color: #ffffff;
  color: #ffffff;
  margin: 30px auto 0px;
  padding: 10px;
}

#controls,
#stats {
  border: 1px solid #0a0a23;
  padding: 5px;
  color: #0a0a23;
}

#monsterStats {
  display: none;
  border: 1px solid #0a0a23;
  padding: 5px;
  color: #ffffff;
  background-color: #c70d0d;
}

.stat {
  padding-right: 10px;
}

button {
  cursor: pointer;
  color: #0a0a23;
  background-color: #feac32;
  background-image: linear-gradient(#fecc4c, #ffac33);
  border: 3px solid #feac32;
}
js
let xp = 0;
let health = 100;
let gold = 50;
let currentWeaponIndex = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];

const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterName = document.querySelector("#monsterName");
const monsterHealthText = document.querySelector("#monsterHealth");

--fcc-editable-region--
// initialize buttons
button1.onclick = goStore;

--fcc-editable-region--
function goStore() {
  console.log("Going to store.");
}

function goCave() {
  console.log("Going to cave.");
}

function fightDragon() {
  console.log("Fighting dragon.");
}