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curriculum/challenges/english/blocks/learn-basic-javascript-by-building-a-role-playing-game/62a3c2fccf186146b59c6e96.md

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--description--

button1 represents your first button element. These elements have a special property called onclick, which you can use to determine what happens when someone clicks that button.

You can access properties in JavaScript a couple of different ways. The first is with <dfn>dot notation</dfn>. Here is an example of using dot notation to set the onclick property of a button to a function reference.

js
button.onclick = myFunction;

In this example, button is the button element, and myFunction is a reference to a function. When the button is clicked, myFunction will be called.

Use dot notation to set the onclick property of your button1 to the function reference of goStore. Note that button1 is already declared, so you don't need to use let or const.

--hints--

You should use dot notation to access the onclick property of button1.

js
assert.match(code, /button1\.onclick/);

You should not use let or const.

js
assert.notMatch(code, /(let|const)\s+button1\.onclick/);

You should assign the goStore function reference to button1.onclick. Make sure not to call the function.

js
assert.match(code, /button1\.onclick\s*=\s*goStore\s*;?\s*$/m);

--seed--

--seed-contents--

html
<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="utf-8">
    <link rel="stylesheet" href="./styles.css">
    <title>RPG - Dragon Repeller</title>
  </head>
  <body>
    <div id="game">
      <div id="stats">
        <span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
        <span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
        <span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
      </div>
      <div id="controls">
        <button id="button1">Go to store</button>
        <button id="button2">Go to cave</button>
        <button id="button3">Fight dragon</button>
      </div>
      <div id="monsterStats">
        <span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
        <span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
      </div>
      <div id="text">
        Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
      </div>
    </div>
    <script src="./script.js"></script>
  </body>
</html>
css
body {
  background-color: #0a0a23;
}

#text {
  background-color: #0a0a23;
  color: #ffffff;
  padding: 10px;
}

#game {
  max-width: 500px;
  max-height: 400px;
  background-color: #ffffff;
  color: #ffffff;
  margin: 30px auto 0px;
  padding: 10px;
}

#controls,
#stats {
  border: 1px solid #0a0a23;
  padding: 5px;
  color: #0a0a23;
}

#monsterStats {
  display: none;
  border: 1px solid #0a0a23;
  padding: 5px;
  color: #ffffff;
  background-color: #c70d0d;
}

.stat {
  padding-right: 10px;
}

button {
  cursor: pointer;
  color: #0a0a23;
  background-color: #feac32;
  background-image: linear-gradient(#fecc4c, #ffac33);
  border: 3px solid #feac32;
}
js
let xp = 0;
let health = 100;
let gold = 50;
let currentWeaponIndex = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];

const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterName = document.querySelector("#monsterName");
const monsterHealthText = document.querySelector("#monsterHealth");

--fcc-editable-region--
// initialize buttons

--fcc-editable-region--
function goStore() {
  console.log("Going to store.");
}

function goCave() {
  console.log("Going to cave.");
}

function fightDragon() {
  console.log("Fighting dragon.");
}