curriculum/challenges/english/blocks/learn-basic-javascript-by-building-a-role-playing-game/62a3bec30ea7f941412512dc.md
Just like you did with the buttons, create variables for the following ids and use querySelector() to give them the element as a value:
text, xpText, healthText, goldText, monsterStats, and monsterName.
Remember to declare these with the const keyword, and name the variables to match the ids.
You should declare a text variable with const.
assert.match(code, /const\s+text/);
Your text variable should have the value of your #text element.
assert.match(code, /const\s+text\s*=\s*document\s*\.\s*querySelector\s*\(\s*('|")#text\1\s*\)\s*/);
You should declare a xpText variable with const.
assert.match(code, /const\s+xpText/);
Your xpText variable should have the value of your #xpText element.
assert.match(code, /const\s+xpText\s*=\s*document\s*\.\s*querySelector\s*\(\s*('|")#xpText\1\s*\)\s*/);
You should declare a healthText variable with const.
assert.match(code, /const\s+healthText/);
Your healthText variable should have the value of your #healthText element.
assert.match(code, /const\s+healthText\s*=\s*document\s*\.\s*querySelector\s*\(\s*('|")#healthText\1\s*\)\s*/);
You should declare a goldText variable with const.
assert.match(code, /const\s+goldText/);
Your goldText variable should have the value of your #goldText element.
assert.match(code, /const\s+goldText\s*=\s*document\s*\.\s*querySelector\s*\(\s*('|")#goldText\1\s*\)\s*/);
You should declare a monsterStats variable with const.
assert.match(code, /const\s+monsterStats/);
Your monsterStats variable should have the value of your #monsterStats element.
assert.match(code, /const\s+monsterStats\s*=\s*document\s*\.\s*querySelector\s*\(\s*('|")#monsterStats\1\s*\)\s*/);
You should declare a monsterName variable with const.
assert.match(code, /const\s+monsterName/);
Your monsterName variable should have the value of your #monsterName element.
assert.match(code, /const\s+monsterName\s*=\s*document\s*\.\s*querySelector\s*\(\s*('|")#monsterName\1\s*\)\s*/);
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="./styles.css">
<title>RPG - Dragon Repeller</title>
</head>
<body>
<div id="game">
<div id="stats">
<span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
<span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
<span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
</div>
<div id="controls">
<button id="button1">Go to store</button>
<button id="button2">Go to cave</button>
<button id="button3">Fight dragon</button>
</div>
<div id="monsterStats">
<span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
<span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
</div>
<div id="text">
Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
</div>
</div>
<script src="./script.js"></script>
</body>
</html>
body {
background-color: #0a0a23;
}
#text {
background-color: #0a0a23;
color: #ffffff;
padding: 10px;
}
#game {
max-width: 500px;
max-height: 400px;
background-color: #ffffff;
color: #ffffff;
margin: 30px auto 0px;
padding: 10px;
}
#controls,
#stats {
border: 1px solid #0a0a23;
padding: 5px;
color: #0a0a23;
}
#monsterStats {
display: none;
border: 1px solid #0a0a23;
padding: 5px;
color: #ffffff;
background-color: #c70d0d;
}
.stat {
padding-right: 10px;
}
button {
cursor: pointer;
color: #0a0a23;
background-color: #feac32;
background-image: linear-gradient(#fecc4c, #ffac33);
border: 3px solid #feac32;
}
let xp = 0;
let health = 100;
let gold = 50;
let currentWeaponIndex = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];
--fcc-editable-region--
const button1 = document.querySelector("#button1");
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
--fcc-editable-region--