Back to Floatingpanel

Floating Panel API Guide

Sources/FloatingPanel.docc/FloatingPanel API Guide.md

3.2.223.2 KB
Original Source

Floating Panel API Guide

Table of Contents

<details> <summary>Click here</summary> </details>

View hierarchy

FloatingPanelController manages the views as the following view hierarchy.

text
FloatingPanelController.view (FloatingPanelPassThroughView)
 ├─ .backdropView (FloatingPanelBackdropView)
 └─ .surfaceView (FloatingPanelSurfaceView)
    ├─ .containerView (UIView)
    │  └─ .contentView (FloatingPanelController.contentViewController.view)
    └─ .grabber (FloatingPanelGrabberView)

Usage

Show/Hiding a floating panel in a view with your view hierarchy

If you need more control over showing and hiding the floating panel, you can forgo the addPanel and removePanelFromParent methods. These methods are a convenience wrapper for FloatingPanel's show and hide methods along with some required setup.

There are two ways to work with the FloatingPanelController:

  1. Add it to the hierarchy once and then call show and hide methods to make it appear/disappear.
  2. Add it to the hierarchy when needed and remove afterwards.

The following example shows how to add the controller to your UIViewController and how to remove it. Make sure that you never add the same FloatingPanelController to the hierarchy before removing it.

NOTE: self. prefix is not required, nor recommended. It's used here to make it clearer where do the functions used come from. self is an instance of a custom UIViewController in your code.

swift
// Add the floating panel view to the controller's view on top of other views.
self.view.addSubview(fpc.view)

// REQUIRED. It makes the floating panel view have the same size as the controller's view.
fpc.view.frame = self.view.bounds

// In addition, Auto Layout constraints are highly recommended.
// Constraint the fpc.view to all four edges of your controller's view.
// It makes the layout more robust on trait collection change.
fpc.view.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
  fpc.view.topAnchor.constraint(equalTo: self.view.topAnchor, constant: 0.0),
  fpc.view.leftAnchor.constraint(equalTo: self.view.leftAnchor, constant: 0.0),
  fpc.view.rightAnchor.constraint(equalTo: self.view.rightAnchor, constant: 0.0),
  fpc.view.bottomAnchor.constraint(equalTo: self.view.bottomAnchor, constant: 0.0),
])

// Add the floating panel controller to the controller hierarchy.
self.addChild(fpc)

// Show the floating panel at the initial position defined in your `FloatingPanelLayout` object.
fpc.show(animated: true) {
    // Inform the floating panel controller that the transition to the controller hierarchy has completed.
    fpc.didMove(toParent: self)
}

After you add the FloatingPanelController as seen above, you can call fpc.show(animated: true) { } to show the panel and fpc.hide(animated: true) { } to hide it.

To remove the FloatingPanelController from the hierarchy, follow the example below.

swift
// Inform the panel controller that it will be removed from the hierarchy.
fpc.willMove(toParent: nil)
    
// Hide the floating panel.
fpc.hide(animated: true) {
    // Remove the floating panel view from your controller's view.
    fpc.view.removeFromSuperview()
    // Remove the floating panel controller from the controller hierarchy.
    fpc.removeFromParent()
}

Scaling the content view when the surface position changes

Specify the contentMode to .fitToBounds if the surface height fits the bounds of FloatingPanelController.view when the surface position changes

swift
fpc.contentMode = .fitToBounds

Otherwise, FloatingPanelController fixes the content by the height of the top most position.

[!NOTE] In .fitToBounds mode, the surface height changes as following a user interaction so that you have a responsibility to configure Auto Layout constrains not to break the layout of a content view by the elastic surface height.

Customizing the layout with FloatingPanelLayout protocol

Changing the initial layout

swift
class ViewController: UIViewController, FloatingPanelControllerDelegate {
    ... {
        fpc = FloatingPanelController(delegate: self)
        fpc.layout = MyFloatingPanelLayout()
    }
}

class MyFloatingPanelLayout: FloatingPanelLayout {
    let position: FloatingPanelPosition = .bottom
    let initialState: FloatingPanelState = .tip
    let anchors: [FloatingPanelState: FloatingPanelLayoutAnchoring] = [
        .full: FloatingPanelLayoutAnchor(absoluteInset: 16.0, edge: .top, referenceGuide: .safeArea),
        .half: FloatingPanelLayoutAnchor(fractionalInset: 0.5, edge: .bottom, referenceGuide: .safeArea),
        .tip: FloatingPanelLayoutAnchor(absoluteInset: 44.0, edge: .bottom, referenceGuide: .safeArea),
    ]
}

Updating your panel layout

There are 2 ways to update the panel layout.

  1. Manually set FloatingPanelController.layout to the new layout object directly.
swift
fpc.layout = MyPanelLayout()
fpc.invalidateLayout() // If needed

Note: If you already set the delegate property of your FloatingPanelController instance, invalidateLayout() overrides the layout object of FloatingPanelController with one returned by the delegate object.

  1. Returns an appropriate layout object in one of 2 floatingPanel(_:layoutFor:) delegates.
swift
class ViewController: UIViewController, FloatingPanelControllerDelegate {
    ...
    func floatingPanel(_ vc: FloatingPanelController, layoutFor newCollection: UITraitCollection) -> FloatingPanelLayout {
        return MyFloatingPanelLayout()
    }

    // OR
    func floatingPanel(_ vc: FloatingPanelController, layoutFor size: CGSize) -> FloatingPanelLayout {
        return MyFloatingPanelLayout()
    } 
}

Supporting your landscape layout

swift
class ViewController: UIViewController, FloatingPanelControllerDelegate {
    ...
    func floatingPanel(_ vc: FloatingPanelController, layoutFor newCollection: UITraitCollection) -> FloatingPanelLayout {
        return (newCollection.verticalSizeClass == .compact) ? LandscapePanelLayout() : FloatingPanelBottomLayout()
    }
}

class LandscapePanelLayout: FloatingPanelLayout {
    let position: FloatingPanelPosition = .bottom
    let initialState: FloatingPanelState = .tip
    let anchors: [FloatingPanelState: FloatingPanelLayoutAnchoring] = [
        .full: FloatingPanelLayoutAnchor(absoluteInset: 16.0, edge: .top, referenceGuide: .safeArea),
        .tip: FloatingPanelLayoutAnchor(absoluteInset: 69.0, edge: .bottom, referenceGuide: .safeArea),
    ]
    
    func prepareLayout(surfaceView: UIView, in view: UIView) -> [NSLayoutConstraint] {
        return [
            surfaceView.leftAnchor.constraint(equalTo: view.safeAreaLayoutGuide.leftAnchor, constant: 8.0),
            surfaceView.widthAnchor.constraint(equalToConstant: 291),
        ]
    }
}

Using the intrinsic size of a content in your panel layout

  1. Lay out your content View with the intrinsic height size. For example, see "Detail View Controller scene"/"Intrinsic View Controller scene" of Main.storyboard. The 'Stack View.bottom' constraint determines the intrinsic height.
  2. Specify layout anchors using FloatingPanelIntrinsicLayoutAnchor.
swift
class IntrinsicPanelLayout: FloatingPanelLayout {
    let position: FloatingPanelPosition = .bottom
    let initialState: FloatingPanelState = .full
    let anchors: [FloatingPanelState: FloatingPanelLayoutAnchoring] = [
        .full: FloatingPanelIntrinsicLayoutAnchor(absoluteOffset: 0, referenceGuide: .safeArea),
        .half: FloatingPanelIntrinsicLayoutAnchor(fractionalOffset: 0.5, referenceGuide: .safeArea),
    ]
    ...
}

[!WARNING] FloatingPanelIntrinsicLayout is deprecated on v1.

Specifying an anchor for each state by an inset of the FloatingPanelController.view frame

Use .superview reference guide in your anchors.

swift
class MyFullScreenLayout: FloatingPanelLayout {
    ...
    let anchors: [FloatingPanelState: FloatingPanelLayoutAnchoring] = [
        .full: FloatingPanelLayoutAnchor(absoluteInset: 16.0, edge: .top, referenceGuide: .superview),
        .half: FloatingPanelLayoutAnchor(fractionalInset: 0.5, edge: .bottom, referenceGuide: .superview),
        .tip: FloatingPanelLayoutAnchor(absoluteInset: 44.0, edge: .bottom, referenceGuide: .superview),
    ]
}

[!WARNING] FloatingPanelFullScreenLayout is deprecated on v1.

Changing the backdrop alpha

You can change the backdrop alpha by FloatingPanelLayout.backdropAlpha(for:) for each state(.full, .half and .tip).

For instance, if a panel seems like the backdrop view isn't there on .half state, it's time to implement the backdropAlpha API and return a value for the state as below.

swift
class MyPanelLayout: FloatingPanelLayout {
    func backdropAlpha(for state: FloatingPanelState) -> CGFloat {
        switch state {
        case .full, .half: return 0.3
        default: return 0.0
        }
    }
}

Using custom panel states

You're able to define custom panel states and use them as the following example.

swift
extension FloatingPanelState {
    static let lastQuart: FloatingPanelState = FloatingPanelState(rawValue: "lastQuart", order: 750)
    static let firstQuart: FloatingPanelState = FloatingPanelState(rawValue: "firstQuart", order: 250)
}

class FloatingPanelLayoutWithCustomState: FloatingPanelBottomLayout {
    override var anchors: [FloatingPanelState: FloatingPanelLayoutAnchoring] {
        return [
            .full: FloatingPanelLayoutAnchor(absoluteInset: 0.0, edge: .top, referenceGuide: .safeArea),
            .lastQuart: FloatingPanelLayoutAnchor(fractionalInset: 0.75, edge: .bottom, referenceGuide: .safeArea),
            .half: FloatingPanelLayoutAnchor(fractionalInset: 0.5, edge: .bottom, referenceGuide: .safeArea),
            .firstQuart: FloatingPanelLayoutAnchor(fractionalInset: 0.25, edge: .bottom, referenceGuide: .safeArea),
            .tip: FloatingPanelLayoutAnchor(absoluteInset: 20.0, edge: .bottom, referenceGuide: .safeArea),
        ]
    }
}

Customizing the behavior with FloatingPanelBehavior protocol

Modifying your floating panel's interaction

swift
class ViewController: UIViewController, FloatingPanelControllerDelegate {
    ...
    func viewDidLoad() {
        ...
        fpc.behavior =  CustomPanelBehavior()
    }
}

class CustomPanelBehavior: FloatingPanelBehavior {
    let springDecelerationRate = UIScrollView.DecelerationRate.fast.rawValue + 0.02
    let springResponseTime = 0.4
    func shouldProjectMomentum(_ fpc: FloatingPanelController, to proposedState: FloatingPanelState) -> Bool {
        return true
    }
}

[!WARNING] floatingPanel(_ vc:behaviorFor:) is deprecated on v1.

Activating the rubber-band effect on panel edges

swift
class MyPanelBehavior: FloatingPanelBehavior {
    ...
    func allowsRubberBanding(for edge: UIRectEdge) -> Bool {
        return true
    }
}

Managing the projection of a pan gesture momentum

This allows full projectional panel behavior. For example, a user can swipe up a panel from tip to full nearby the tip position.

swift
class MyPanelBehavior: FloatingPanelBehavior {
    ...
    func shouldProjectMomentum(_ fpc: FloatingPanelController, to proposedState: FloatingPanelState) -> Bool {
        return true
    }
}

Specifying the panel move's boundary

FloatingPanelController.surfaceLocation in floatingPanelDidMove(_:) delegate method behaves like UIScrollView.contentOffset in scrollViewDidScroll(_:). As a result, you can specify the boundary of a panel move as below.

swift
func floatingPanelDidMove(_ vc: FloatingPanelController) {
    if vc.isAttracting == false {
        let loc = vc.surfaceLocation
        let minY = vc.surfaceLocation(for: .full).y - 6.0
        let maxY = vc.surfaceLocation(for: .tip).y + 6.0
        vc.surfaceLocation = CGPoint(x: loc.x, y: min(max(loc.y, minY), maxY))
    }
}

[!WARNING] {top,bottom}InteractionBuffer property is removed from FloatingPanelLayout since v2.

Customizing the surface design

Modifying your surface appearance

swift
// Create a new appearance.
let appearance = SurfaceAppearance()

// Define shadows
let shadow = SurfaceAppearance.Shadow()
shadow.color = UIColor.black
shadow.offset = CGSize(width: 0, height: 16)
shadow.radius = 16
shadow.spread = 8
appearance.shadows = [shadow]

// Define corner radius and background color
appearance.cornerRadius = 8.0
appearance.backgroundColor = .clear

// Set the new appearance
fpc.surfaceView.appearance = appearance

Use a custom grabber handle

swift
let myGrabberHandleView = MyGrabberHandleView()
fpc.surfaceView.grabberHandle.isHidden = true
fpc.surfaceView.addSubview(myGrabberHandleView)

Customizing layout of the grabber handle

swift
fpc.surfaceView.grabberHandlePadding = 10.0
fpc.surfaceView.grabberHandleSize = .init(width: 44.0, height: 12.0)

[!NOTE] grabberHandleSize width and height are reversed in the left/right position.

Customizing content padding from surface edges

swift
fpc.surfaceView.contentPadding = .init(top: 20, left: 20, bottom: 20, right: 20)

Customizing margins of the surface edges

swift
fpc.surfaceView.containerMargins = .init(top: 20.0, left: 16.0, bottom: 16.0, right: 16.0)

The feature can be used for these 2 kind panels

  • Facebook/Slack-like panel whose surface top edge is separated from the grabber handle.
  • iOS native panel to display AirPods information, for example.

Customizing gestures

Suppressing the panel interaction

You can disable the pan gesture recognizer directly

swift
fpc.panGestureRecognizer.isEnabled = false

Or use this FloatingPanelControllerDelegate method.

swift
func floatingPanelShouldBeginDragging(_ vc: FloatingPanelController) -> Bool {
    return aCondition ?  false : true
}

Adding tap gestures to the surface view

swift
override func viewDidLoad() {
    ...
    let surfaceTapGesture = UITapGestureRecognizer(target: self, action: #selector(handleSurface(tapGesture:)))
    fpc.surfaceView.addGestureRecognizer(surfaceTapGesture)
    surfaceTapGesture.isEnabled = (fpc.position == .tip)
}

// Enable `surfaceTapGesture` only at `tip` state
func floatingPanelDidChangeState(_ vc: FloatingPanelController) {
    surfaceTapGesture.isEnabled = (vc.position == .tip)
}

Interrupting the delegate methods of FloatingPanelController.panGestureRecognizer

If you are set FloatingPanelController.panGestureRecognizer.delegateProxy to an object adopting UIGestureRecognizerDelegate, it overrides delegate methods of the pan gesture recognizer.

swift
class MyGestureRecognizerDelegate: UIGestureRecognizerDelegate {
    func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRequireFailureOf otherGestureRecognizer: UIGestureRecognizer) -> Bool {
        return false
    }
}

class ViewController: UIViewController {
    let myGestureDelegate = MyGestureRecognizerDelegate()

    func setUpFpc() {
        ....
        fpc.panGestureRecognizer.delegateProxy = myGestureDelegate
    }

Creating an additional floating panel for a detail

swift
override func viewDidLoad() {
    // Setup Search panel
    self.searchPanelVC = FloatingPanelController()

    let searchVC = SearchViewController()
    self.searchPanelVC.set(contentViewController: searchVC)
    self.searchPanelVC.track(scrollView: contentVC.tableView)

    self.searchPanelVC.addPanel(toParent: self)

    // Setup Detail panel
    self.detailPanelVC = FloatingPanelController()

    let contentVC = ContentViewController()
    self.detailPanelVC.set(contentViewController: contentVC)
    self.detailPanelVC.track(scrollView: contentVC.scrollView)

    self.detailPanelVC.addPanel(toParent: self)
}

Moving a position with an animation

In the following example, I move a floating panel to full or half position while opening or closing a search bar like Apple Maps.

swift
func searchBarCancelButtonClicked(_ searchBar: UISearchBar) {
    ...
    fpc.move(to: .half, animated: true)
}

func searchBarTextDidBeginEditing(_ searchBar: UISearchBar) {
    ...
    fpc.move(to: .full, animated: true)
}

You can also use a view animation to move a panel.

swift
UIView.animate(withDuration: 0.25) {
    self.fpc.move(to: .half, animated: false)
}

Working your contents together with a floating panel behavior

swift
class ViewController: UIViewController, FloatingPanelControllerDelegate {
    ...
    func floatingPanelWillBeginDragging(_ vc: FloatingPanelController) {
        if vc.position == .full {
            searchVC.searchBar.showsCancelButton = false
            searchVC.searchBar.resignFirstResponder()
        }
    }

    func floatingPanelWillEndDragging(_ vc: FloatingPanelController, withVelocity velocity: CGPoint, targetState: UnsafeMutablePointer<FloatingPanelState>) {
        if targetState.pointee != .full {
            searchVC.hideHeader()
        }
    }
}

Enabling the tap-to-dismiss action of the backdrop view

The tap-to-dismiss action is disabled by default. So it needs to be enabled as below.

swift
fpc.backdropView.dismissalTapGestureRecognizer.isEnabled = true

Allowing to scroll content of the tracking scroll view in addition to the most expanded state

Just define conditions to allow content scrolling in floatingPanel(:_:shouldAllowToScroll:in) delegate method. If the returned value is true, the scroll content scrolls when its scroll position is not at the top of the content.

swift
class MyViewController: FloatingPanelControllerDelegate {
    ... 

    func floatingPanel(
        _ fpc: FloatingPanelController,
        shouldAllowToScroll trackingScrollView: UIScrollView,
        in state: FloatingPanelState
    ) -> Bool {
        return state == .full || state == .half
    }
}

Notes

'Show' or 'Show Detail' Segues from FloatingPanelController's content view controller

'Show' or 'Show Detail' segues from a content view controller will be managed by a view controller(hereinafter called 'master VC') adding a floating panel. Because a floating panel is just a subview of the master VC(except for modality).

FloatingPanelController has no way to manage a stack of view controllers like UINavigationController. If so, it would be so complicated and the interface will become UINavigationController. This component should not have the responsibility to manage the stack.

By the way, a content view controller can present a view controller modally with present(_:animated:completion:) or 'Present Modally' segue.

However, sometimes you want to show a destination view controller of 'Show' or 'Show Detail' segue with another floating panel. It's possible to override show(_:sender) of the master VC!

Here is an example.

swift
class ViewController: UIViewController {
    var fpc: FloatingPanelController!
    var secondFpc: FloatingPanelController!

    ...
    override func show(_ vc: UIViewController, sender: Any?) {
        secondFpc = FloatingPanelController()

        secondFpc.set(contentViewController: vc)

        secondFpc.addPanel(toParent: self)
    }
}

A FloatingPanelController object proxies an action for show(_:sender) to the master VC. That's why the master VC can handle a destination view controller of a 'Show' or 'Show Detail' segue and you can hook show(_:sender) to show a secondary floating panel set the destination view controller to the content.

It's a great way to decouple between a floating panel and the content VC.

UISearchController issue

UISearchController isn't able to be used with FloatingPanelController by the system design.

Because UISearchController automatically presents itself modally when a user interacts with the search bar, and then it swaps the superview of the search bar to the view managed by itself while it displays. As a result, FloatingPanelController can't control the search bar when it's active, as you can see from the screen shot.