website/docs/publish/index.md
import CrossPlatformPermissions from '@site/.crocodocs/cross-platform-permissions.mdx'; import TabItem from '@theme/TabItem'; import Tabs from '@theme/Tabs';
Flet CLI provides the flet build command to package a
Flet app into a standalone executable or installable package for distribution.
Use the following matrix to determine on which OS flet build can be run in order to target each platform:
| Run on | apk/aab | ipa/ios-simulator | macos | linux | windows | web |
|---|---|---|---|---|---|---|
| macOS | ✅ | ✅ | ✅ | ✅ | ||
| Windows | ✅ | ✅ (WSL) | ✅ | ✅ | ||
| Linux | ✅ | ✅ | ✅ |
Flutter is required to build Flet apps for any platform.
If the minimum required version of the Flutter SDK is not already
available in the system PATH, it will be automatically downloaded
and installed (in the $HOME/flutter/{version} directory) during
the first build process.
:::tip[Tip] The recommended (minimum required) Flutter SDK version depends on the Flet version installed or in use.
It can be viewed by running one of the following commands:
flet --version
uv run python -c "import flet.version; print(flet.version.flutter_version)"
or the below Python code snippet:
import flet.version
print(flet.version.flutter_version)
:::
The flet build command assumes the following minimal Flet project structure:
README.md
pyproject.toml # (1)!
src
assets # (2)!
icon.png
main.py # (3)!
dependencies section should specify flet package.:::note[Example]
Below is an example of a pyproject.toml file:
```toml title="pyproject.toml"
[project]
name = "example"
version = "0.1.0"
description = "An Example."
readme = "README.md"
requires-python = ">=3.10"
authors = [{ name = "Me", email = "[email protected]" }]
dependencies = [
"flet"
]
[tool.flet]
org = "com.mycompany"
product = "My App"
company = "My Company"
copyright = "Copyright (C) 2025 by My Company"
[tool.flet.app]
path = "src"
```
:::
ft.run().:::tip[Tip]
To quickly set up a project with the correct structure, use the flet create command:
flet create <project-name>
Where <project-name> is the name for your project directory.
:::
:::note[Using requirements.txt instead of pyproject.toml]
Instead of a pyproject.toml file, you can also use a requirements.txt file to specify dependencies.
In this case, two things to keep in mind:
flet build will ignore requirements.txt.pip freeze > requirements.txt to generate this file or fill it with dependencies,
as it may include packages incompatible with the target platform. Instead, hand-pick and include
only the direct dependencies required by your app, including flet.
:::When you run flet build <target_platform>, the pipeline is:
{flet_app_directory}/build/flutter from the template.
The Flutter app embeds your packaged Python app in its assets and uses flet and
serious_python to run the app and render the UI.
The project is cached and reused across builds for rapid iterations;
use --clear-cache to force a rebuild.assets into the
Flutter project, then generate:
flutter_launcher_icons.flutter_native_splash.serious_python package:
.py files to .pyc.flutter build to produce the
executable or installable package.:::note[Placeholders] Throughout this documentation, the following placeholders are used:
<target_platform> - one of: apk, aab, ipa, ios-simulator, web, macos, windows, linux.<PLATFORM> - the config namespace under [tool.flet.<PLATFORM>]; one of: android (for apk and aab targets), ios (for ipa and ios-simulator targets), web, macos, windows, linux.<python_app_path> - the path passed to flet build (defaults to the current directory).<flet_app_directory> - the resolved project root for <python_app_path>; pyproject.toml and requirements.txt are read from here.<flet_version> - the version of Flet in use. You can check with flet --version or
uv run python -c "import flet; print(flet.__version__)".
::::::note[Understanding pyproject.toml structure]
Flet loads pyproject.toml as a nested dictionary and looks up settings using
dot-separated paths (for example, tool.flet.web.base_url).
The two forms below are equivalent and resolve to the same key-value pair:
Form 1 (will be used/preferred throughout this documentation)
[tool.flet.section]
key = "value"
Form 2
[tool.flet]
section.key = "value"
But they are different or should not be confused with the below ("quoted keys" are literals and do not create nesting):
[tool.flet]
"section.key" = "value"
:::
Defines the root directory of your Python app within <python_app_path>.
Flet looks for the entry point, the assets directory, and
exclude paths relative to this directory.
Its value is determined in the following order of precedence:
[tool.flet.app].path<python_app_path>path is resolved relative to <python_app_path>.
This is the Python module that starts your app and contains the call to
flet.run() or flet.render(). Flet uses the module stem and looks for
<module>.py in your app path.
Its value is determined in the following order of precedence:
--module-name[tool.flet.app].module"main" (entry file main.py)Its value can either be <module> or <module>.py; both resolve to the same Python module.
The project name is the base identifier for bundle IDs and other internal
names. The source value is normalized to a safe identifier: lowercased, punctuation
and spaces removed or collapsed, and hyphens converted to underscores (for example,
My App or my-app becomes my_app).
Its value is determined in the following order of precedence:
--project[project].nameThe display (user-facing) name shown in window titles, launcher labels, and about dialogs.
It does not control the on-disk executable or bundle name. Use the artifact name for artifact naming.
Its value is determined in the following order of precedence:
The on-disk name for executables and/or app bundles. For example, on Windows it
determines the name of the .exe file, and on macOS it sets the name of the .app bundle.
It does not affect bundle IDs or package identifiers.
It can contain spaces or accents, but keep file system restrictions in mind on your target platforms.
Its value is determined in the following order of precedence:
--artifact[tool.flet.<PLATFORM>].artifact--project[project].name:::note[Platform support] Android, iOS, macOS, and Linux only. :::
The organization name in reverse domain name notation, typically in the form
com.mycompany. It is used as the prefix for the bundle ID and
for package identifiers on mobile and desktop targets.
Its value is determined in the following order of precedence:
--org[tool.flet.<PLATFORM>].org[tool.flet].org"com.flet":::note[Platform support] Android, iOS, macOS, and Linux only. :::
The bundle ID for the application, typically in the form "com.mycompany.my_app".
If not explicitly specified, it is derived from the organization name and the project name used by the build template.
Its value is determined in the following order of precedence:
--bundle-id[tool.flet.<PLATFORM>].bundle_id[tool.flet].bundle_id:::note[Platform support] Windows and macOS only. :::
The company name displayed in about app dialogs and metadata (notably on desktop builds).
Its value is determined in the following order of precedence:
--company[tool.flet].company:::note[Platform support] Windows and macOS only. :::
Copyright text displayed in about app dialogs and metadata.
Its value is determined in the following order of precedence:
--copyright[tool.flet].copyrightAn integer identifier used internally to distinguish one build from another.
Each new build must have a unique, incrementing number; higher numbers indicate more recent builds.
Its value is determined in the following order of precedence:
--build-number[tool.flet].build_numberpubspec.yaml
(see Template Source) will be used.A user‑facing version string in x.y.z format.
Increment this for each new release to differentiate it from previous versions.
Its value is determined in the following order of precedence:
--build-version[project].version[tool.poetry].versionpubspec.yaml
(see Template Source) will be used.The directory where the build output is saved. If the directory already exists, it is deleted and recreated on each build.
For web builds, the app's assets directory is copied into the output directory.
Its value is determined in the following order of precedence:
--output (or -o)<python_app_path>/build/<target_platform>These are the Python packages that your Flet app depends on to function correctly.
Its value is determined in the following order of precedence:
[tool.poetry].dependencies if present; otherwise [project].dependencies (PEP 621).[tool.flet.<PLATFORM>].dependencies is set (where <PLATFORM> corresponds to <target_platform>), its values are appended to the list above.requirements.txt exists in <python_app_path>, it is used.flet==<flet_version> is used.To use a local development version of a dependency during builds, configure
[tool.flet].dev_packages or [tool.flet.<PLATFORM>].dev_packages with a
package name to path mapping.
If your app uses Flet extensions (third-party packages), list them in your Python dependencies so they are packaged with the app. Examples of extensions can be found in Built-in extensions.
[tool.flet.<PLATFORM>] # will be used/appended only if <PLATFORM> corresponds to <target_platform> dependencies = [ "dep1", "dep2", ]
</TabItem>
</Tabs>
### Source packages
:::note[Platform support]
[Android](android.md), [iOS](ios.md), and [Web](web/static-website/index.md#flet-build-web) only.
:::
By default, packaging for mobile and web only installs binary wheels. Use source packages
to allow specific dependencies to be installed from [source distributions (sdists)](https://pydevtools.com/handbook/reference/sdist/).
This can be useful for installing - pure Python - dependencies that do not have pre-built wheels for the
target platform or an all-platform wheel (`*-py3-none-any.whl`), but instead provide a source distribution (`*.tar.gz`).
For more information on pure vs non-pure Python packages, see our
[blog post](https://flet.dev/blog/flet-packaging-update#pure-python-packages) on the topic.
On desktop targets, source installs are already allowed, so this setting is mainly useful for
[Android](android.md), [iOS](ios.md), and [Web](web/static-website/index.md#flet-build-web)
(`flet build web` only — [not `flet publish`](web/static-website/index.md#sdist-only-dependencies)).
#### Resolution order
Its value is determined in the following order of precedence:
1. [`--source-packages`](../cli/flet-build.md#--source-packages)
2. `[tool.flet.<PLATFORM>].source_packages`
3. `[tool.flet].source_packages`
#### Example
<Tabs groupId="flet-build--pyproject-toml">
<TabItem value="flet-build" label="flet build">
```bash
flet build <target_platform> --source-packages package1 package2
:::note[Platform support] Android, iOS, macOS, Windows and Web only. :::
You can customize app icons for all platforms (except Linux) using image files placed in
the assets directory of your Flet app.
If a platform-specific icon (as in the table below) is not provided, icon.png
(or any supported format like .bmp, .jpg, or .webp) will be used as fallback.
For the iOS platform, transparency (alpha channel) will be automatically removed, if present.
| Platform | File Name | Recommended Size | Notes |
|---|---|---|---|
| iOS | icon_ios.png | ≥ 1024×1024 px | Transparency (alpha channel) is not supported and will be automatically removed if present. |
| Android | icon_android.png | ≥ 192×192 px | |
| Web | icon_web.png | ≥ 512×512 px | |
| Windows | icon_windows.ico or icon_windows.png | 256×256 px | .png file will be internally converted to a 256×256 px .ico icon. |
| macOS | icon_macos.png | ≥ 1024×1024 px |
:::note[Platform support] Android, iOS, and Web only. :::
A splash screen is a visual element displayed when an app is launching, typically showing a logo or image while the app loads.
You can customize splash screens for iOS, Android, and Web platforms by
placing image files in the assets directory of your Flet app.
If platform-specific splash images are not provided, Flet will fall back to splash.png.
If that is also missing, it will use icon.png or any supported format such as .bmp, .jpg, or .webp.
| Platform | Dark Fallback Order | Light Fallback Order |
|---|---|---|
| iOS | splash_dark_ios.png → splash_dark.png → splash_ios.png → splash.png → icon.png | splash_ios.png → splash.png → icon.png |
| Android | splash_dark_android.png → splash_dark.png → splash_android.png → splash.png → icon.png | splash_android.png → splash.png → icon.png |
| Web | splash_dark_web.png → splash_dark.png → splash_web.png → splash.png → icon.png | splash_web.png → splash.png → icon.png |
You can customize splash background colors using the following options:
Their values are respectively determined in the following order of precedence:
--splash-color / --splash-dark-color[tool.flet.<PLATFORM>.splash].color / [tool.flet.<PLATFORM>.splash].dark_color[tool.flet.splash].color / [tool.flet.splash].dark_colorSplash screens are enabled by default but can be disabled.
Its value is determined in the following order of precedence:
--no-android-splash[tool.flet.splash].android--no-ios-splash[tool.flet.splash].ios--no-web-splash[tool.flet.splash].web:::note[Platform support] Windows, macOS, Linux, Android, and iOS only. :::
The boot screen is shown while the packaged app archive (app.zip) is extracted
to the app data directory (typically on first launch or after the app bundle changes).
It appears after the splash screen and before the
startup screen.
It is not shown by default. Enable it, for example, when then extraction time is noticeable.
:::note[Platform support] Windows, macOS, Linux, Android, and iOS only. :::
The startup screen is shown while the Python runtime and your app are starting. On mobile targets this can include preparing packaged dependencies. It appears after the boot screen.
It is not shown by default.
:::note[Platform support] Windows, macOS, and Linux only. :::
A Flet desktop app (Windows, macOS, or Linux) can start with its window hidden. This lets your app perform initial setup (for example, add content, resize or position the window) before showing it to the user.
See this code example.
Its value is determined in the following order of precedence:
[tool.flet.<PLATFORM>.app].hide_window_on_start, where <PLATFORM> can be windows, macos or linux[tool.flet.app].hide_window_on_startFLET_HIDE_WINDOW_ON_START:::note[Platform support] Android and iOS only. :::
Deep linking allows users to navigate directly to specific content within a mobile app using a URI (Uniform Resource Identifier). Instead of opening the app's homepage, deep links direct users to a specific page, feature, or content within the app, enhancing user experience and engagement.
"https" or "myapp".See also:
Its value is determined in the following order of precedence:
--deep-linking-scheme and
--deep-linking-host (only when both are provided)[tool.flet.<PLATFORM>.deep_linking].scheme / [tool.flet.<PLATFORM>.deep_linking].host, where <PLATFORM> can be android or ios[tool.flet.deep_linking].scheme / [tool.flet.deep_linking].hostBoth scheme and host are required; if either is missing, the deep-linking entries are not added.
In the Android AndroidManifest.xml,
the pyproject.toml example above will be translated accordingly into this:
<meta-data android:name="flutter_deeplinking_enabled" android:value="true" />
<intent-filter>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.BROWSABLE" />
<data android:scheme="https" android:host="mydomain.com" />
</intent-filter>
In the iOS ios/Runner/Info.plist,
the pyproject.toml example above will be translated accordingly into this:
<key>FlutterDeepLinkingEnabled</key>
<true />
<key>CFBundleURLTypes</key>
<array>
<dict>
<key>CFBundleTypeRole</key>
<string>Editor</string>
<key>CFBundleURLName</key>
<string>mydomain.com</string>
<key>CFBundleURLSchemes</key>
<array>
<string>https</string>
</array>
</dict>
</array>
:::note[Platform support] Android and macOS only. :::
A target platform can have different CPU architectures, which in turn support different instruction sets.
It is possible to build your app for specific CPU architectures. This is useful for reducing the size of the resulting binary or package, or for targeting specific devices.
For more/complementary information, see the specific platform guides: Android, macOS.
Its value is determined in the following order of precedence:
--arch[tool.flet.<PLATFORM>].target_arch, where <PLATFORM> can be android or macos[tool.flet].target_arch<target_platform>Files and/or directories can be excluded from the build process. This can be useful for reducing the size of the resulting binary or package.
Its value is determined in the following order of precedence:
--exclude (can be used multiple times)[tool.flet.<PLATFORM>.app].exclude (type: list of strings)[tool.flet.app].exclude (type: list of strings)The files and/or directories specified should be provided as relative paths to the app path directory. Paths are matched exactly (no globs), and directories are excluded recursively.
By default, the build directory is always excluded.
Additionally, when the target_platform is web, the assets
directory is always excluded.
Flet can compile your app's .py files and/or installed packages' .py files into
.pyc files during the packaging process (via python -m compileall -b). Cleanup
removes known junk files and any additional globs you specify.
Compilation:
compile-app: compile app's .py filescompile-packages: compile site/installed packages' .py filesCleanup:
cleanup-app: remove junk files from the app directorycleanup-app-files: additional globs to delete from the app directory
(implies cleanup-app)cleanup-package-files: additional globs to delete from site-packages
(implies cleanup-packages)cleanup-packages: remove junk files from site-packages (defaults to true)By default, Flet does not compile your app files during packaging. This allows the build process to complete even if there are syntax errors, which can be useful for debugging or rapid iteration.
The values of compile-app and cleanup-app are respectively determined in the following order of precedence:
--compile-app / --cleanup-app[tool.flet.<PLATFORM>.compile].app / [tool.flet.<PLATFORM>.cleanup].app[tool.flet.compile].app / [tool.flet.cleanup].appThe values of compile-packages and cleanup-packages are respectively determined in the following order of precedence:
--compile-packages / --cleanup-packages[tool.flet.<PLATFORM>.compile].packages / [tool.flet.<PLATFORM>.cleanup].packages[tool.flet.compile].packages / [tool.flet.cleanup].packagesFalse / TrueThe values of cleanup-app-files and cleanup-package-files are respectively determined in the following order of precedence:
--cleanup-app-files / --cleanup-package-files[tool.flet.<PLATFORM>.cleanup].app_files / [tool.flet.<PLATFORM>.cleanup].package_files[tool.flet.cleanup].app_files / [tool.flet.cleanup].package_filesFalse / False[tool.flet.cleanup] # or [tool.flet.<PLATFORM>.cleanup] app = true packages = true app_files = ["/*.c", "/.h"] package_files = ["**/.pyi"]
</TabItem>
</Tabs>
### Permissions
:::note[Platform support]
[Android](android.md), [iOS](ios.md), and [macOS](macos.md) only.
:::
`flet build` allows granular control over permissions, features, and entitlements
embedded into `AndroidManifest.xml`, `Info.plist` and `.entitlements` files.
See platform guides for setting specific [iOS](ios.md#permissions),
[Android](android.md#permissions) and [macOS](macos.md) permissions.
#### Predefined cross-platform permission bundles
Cross-platform permissions are named and predefined bundles that apply a baseline set of
platform-specific entries required for a feature. Each bundle expands into the
corresponding platform-specific equivalents. This is especially useful for beginners
who may be unfamiliar with the underlying platform APIs or prefer not to interact with them directly.
Only the bundles you list are applied. If you need different wording or extra
entries, set the platform-specific tables directly; those values are merged on top and
can override the bundle defaults. The examples below show the exact `pyproject.toml` equivalents for each bundle.
Below is a list of available bundles:
<CrossPlatformPermissions />
##### Resolution order
Its value is determined in the following order of precedence:
1. [`--permissions`](../cli/flet-build.md#--permissions)
2. `[tool.flet].permissions` (type: list of strings)
3. `[]`
##### Example
<Tabs groupId="flet-build--pyproject-toml">
<TabItem value="flet-build" label="flet build">
```bash
flet build <target_platform> --permissions location microphone
flet build creates (and reuses) a Flutter project under <app_root>/build/flutter using a
cookiecutter template. By default, the template
is downloaded as a zip artifact from the matching Flet GitHub Release. The version of the template
used is determined by the installed Flet version.
The cached project is refreshed when template inputs change or when you pass
--clear-cache.
Defines the location of the cookiecutter build-template to be used.
Supported values include:
gh: prefix (e.g., gh:org/template)https://github.com/org/template.git)https://github.com/flet-dev/flet/releases/download/v0.83.0/flet-build-template.zip)Its value is determined in the following order of precedence:
--template[tool.flet.template].urlDefines the branch, tag, or commit to check out from the template source.
Its value is determined in the following order of precedence:
--template-ref[tool.flet.template].ref<flet_version>Defines the relative path to the cookiecutter template. If template source is set, the path is treated as a subdirectory within its root; otherwise, it is relative to the template root.
Its value is determined in the following order of precedence:
--template-dir[tool.flet.template].dirflutter build ArgumentsDuring the flet build process, flutter build command gets called internally to
package your app for the specified platform. However, not all flutter build
arguments are exposed or usable through the flet build command directly.
For possible flutter build arguments, see Flutter docs
guide. For most targets, run flutter build <target_platform> --help; for
ios-simulator, run flutter build ios --simulator --help.
:::warning[Important]
Passing additional flutter build arguments might cause unexpected behavior.
Use at your own risk, and only if you fully know what you're doing!
:::
Its value is determined in the following order of precedence:
--flutter-build-args (can be used multiple times)[tool.flet.<PLATFORM>.flutter].build_args[tool.flet.flutter].build_argsWhen you run flet build, Flet generates a Flutter shell project and then
updates its pubspec.yaml using values from pyproject.toml.
Use:
[tool.flet.flutter.pubspec.dependencies] for normal package declarations.
(Dart docs)[tool.flet.flutter.pubspec.dependency_overrides] when you must force a
version or source, for example, a local path or Git fork.
(Dart docs)Values follow standard Pub dependency syntax, expressed in TOML.
:::note[Note]
pyproject.toml and the resulting pubspec.yaml,
the value from pyproject.toml wins.{ path = "..." } under [tool.flet.flutter.pubspec.dependencies]
or [tool.flet.flutter.pubspec.dependency_overrides], that path is resolved by
Flutter from the generated pubspec.yaml location: <flet_app_directory>/build/flutter/pubspec.yaml.
This means relative paths are not resolved from your pyproject.toml file.
:::pkg_2 = { path = "../pkg_2" }
pkg_3 = { git = "https://github.com/org/pkg_3.git" }
pkg_4 = { git = { url = "https://github.com/org/mono_repo.git", ref = "main", path = "packages/pkg_4" } }
pkg_5 = { hosted = { name = "pkg_5", url = "https://pub.dev" }, version = "^1.0.0" }
flutter_test = { sdk = "flutter" }
</TabItem>
</Tabs>
### Verbose logging
The [`-v`](../cli/flet-build.md#--verbose) (or `--verbose`) and `-vv` flags
enable detailed output from all commands during the flet build process.
Use `-v` for standard/basic verbose logging, or `-vv` for even more detailed
output (higher verbosity level). If you need support,
we may ask you to share this verbose log.
## Console output
In packaged apps (`flet build` output), all output from your Python code such as
`print()` statements, `sys.stdout.write()` calls, and messages from the Python
`logging` module is redirected to a `console.log` file. The full path to this file is available via
[`StoragePaths.get_console_log_filename()`](../services/storagepaths.md#flet.StoragePaths.get_console_log_filename) or the
`FLET_APP_CONSOLE` environment variable.
Note: `FLET_APP_CONSOLE` is only set in production builds;
in development runs, output stays in your terminal.
The log file is written in an unbuffered manner, allowing you to read
it at any point in your Python program using:
```python
import os
import flet as ft
async def main(page: ft.Page):
log_file = await ft.StoragePaths().get_console_log_filename()
# or
# log_file = os.getenv("FLET_APP_CONSOLE")
with open(log_file, "r") as f:
logs = f.read()
page.add(ft.Text(logs)) # display on UI
ft.run(main)
If your program calls sys.exit(100), the complete log will automatically be shown in a scrollable window.
This is a special "magic" exit code for debugging purposes:
import sys
sys.exit(100)
Calling sys.exit() with any other code will terminate the app without displaying the log.
You can use flet build command in your CI/CD pipelines to automate
the build and release process of your Flet apps.
You can use GitHub Actions to build your Flet app automatically on every push, pull request, or manual run.
name: Build Flet App # (1)!
on: # (2)!
push: # (3)!
pull_request: # (4)!
workflow_dispatch: # (5)!
env: # (6)!
UV_PYTHON: 3.12 # (7)!
PYTHONUTF8: 1 # (8)!
# https://flet.dev/docs/reference/environment-variables
FLET_CLI_NO_RICH_OUTPUT: 1 # (9)!
jobs:
build:
name: Build ${{ matrix.name }}
runs-on: ${{ matrix.runner }}
strategy: # (10)!
fail-fast: false
matrix:
include:
# -------- Desktop --------
- name: linux
runner: ubuntu-latest
build_cmd: "flet build linux"
artifact_path: build/linux
needs_linux_deps: true
- name: macos
runner: macos-26
build_cmd: "flet build macos"
artifact_path: build/macos
needs_linux_deps: false
- name: windows
runner: windows-latest
build_cmd: "flet build windows"
artifact_path: build/windows
needs_linux_deps: false
# -------- Android --------
- name: aab
runner: ubuntu-latest
build_cmd: "flet build aab"
artifact_path: build/aab
needs_linux_deps: false
- name: apk
runner: ubuntu-latest
build_cmd: "flet build apk"
artifact_path: build/apk
needs_linux_deps: false
# -------- iOS --------
- name: ipa
runner: macos-26
build_cmd: "flet build ipa"
artifact_path: build/ipa
needs_linux_deps: false
- name: ios-simulator
runner: macos-26
build_cmd: "flet build ios-simulator"
artifact_path: build/ios-simulator
needs_linux_deps: false
# -------- Web --------
- name: web
runner: ubuntu-latest
build_cmd: "flet build web"
artifact_path: build/web
needs_linux_deps: false
steps:
- name: Checkout repository
uses: actions/checkout@v4 # (11)!
- name: Setup uv
uses: astral-sh/setup-uv@v6 # (12)!
- name: Install Linux dependencies # (13)!
if: matrix.needs_linux_deps # (14)!
shell: bash
run: |
sudo apt update --allow-releaseinfo-change
LINUX_DEPS="$(uv run python -c 'from flet.utils.linux_deps import linux_dependencies; print(" ".join(linux_dependencies))')"
sudo apt-get install -y --no-install-recommends $LINUX_DEPS
sudo apt-get clean
- name: Build app # (15)!
shell: bash
run: |
uv run ${{ matrix.build_cmd }} --yes --verbose
- name: Upload Artifact
uses: actions/[email protected] # (16)!
with:
name: ${{ matrix.name }}-build-artifact
path: ${{ matrix.artifact_path }} # (17)!
if-no-files-found: error # (18)!
overwrite: false
uv.flet build for better readability in CI logs.include item becomes a parallel build job.uv on the runner. View its docs here.matrix.build_cmd.The workflow file above builds for all major targets and uploads each build output as an artifact. You can further customize the workflow for your specific needs, for example, restricting the build targets or adding additional steps.
See it in action here.
If you are using a prerelease version of the Flet Python package (for example, 0.80.6.devNNNN) to build an app,
the build template may still resolve the latest stable flet Flutter package, which can lead to version incompatibility issues.
Why?: Under normal circumstances, each prerelease of the Flet Python package would require
a matching prerelease of the Flutter Flet package to guarantee compatibility.
However, we don't publish prerelease versions of the Flutter package to pub.dev.
Because of this, the build template resolves the latest stable Flutter flet release instead.
This creates a version mismatch/incompatibility for apps packaged with flet build:
flet version.flet package, leading to errors like Unknown control: <ControlName>.Note: this issue does not affect the development workflows (ex: running an app with flet run),
as the flet Flutter dependency is only resolved during the flet build process.
The rule-of-thumb is, if you are using a prerelease Flet Python package, always ensure the Flutter flet
dependency is aligned with the same development version before building your app:
flet dependency to point to the corresponding development Git reference.To ensure reproducible builds (ex: in production or CI), prefer using a specific commit SHA, instead of a branch or tag ref.