docs/extending/create-plugin.mdx
import Tabs from '@theme/Tabs'; import TabItem from '@theme/TabItem'; import {FbInternalOnly, OssOnly} from 'docusaurus-plugin-internaldocs-fb/internal';
The plugin implementation that runs on (mobile) applications is called the client plugin in Flipper terminology.
To build a client plugin, implement the FlipperPlugin interface.
The ID that is returned from your implementation needs to match the name defined in your JavaScript counterpart's package.json.
<Tabs defaultValue="android" values={[{label: 'Android', value: 'android'}, { label: 'iOS', value: 'ios'}, { label: 'C++', value: 'cpp'}, { label: 'React Native (JS)', value: 'rn' }, { label: 'React (JS)', value: 'js' }]}> <TabItem value="android">
public class MyFlipperPlugin implements FlipperPlugin {
private FlipperConnection mConnection;
@Override
public String getId() {
return "MyFlipperPlugin";
}
@Override
public void onConnect(FlipperConnection connection) throws Exception {
mConnection = connection;
}
@Override
public void onDisconnect() throws Exception {
mConnection = null;
}
@Override
public boolean runInBackground() {
return false;
}
}
@interface MyFlipperPlugin : NSObject<FlipperPlugin>
@end
@implementation MyFlipperPlugin
- (NSString*)identifier { return @"MyFlipperPlugin"; }
- (void)didConnect:(FlipperConnection*)connection {}
- (void)didDisconnect {}
- (BOOL)runInBackground {}
@end
class MyFlipperPlugin : public FlipperPlugin {
public:
std::string identifier() const override { return "MyFlipperPlugin"; }
void didConnect(std::shared_ptr<FlipperConnection> conn) override;
void didDisconnect() override;
bool runInBackground() override;
};
:::warning Using Flipper from JavaScript in React Native requires the package react-native-flipper to be installed in the hosting application. :::
import {addPlugin} from 'react-native-flipper';
addPlugin({
getId() {
return 'MyFlipperPlugin';
},
onConnect(connection) {
console.log('connected');
},
onDisconnect() {
console.log('disconnected');
},
runInBackground() {
return false;
},
});
:::warning Using Flipper from JavaScript in your browser requires the package js-flipper to be installed in the hosting application. :::
import {flipperClient} from 'js-flipper';
// We want to import and start flipper client only in development and test modes
// We want to exclude it from our production build
let flipperClientPromise;
if (process.env.NODE_ENV !== 'production') {
flipperClientPromise = import('js-flipper').then(({flipperClient}) => {
flipperClient.start('React Tic-Tac-Toe');
return flipperClient;
});
}
flipperClientPromise?.then((flipperClient) => {
flipperClient.addPlugin({
getId() {
return 'MyFlipperPlugin';
},
onConnect(connection) {
console.log('connected');
},
onDisconnect() {
console.log('disconnected');
},
runInBackground() {
return false;
},
});
});
onConnect will be called when your plugin becomes active. This will provide a FlipperConnection allowing you to register receivers for desktop method calls and respond with data.
<Tabs defaultValue="android" values={[{label: 'Android', value: 'android'}, { label: 'iOS', value: 'ios'}, { label: 'C++', value: 'cpp'}, { label: 'React Native (JS)', value: 'rn' }, { label: 'React (JS)', value: 'js' }]}> <TabItem value="android">
connection.receive("getData", new FlipperReceiver() {
@Override
public void onReceive(FlipperObject params, FlipperResponder responder) throws Exception {
responder.success(
new FlipperObject.Builder()
.put("data", MyData.get())
.build());
}
});
@interface MyFlipperPlugin : NSObject<FlipperPlugin>
@end
@implementation MyFlipperPlugin
- (NSString*)identifier { return @"MyFlipperPlugin"; }
- (void)didConnect:(FlipperConnection*)connection
{
[connection receive:@"getData" withBlock:^(NSDictionary *params, FlipperResponder *responder) {
[responder success:@{
@"data":[MyData get],
}];
}];
}
- (void)didDisonnect {}
@end
void MyFlipperPlugin::didConnect(std::shared_ptr<FlipperConnection> conn) {
conn->receive("getData", [](const folly::dynamic ¶ms,
std::unique_ptr<FlipperResponder> responder) {
dynamic response = folly::dynamic::object("data", getMyData());
responder->success(response);
});
}
addPlugin({
getId() {
return 'MyFlipperPlugin';
},
onConnect(connection) {
console.log('connected');
connection.receive('getData', (data, responder) => {
console.log('incoming data', data);
// respond with some data
responder.success({
ack: true,
});
});
},
// ...as-is
});
flipperClient.addPlugin({
getId() {
return 'MyFlipperPlugin';
},
onConnect(connection) {
console.log('connected');
connection.receive('getData', (data) => {
console.log('incoming data', data);
// return data to send it as a response
return {
ack: true,
};
});
// Flipper client can also send the data you return from your async functions
connection.receive('getDataAsync', async (data) => {
console.log('incoming data', data);
const myAsyncData = await doAsyncStuff();
// return data to send it as a response
return {
data: myAsyncData,
};
});
// Flipper client catches your exceptions and sends them as an error response to the desktop
connection.receive('getErrorData', (data) => {
console.log('incoming data', data);
throw new Error('Ooops');
});
// It catches the execptions in your async functions as well
connection.receive('getErrorDataAsync', async (data) => {
console.log('incoming data', data);
const myAsyncData = await doAsyncStuff();
if (!myAsyncData) {
throw new Error('Ooops! Async data is not there!!!');
}
});
},
// ...as-is
});
You don't have to wait for the desktop to request data. You can also push data directly to the desktop. If the JS plugin subscribes to the same method, it will receive the data.
<Tabs defaultValue="android" values={[{label: 'Android', value: 'android'}, { label: 'iOS', value: 'ios'}, { label: 'C++', value: 'cpp'}, { label: 'React Native (JS)', value: 'rn' }, { label: 'React (JS)', value: 'js' }]}> <TabItem value="android">
connection.send("MyMessage",
new FlipperObject.Builder()
.put("message", "Hello")
.build()
[connection send:@"getData" withParams:@{@"message":@"hello"}];
void MyFlipperPlugin::didConnect(std::shared_ptr<FlipperConnection> conn) {
dynamic message = folly::dynamic::object("message", "hello");
conn->send("getData", message);
}
addPlugin({
getId() {
return 'MyFlipperPlugin';
},
onConnect(connection) {
console.log('connected');
connection.send('newRow', {message: 'Hello'});
},
// ...as-is
});
flipperClient.addPlugin({
getId() {
return 'MyFlipperPlugin';
},
onConnect(connection) {
console.log('connected');
connection.send('newRow', {message: 'Hello'});
},
// ...as-is
});
It is often useful to get an instance of a Flipper plugin to send data to it: Flipper makes this simple with built-in support.
<FbInternalOnly>The preferred method to obtain a plugin instance is to use dependency injection when available. For apps like fb4a that use dependency injection, a Module should have already been created by the 'create-plugin' script. This module will define a Singleton instance of your plugin that gets added to the FlipperClient.
You should use this instance of the plugin, by having it injected into your product code by the DI framework. Alternatively, you can modify the plugin's injection module so that it injects a component into the FlipperPlugin.
</FbInternalOnly>Plugins should be treated as singleton instances as there can only be one FlipperClient and each FlipperClient can only have one instance of a certain plugin. The Flipper API makes this simple by offering a way to get the current client and query it for plugins.
Plugins are identified by the string that their identifier method returns, in this example, 'MyFlipperPlugin'.
:::note Null checks may be required as plugins may not be initialized, such as in production builds. :::
<Tabs defaultValue="android" values={[{label: 'Android', value: 'android'}, { label: 'iOS', value: 'ios'}, { label: 'C++', value: 'cpp'}]}> <TabItem value="android">
final FlipperClient client = AndroidFlipperClient.getInstanceIfInitialized(context);
if (client != null) {
final MyFlipperPlugin plugin = client.getPluginByClass(MyFlipperPlugin.class);
plugin.sendData(myData);
}
FlipperClient *client = [FlipperClient sharedClient];
MyFlipperPlugin *myPlugin = [client pluginWithIdentifier:@"MyFlipperPlugin"];
[myPlugin sendData:myData];
auto& client = FlipperClient::instance();
auto myPlugin = client.getPlugin<MyFlipperPlugin>("MyFlipperPlugin");
if (myPlugin) {
myPlugin->sendData(myData);
}
In the above snippet, sendData is an example of a method that might be implemented by the Flipper plugin.
A minimal communication demo for Android and iOS can be found in the 'Sample' project:
For React Native and JavaScript, there is a simple game of Tic Tac Toe:
In some cases, you may want to provide data to Flipper even when your plugin is not currently active. Returning true in runInBackground() results in onConnect being called as soon as Flipper connects, which enables you to use the connection at any time. For more detals, see the Client Plugin Lifecycle. The advantage of this method is that the desktop plugin can process this data in the background and fire notifications. It also reduces the number of renders and time taken to display the data when the plugin becomes active.
:::warning Please note that a background plugin could keep some data in memory until a Flipper connection is available, such as to keep statistics about the app startup process. However, a plugin shouldn't assume it will eventually get a connection, since this depends on whether the user has enabled the plugin on the Desktop side.
It's important to make sure that unbounded amounts of data are not stored! :::