extensions/opus/README.md
The Opus module provides LibopusAudioRenderer, which uses libopus (the Opus
decoding library) to decode Opus audio.
Please note that whilst the code in this repository is licensed under Apache 2.0, using this module also requires building and including one or more external libraries as described below. These are licensed separately.
To use the module you need to clone this GitHub project and depend on its modules locally. Instructions for doing this can be found in the top level README.
In addition, it's necessary to build the module's native components as follows:
cd "<path to project checkout>"
OPUS_MODULE_PATH="$(pwd)/extensions/opus/src/main"
NDK_PATH="<path to Android NDK>"
cd "${OPUS_MODULE_PATH}/jni" && \
git clone https://gitlab.xiph.org/xiph/opus.git libopus
cd ${OPUS_MODULE_PATH}/jni && ./convert_android_asm.sh
cd "${OPUS_MODULE_PATH}"/jni && \
${NDK_PATH}/ndk-build APP_ABI=all -j4
We do not provide support for building this module on Windows, however it should be possible to follow the Linux instructions in Windows PowerShell.
convert_android_asm.sh${OPUS_MODULE_PATH}/jni/libopus.Once you've followed the instructions above to check out, build and depend on
the module, the next step is to tell ExoPlayer to use LibopusAudioRenderer.
How you do this depends on which player API you're using:
DefaultRenderersFactory to ExoPlayer.Builder, you
can enable using the module by setting the extensionRendererMode parameter
of the DefaultRenderersFactory constructor to
EXTENSION_RENDERER_MODE_ON. This will use LibopusAudioRenderer for
playback if MediaCodecAudioRenderer doesn't support the input format. Pass
EXTENSION_RENDERER_MODE_PREFER to give LibopusAudioRenderer priority
over MediaCodecAudioRenderer.DefaultRenderersFactory, add a LibopusAudioRenderer
to the output list in buildAudioRenderers. ExoPlayer will use the first
Renderer in the list that supports the input media format.RenderersFactory, return a
LibopusAudioRenderer instance from createRenderers. ExoPlayer will use
the first Renderer in the returned array that supports the input media
format.ExoPlayer.Builder, pass a LibopusAudioRenderer in the
array of Renderers. ExoPlayer will use the first Renderer in the list
that supports the input media format.Note: These instructions assume you're using DefaultTrackSelector. If you have
a custom track selector the choice of Renderer is up to your implementation,
so you need to make sure you are passing an LibopusAudioRenderer to the
player, then implement your own logic to use the renderer for a given track.
To try out playback using the module in the demo application, see enabling extension decoders.