commands/gan-design.md
Parse the following from $ARGUMENTS:
brief — the user's description of the design to create--max-iterations N — (optional, default 10) maximum design-evaluate cycles--pass-threshold N — (optional, default 7.5) weighted score to pass (higher default for design)A two-agent loop (Generator + Evaluator) focused on frontend design quality. No planner — the brief IS the spec.
This is the same mode Anthropic used for their frontend design experiments, where they saw creative breakthroughs like the 3D Dutch art museum with CSS perspective and doorway navigation.
gan-harness/ directorygan-harness/spec.mdgan-harness/eval-rubric.md with extra weight on Design Quality and Originality### Design Quality (weight: 0.35)
### Originality (weight: 0.30)
### Craft (weight: 0.25)
### Functionality (weight: 0.10)
Note: Originality weight is higher (0.30 vs 0.20) to push for creative breakthroughs. Functionality weight is lower since design mode focuses on visual quality.
Same as /project:gan-build Phase 2, but:
The Generator is told: "Your PRIMARY goal is visual excellence. A stunning half-finished app beats a functional ugly one. Push for creative leaps — unusual layouts, custom animations, distinctive color work."