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Entities Graphics URP Samples Project

GraphicsSamples/URPSamples/README.md

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Entities Graphics URP Samples Project

This Project includes feature sample Scenes for URP Entities Graphics.

Feature sample Scenes

The feature sample Scenes are in the SampleScenes folder split into different folders depending on topic. Most of these Scenes include GameObjects in a SubScene.

Unity renders GameObjects with Entities Graphics when a corresponding entity exists, and without Entities Graphics when a corresponding entity does not exist. For the GameObjects in the SubScene, this means that Unity renders them with Entities Graphics at all times; in Edit Mode, in Play Mode, and in the built player.

Scene List

SceneDescriptionScreenshot
AmbientAndBlendProbesDemonstrate how to use light probes
LightmapsDemonstrates lightmap support for Entities
LightprobesDemonstrates lightprobe support for Entities
BuiltInMaterialSHPropertiesDemonstrates override of the built-in material SH property values
MaterialOverridesSampleDemonstrates the setup of overriding a material's properties without having to write code
ShaderGraphPropertiesDemonstrates material property overrides for Shader Graph shaders on Entities
URPLitPropertiesDemonstrates material property overrides for different URP Lit material properties on Entities
HybridEntitiesConversionDemonstrates the graphics related companion components that you can put in a Subscene
TriggerParticlesDemonstrates how to play a ParticleSystem from an ECS System
EntityCreationDemonstrates how to efficiently create entities at run time that are rendered via Entities Graphics
MaterialMeshChangeDemonstrates how to change a Material and Mesh on Entities at runtime
RenderMeshUtilityExampleDemonstrates the new RenderMeshUtility.AddComponents API
MeshDeformationsDemonstrates BlendShape and SkinWeight entities
SkinnedCharacterDemonstrates SkinnedMeshRenderer entities
DisabledEntitiesDemonstrates disabled entities
LODsDemonstrates LODs in Entities Graphics
SimpleDotsInstancingShaderDemonstrates a simple unlit shader which renders using DOTS instancing
SubmeshDemonstrates using a Mesh with multiple sub-meshes with Entities Graphics
TransparencyOrderingDemonstrates transparent entities ordering