GraphicsSamples/URPSamples/README.md
This Project includes feature sample Scenes for URP Entities Graphics.
The feature sample Scenes are in the SampleScenes folder split into different folders depending on topic. Most of these Scenes include GameObjects in a SubScene.
Unity renders GameObjects with Entities Graphics when a corresponding entity exists, and without Entities Graphics when a corresponding entity does not exist. For the GameObjects in the SubScene, this means that Unity renders them with Entities Graphics at all times; in Edit Mode, in Play Mode, and in the built player.
| Scene | Description | Screenshot |
|---|---|---|
| AmbientAndBlendProbes | Demonstrate how to use light probes | |
| Lightmaps | Demonstrates lightmap support for Entities | |
| Lightprobes | Demonstrates lightprobe support for Entities | |
| BuiltInMaterialSHProperties | Demonstrates override of the built-in material SH property values | |
| MaterialOverridesSample | Demonstrates the setup of overriding a material's properties without having to write code | |
| ShaderGraphProperties | Demonstrates material property overrides for Shader Graph shaders on Entities | |
| URPLitProperties | Demonstrates material property overrides for different URP Lit material properties on Entities | |
| HybridEntitiesConversion | Demonstrates the graphics related companion components that you can put in a Subscene | |
| TriggerParticles | Demonstrates how to play a ParticleSystem from an ECS System | |
| EntityCreation | Demonstrates how to efficiently create entities at run time that are rendered via Entities Graphics | |
| MaterialMeshChange | Demonstrates how to change a Material and Mesh on Entities at runtime | |
| RenderMeshUtilityExample | Demonstrates the new RenderMeshUtility.AddComponents API | |
| MeshDeformations | Demonstrates BlendShape and SkinWeight entities | |
| SkinnedCharacter | Demonstrates SkinnedMeshRenderer entities | |
| DisabledEntities | Demonstrates disabled entities | |
| LODs | Demonstrates LODs in Entities Graphics | |
| SimpleDotsInstancingShader | Demonstrates a simple unlit shader which renders using DOTS instancing | |
| Submesh | Demonstrates using a Mesh with multiple sub-meshes with Entities Graphics | |
| TransparencyOrdering | Demonstrates transparent entities ordering |