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Lightprobes

GraphicsSamples/URPSamples/Assets/SampleScenes/1. Lighting/Lightprobes/README.md

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Lightprobes

This sample demonstrates lightprobe support for Entities.

What does it show?

The scene contains spheres that uses different lit shaders. This sample uses light probes to light the scene.

How to use this sample scene?

  1. In the Hierarchy, select the Subscene
  2. In the Inspector, click Open
  3. Note that in the subscene, the lights are Static and the spheres are not Static
  4. Go to: Window > Rendering > Lighting
  5. In the Scene tab, make sure to enable Baked Global Illumination. Configure the lightmap settings, click Generate Lighting
  6. Save the scene and the Subscene, and then Close the Subscene