Back to Entitycomponentsystemsamples

AmbientAndBlendProbes

GraphicsSamples/URPSamples/Assets/SampleScenes/1. Lighting/AmbientAndBlendProbes/README.md

latest920 B
Original Source

AmbientAndBlendProbes

This sample demonstrates how ambient and blend probes work in a subscene.

What does it show?

The AmbientAndBlendProbes scene shows how to use Light Probes. There is 2 gameobjects paired up next to 2 entities with the same settings in the MeshRenderer.Probes.LightProbes component configuration.

How to use this sample scene?

  1. In the Hierarchy, notice there are 2 SphereAmbient and 2 SphereBlend objects. 2 outside the subscene and 2 inside
  2. Select one and go to the inspector
  3. Under Mesh Renderer - Probes - Light Probes notice that the settings is either set to off or Blend Probes depending on the object selected

More information

For more information about Blend Probes, see the Using Reflection Probes documentation.