GraphicsSamples/HDRPSamples/Assets/SampleScenes/2. MaterialProperties/HDRPShaders/README.md
This sample demonstrates material property overrides for HDRP Lit, LitTessellation, Unlit, LayeredLit, LayeredLitTessellation shaders on Entities.
The scene contains spheres which use the Lit, LitTessellation, Unlit, LayeredLit, LayeredLitTessellation and Shader Graph PBR output.
The material override authoring components attached to the MeshRenderers of the spheres override values for the the spheres' colors and emissive values.
Enter Play mode to see the sphere GameObjects bake to Entities and have the material override components change the color accordingly.
For more information about material property overrides, see the documentation.