docs/tutorial/application-menu.md
Each Electron app has a single top-level application menu.
The application menu can be set by passing a Menu instance into the
Menu.setApplicationMenu static function.
When building an application menu in Electron, each top-level array menu item must be a submenu.
Electron will set a default menu for your app if this API is never called. Below is an example of
that default menu being created manually using shorthand MenuItem roles.
const { shell } = require('electron/common')
const { app, Menu } = require('electron/main')
const isMac = process.platform === 'darwin'
const template = [
// { role: 'appMenu' }
...(isMac
? [{
label: app.name,
submenu: [
{ role: 'about' },
{ type: 'separator' },
{ role: 'services' },
{ type: 'separator' },
{ role: 'hide' },
{ role: 'hideOthers' },
{ role: 'unhide' },
{ type: 'separator' },
{ role: 'quit' }
]
}]
: []),
// { role: 'fileMenu' }
{
label: 'File',
submenu: [
isMac ? { role: 'close' } : { role: 'quit' }
]
},
// { role: 'editMenu' }
{
label: 'Edit',
submenu: [
{ role: 'undo' },
{ role: 'redo' },
{ type: 'separator' },
{ role: 'cut' },
{ role: 'copy' },
{ role: 'paste' },
...(isMac
? [
{ role: 'pasteAndMatchStyle' },
{ role: 'delete' },
{ role: 'selectAll' },
{ type: 'separator' },
{
label: 'Speech',
submenu: [
{ role: 'startSpeaking' },
{ role: 'stopSpeaking' }
]
}
]
: [
{ role: 'delete' },
{ type: 'separator' },
{ role: 'selectAll' }
])
]
},
// { role: 'viewMenu' }
{
label: 'View',
submenu: [
{ role: 'reload' },
{ role: 'forceReload' },
{ role: 'toggleDevTools' },
{ type: 'separator' },
{ role: 'resetZoom' },
{ role: 'zoomIn' },
{ role: 'zoomOut' },
{ type: 'separator' },
{ role: 'togglefullscreen' }
]
},
// { role: 'windowMenu' }
{
label: 'Window',
submenu: [
{ role: 'minimize' },
{ role: 'zoom' },
...(isMac
? [
{ type: 'separator' },
{ role: 'front' },
{ type: 'separator' },
{ role: 'window' }
]
: [
{ role: 'close' }
])
]
},
{
role: 'help',
submenu: [
{
label: 'Learn More',
click: async () => {
const { shell } = require('electron')
await shell.openExternal('https://electronjs.org')
}
}
]
}
]
const menu = Menu.buildFromTemplate(template)
Menu.setApplicationMenu(menu)
[!IMPORTANT] On macOS, the first submenu of the application menu will always have your application's name as its label. In general, you can populate this submenu by conditionally adding a menu item with the
appMenurole.
[!TIP] For additional descriptions of available roles, see the
MenuItemroles section of the general Menus guide.
Defining each submenu explicitly can get very verbose. If you want to re-use default submenus in your app, you can use various submenu-related roles provided by Electron.
const { shell } = require('electron/common')
const { app, Menu } = require('electron/main')
const template = [
...(process.platform === 'darwin'
? [{ role: 'appMenu' }]
: []),
{ role: 'fileMenu' },
{ role: 'editMenu' },
{ role: 'viewMenu' },
{ role: 'windowMenu' },
{
role: 'help',
submenu: [
{
label: 'Learn More',
click: async () => {
const { shell } = require('electron')
await shell.openExternal('https://electronjs.org')
}
}
]
}
]
const menu = Menu.buildFromTemplate(template)
Menu.setApplicationMenu(menu)
[!NOTE] On macOS, the
helprole defines a top-level Help submenu that has a search bar for other menu items. It requires items to be added to itssubmenuto function.
Since the root application menu exists on each BaseWindow on Windows and Linux, you can override
it with a window-specific Menu instance via the win.setMenu method.
const { BrowserWindow, Menu } = require('electron/main')
const win = new BrowserWindow()
const menu = Menu.buildFromTemplate([
{
label: 'my custom menu',
submenu: [
{ role: 'copy' },
{ role: 'paste' }
]
}
])
win.setMenu(menu)
[!TIP] You can remove a specific window's application menu by calling the
win.removeMenuAPI.