pages/appx.md
The top-level appx key contains set of options instructing electron-builder on how it should build AppX (Windows Store).
All options are optional. All required for AppX configuration is inferred and computed automatically.
AppX assets need to be placed in the appx folder in the build directory.
The assets should follow these naming conventions:
StoreLogo.pngSquare150x150Logo.pngSquare44x44Logo.pngWide310x150Logo.pngBadgeLogo.pngLargeTile.pngSmallTile.pngSplashScreen.pngAll official AppX asset types are supported by the build process. These assets can include scaled assets by using target size and scale in the name.
See Guidelines for tile and icon assets for more information.
Default assets will be used for Logo, Square150x150Logo, Square44x44Logo and Wide310x150Logo if not provided. For assets marked Optional, these assets will not be listed in the manifest file if not provided.
"win": {
"target": "appx",
},
The only solution for now — using Parallels Desktop for Mac (Pro Edition is required). Create Windows 10 virtual machine and start it. It will be detected and used automatically to build AppX on your macOS machine. Nothing is required to setup on Windows. It allows you to not copy project to Windows and to not setup build environment on Windows.
If you use self-signed certificate, you need to add it to "Trusted People". See Install the certificate.
{!./app-builder-lib.Interface.AppXOptions.md!}