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dragula

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Drag and drop so simple it hurts Join us on Slack (get invite)

Move stuff between these two containers. Note how the stuff gets inserted near the mouse pointer? Great stuff.

You can move these elements between these two containers

Moving them anywhere else isn't quite possible

Anything can be moved around. That includes images, links, or any other nested elements. (You can still click on links, as usual!)

There's also the possibility of moving elements around in the same container, changing their position

This is the default use case. You only need to specify the containers you want to use

More interactive use cases lie ahead

Moving <input/> elements works just fine. You can still focus them, too.

Make sure to check out the documentation on GitHub!

dragula([document.getElementById(left), document.getElementById(right)]);

There are plenty of events along the lifetime of a drag event. Check out all of them in the docs!

As soon as you start dragging an element, a drag event is fired

Whenever an element is cloned because copy: true, a cloned event fires

The shadow event fires whenever the placeholder showing where an element would be dropped is moved to a different container or position

A drop event is fired whenever an element is dropped anywhere other than its origin (where it was initially dragged from)

If the element gets removed from the DOM as a result of dropping outside of any containers, a remove event gets fired

A cancel event is fired when an element would be dropped onto an invalid target, but retains its original placement instead

The over event fires when you drag something over a container, and out fires when you drag it away from the container

Lastly, a dragend event is fired whenever a drag operation ends, regardless of whether it ends in a cancellation, removal, or drop

dragula([document.getElementById(left), document.getElementById(right)])
  .on('drag', function (el) {
    el.className = el.className.replace('ex-moved', '');
  }).on('drop', function (el) {
    el.className += ' ex-moved';
  }).on('over', function (el, container) {
    container.className += ' ex-over';
  }).on('out', function (el, container) {
    container.className = container.className.replace('ex-over', '');
  });

Need to be able to quickly delete stuff when it spills out of the chosen containers? Note how you can easily sort the items in any containers by just dragging and dropping.

Anxious Cab Driver

Thriving Venture

Such a good blog

Calm Clam

Banana Boat

Orange Juice

Cuban Cigar

Terrible Comedian

dragula([document.getElementById(single)], {
  removeOnSpill: true
});

By default, dropping an element outside of any known containers will keep the element in the last place it went over. You can make elements go back to origin if they're dropped outside of known containers, too.

Moving items between containers works as usual

If you try to drop an item outside of any containers, though, it'll retain its original position

When that happens, a cancel event will be raised

Note that the dragged element will go back to the place you originally dragged it from, even if you move it over other containers

This is useful if you want to ensure drop events only happen when the user intends for them to happen explicitly, avoiding surprises

dragula([document.getElementById(left), document.getElementById(right)], {
  revertOnSpill: true
});

Copying stuff is common too, so we made it easy for you.

When elements are copyable, they can't be sorted in their origin container

Copying prevents original elements from being dragged. A copy gets created and that gets dragged instead

Whenever that happens, a cloned event is raised

Note that the clones get destroyed if they're not dropped into another container

You'll be dragging a copy, so when they're dropped into another container you'll see the duplication.

dragula([document.getElementById(left), document.getElementById(right)], {
  copy: true
});

Copying stuff from only one of the containers and sorting on the other one? No problem!

When elements are copyable, they can't be sorted in their origin container

Copying prevents original elements from being dragged. A copy gets created and that gets dragged instead

Whenever that happens, a cloned event is raised

Note that the clones get destroyed if they're not dropped into another container

You'll be dragging a copy, so when they're dropped into another container you'll see the duplication.

dragula([document.getElementById(left), document.getElementById(right)], {
  copy: function (el, source) {
    return source === document.getElementById(left)
  },
  accepts: function (el, target) {
    return target !== document.getElementById(left)
  }
});

Drag handles float your cruise?

+Move me, but you can use the plus sign to drag me around.

+Note that handle element in the moves handler is just the original event target.

+This might also be useful if you want multiple children of an element to be able to trigger a drag event.

+You can also use the moves option to determine whether an element can be dragged at all from a container, drag handle or not.

dragula([document.getElementById(left), document.getElementById(right)], {
  moves: function (el, container, handle) {
    return handle.className === 'handle';
  }
});

There are a few similar mechanisms to determine whether an element can be dragged from a certain container (moves), whether an element can be dropped into a certain container at a certain position (accepts), and whether an element is able to originate a drag event (invalid).

Click or Drag! Fires a click when the mouse button is released before a mousemove event, otherwise a drag event is fired. No extra configuration is necessary.

Clicking on these elements triggers a regular click event you can listen to.

Try dragging or clicking on this element.

Note how you can click normally?

Drags don't trigger click events.

Clicks don't end up in a drag, either.

This is useful if you have elements that can be both clicked or dragged.

dragula([document.getElementById(container)]);

Who couldn't love a pun that good? — The Next Web

Get it on GitHub! bevacqua/dragula