docs/workflow/debugging/mono/android-debugging.md
If a net6.0-android (or later) C# project is available, adding the following:
<ItemGroup>
<AndroidEnvironment Include="AndroidEnv.txt" />
</ItemGroup>
with AndroidEnv.txt:
debug.mono.log=mono_log_level=debug,mono_log_mask=all
MONO_SDB_ENV_OPTIONS=loglevel=10 # only needed if you're debugging the managed debugger
Will enable additional Mono runtime logging in the adb log. This is often enough to diagnose issues such as missing assemblies or other loader problems.
Should work from Visual Studio (Windows)
Install Android Studio.
Download the symbols nupkg corresponding to the runtime pack that is used by
the app. The runtime pack for the android workload is in a folder like
${DOTNET_ROOT}/packs/Microsoft.NETCore.App.Runtime.Mono.android-x86/6.0.0-rc.1.21451.13
The symbols are in a package called
Microsoft.NETCore.App.Runtime.Mono.android-x86.6.0.0-rc.1.21451.13.symbols.nupkg
uploaded to (FIXME: where does the symbols nuget go?). Extract it to some folder using unzip and in the
runtimes/android-x86/native/ folder rename the *.so.dbg files to *.so.so
(we will need to add the symbols files to Android Studio, but its file picker
only shows *.so extensions)
dotnet build, (this will produce a AppName-Signed.apk in the output folder)dotnet build -t:Installlibmonosgen-2.0.so then double-click libmonosgen-2.0.so inside the libmonosgen-2.0.so folder.libmonosgen-2.0.so.sorelease/6.0 tree corresponding to the nuget. Click Apply Changes.Since you're debugging an optimized release build, it is likely the debugger will not be able to materialize every local variable.
Ensure the prerequisites are met for Testing Android.
Build the runtime for your android architecture <ANDROID_ARCH> and keep debug symbols in the binary:
./build.sh -s mono+libs -os android -arch <ANDROID_ARCH> -c Debug /p:KeepNativeSymbols=true
In the source code for the C# project, add the following to the .csproj (replacing <RUNTIME_GIT_ROOT> by the appropriate location and <ANDROID_ARCH> with the built android architecture):
<Target Name="UpdateRuntimePack"
AfterTargets="ResolveFrameworkReferences">
<ItemGroup>
<ResolvedRuntimePack PackageDirectory="<RUNTIME_GIT_ROOT>/artifacts/bin/microsoft.netcore.app.runtime.android-<ANDROID_ARCH>/Debug"
Condition="'%(ResolvedRuntimePack.FrameworkName)' == 'Microsoft.NETCore.App'" />
</ItemGroup>
</Target>
Then rebuild and reinstall the project, open the apk in Android Studio (File > Profile or Debug APK), and debug.
Note: If debugging in Android Studio stops at signals SIGPWR and SIGXCPU during startup, configure LLDB to not stop the process for those signals via process handle -p true -s false -n true SIGPWR and process handle -p true -s false -n true SIGXCPU in Android Studio's LLDB tab.
This workflow is useful to look for issues in the debugger itself, or to debug using a mixture of C and C# debugging.
Install sdb.
Start sdb and set it to listen listen 127.0.0.1 5000 (the port number is up to you).
Run the following adb command to set Mono apps to connect to a debugger on startup:
$ adb shell setprop debug.mono.extra "debug=10.0.2.2:5000,loglevel=10"
(loglevel=10 will produce debugger protocol messages in the adb log. If
you're not debugging the debugger it can be omitted. For other debugger
options see print_usage() in src/mono/mono/component/debugger-agent.c)
Now launch the app from Android Studio. It should run and connect to the debugger.