MiniEngine/readme.md
Get sample assets from https://github.com/KhronosGroup/glTF-Sample-Models or make your own.
Notes: Some IBL cube maps are provided for physically based rendering in the ModelViewer/Textures folder. ModelViewer automatically detects cube maps in this folder so you can add your own. They must follow the same naming convention for diffuse and specular maps. You can change the active environment map in the tweak menu under the "ModelViewer" category.
DirectXMesh and DirectXTex are used for compiling content the first time it is loaded. For example, image files will have mip maps generated, encoded to a block compressed format, and then saved as a DDS for subsequent loading. This means that first-time loading takes a little longer.