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Component Interactions And Overlays

.agents/skills/how-to-write-component/references/interactions.md

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Component Interactions And Overlays

Read this document when a change involves application hotkeys, focus, dialogs, menus, popovers, or other secondary surfaces. Overlay primitive selection and layering are owned by the overlay guide.

Focus And Semantics

  • Preserve a visible focus indicator on the final focusable element. Styled Dify UI controls usually provide it; headless anatomy parts and direct trigger exports may not.
  • Native buttons, links, custom trigger renderers, clickable rows, icon controls, and menu-like items must retain their correct native semantics and accessible name.
  • Do not hide an outline without an equivalent visible focus-visible treatment. Follow an existing Dify UI pattern rather than inventing a call-site style.

Keyboard Commands

  • Distinguish application commands from widget-local keyboard semantics. Use @tanstack/react-hotkeys for application commands; keep menu navigation, dialog Escape handling, editor behavior, and ARIA widget keys in their local primitive or owner.
  • Use useHotkey or useHotkeys for registered commands. When an existing onKeyDown intentionally owns the command, use matchesKeyboardEvent rather than duplicating modifier parsing or adding another global listener.
  • Keep registration and keycap or menu display derived from one canonical command. Distinguish registered commands, held keys, and display-only accelerators.
  • Keep a single-owner command beside its component. Create a feature-local hotkey module only when several production files share it; tests alone do not justify extraction.
  • Make availability and scope explicit with enabled, ignoreInputs, and target. Put a target ref on the actual behavior owner rather than creating wrapper DOM solely for hotkey scope.
  • Preserve existing preventDefault and propagation behavior when migrating command APIs.
  • Test observable command behavior, disabled and input scope, target scope, and the registration/display contract at the owning feature boundary.

Secondary Surfaces

  • Follow web/docs/overlay.md for primitive choice. Dify UI primitives are the default, with package-approved Web wrappers such as Infotip where the overlay guide allows them.
  • Separate behavior ownership from placement ownership: the action may own trigger, open state, and menu content while the caller owns slots, offsets, and alignment.
  • Keep menu and dialog surfaces as siblings when a menu command opens a dialog. Mount the dialog outside popup content.
  • Mount controlled overlays unconditionally unless unmounting is required for performance or reset semantics. Prefer keyed or owner-local reset over conditional wrappers.
  • Put query and mutation work inside dialog or alert-dialog content when it should mount only after opening.
  • Prefer uncontrolled roots when the primitive can own open state. Use controlled state only for business coordination, analytics, cleanup, or explicit reset behavior.
  • Do not add manual portals or call-site z-index escalation. Fix ownership and stacking structure at the shared boundary.