wpf-devexpress-dot-xpf-dot-charts-dot-animationrotation-f4d23f6c.md
Gets or sets a value which determines the order of rotation around the X, Y and Z axes.
Namespace : DevExpress.Xpf.Charts
Assembly : DevExpress.Xpf.Charts.v25.2.dll
NuGet Package : DevExpress.Wpf.Charts
public AnimationRotationOrder Order { get; set; }
Public Property Order As AnimationRotationOrder
| Type | Description |
|---|---|
| AnimationRotationOrder |
An AnimationRotationOrder enumeration value.
|
Available values:
| Name | Description |
|---|---|
| None |
The chart is not rotated.
| | XYZ |
The chart is first rotated around the X-axis by the AnimationRotation.AngleX value, then around the Y-axis by the AnimationRotation.AngleY value, and then around the Z-axis by the AnimationRotation.AngleZ value.
| | XZY |
The chart is first rotated around the X-axis by the AnimationRotation.AngleX value, then around the Z-axis by the AnimationRotation.AngleZ value, and then around the Y-axis by the AnimationRotation.AngleY value.
| | YXZ |
The chart is first rotated around the Y-axis by the AnimationRotation.AngleY value, then around the X-axis by the AnimationRotation.AngleX value, and then around the Z-axis by the AnimationRotation.AngleZ value.
| | YZX |
The chart is first rotated around the Y-axis by the AnimationRotation.AngleY value, then around the Z-axis by the AnimationRotation.AngleZ value, and then around the X-axis by the AnimationRotation.AngleX value.
| | ZXY |
The chart is first rotated around the Z-axis by the AnimationRotation.AngleZ value, then around the X-axis by the AnimationRotation.AngleX value, and then around the Y-axis by the AnimationRotation.AngleY value.
| | ZYX |
The chart is first rotated around the Z-axis by the AnimationRotation.AngleZ value, then around the Y-axis by the AnimationRotation.AngleY value, and then around the X-axis by the AnimationRotation.AngleX value.
|
Use the Order property to specify the order in which the AnimationRotation.AngleX, AnimationRotation.AngleY and AnimationRotation.AngleZ properties should be applied during this animation.
See Also