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CheckEdit Class

windowsforms-devexpress-dot-xtraeditors-21b343b8.md

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CheckEdit Class

Allows an end user to select among the unchecked, checked, and indeterminate state (optional). Multiple check boxes can be combined into a radio group.

Namespace : DevExpress.XtraEditors

Assembly : DevExpress.XtraEditors.v25.2.dll

NuGet Package : DevExpress.Win.Navigation

Declaration

csharp
[DefaultBindingPropertyEx("CheckState")]
[DXLicenseWinFormsEditors]
public class CheckEdit :
    BaseCheckEdit
vb
<DefaultBindingPropertyEx("CheckState")>
<DXLicenseWinFormsEditors>
Public Class CheckEdit
    Inherits BaseCheckEdit

Remarks

States

The check box supports the following states:

To specify the check box state, use the following properties:

  • CheckEdit.CheckState — you can assign the Unchecked , Checked , or Indeterminate enumeration value to this property.
  • CheckEdit.Checked — you can assign a Boolean value to this property (you cannot enable the indeterminate state this way).
  • CheckEdit.EditValue — you can assign any object to this property. The check box is:

View Example: Change the check box state by clicking exactly on the checkbox (glyph)

To respond to check state changes, handle the CheckEdit.CheckStateChanged, CheckEdit.CheckedChanged, or BaseEdit.EditValueChanged event.

If the check box is bound to a data source field, ensure that the types of the ValueChecked, ValueUnchecked, and ValueGrayed values match the field type. The example below shows how to set these properties to byte values:

csharp
checkEdit1.Properties.ValueChecked = (byte)2;
checkEdit1.Properties.ValueGrayed = (byte)1;
checkEdit1.Properties.ValueUnchecked = (byte)0;
vb
CheckEdit1.Properties.ValueChecked = CType(2, Byte)
CheckEdit1.Properties.ValueGrayed = CType(1, Byte)
CheckEdit1.Properties.ValueUnchecked = CType(0, Byte)

Styles

Use the Properties.CheckBoxOptions.Style (see RepositoryItemCheckEdit.CheckBoxOptions) property to specify what the check box looks like:

  • Default — the style is specified by the Properties.CheckStyle property.

  • Svg[Glyph] — a vector glyph scaled without loss of quality according to the current DPI setting.

  • Checkbox — a regular check box.

  • Radio — a button in a radio group (a group of mutually exclusive options).

  • Custom — any custom glyph specified with Properties.ImageOptions (see RepositoryItemCheckEdit.ImageOptions).

Check boxes are rendered according to the currently applied skin and palette.

Options

To specify the caption, use the following properties:

To specify whether the glyph is aligned to the left or right relative to the caption, use the Properties.GlyphAlignment property (see BaseRepositoryItemCheckEdit.GlyphAlignment).

The caption is hidden if the glyph is aligned to the center.

If an Svg[Glyph] style is applied, you can specify the vector glyph size and colors using the Properties.CheckBoxOptions properties (see RepositoryItemCheckEdit.CheckBoxOptions):

  • SvgColorUnchecked , SvgColorChecked , SvgColorGrayed — the colors used to paint vector glyphs in the corresponding states. Vector glyphs are colored according to the current skin and palette.

  • SvgImageSize — the size of vector glyphs. The default glyph size is 18x18 pixels on a 100% DPI screen. Vector glyphs are automatically scaled according to the DPI setting without loss of quality.

Tooltips

DevExpress controls support regular and super tooltips. Enable the ShowToolTips option to display tooltips when the mouse pointer hovers over the control.

Customize Regular Tooltip Text

Use the following properties of the target control to specify regular tooltip text and title:

|

API

|

Description

| | --- | --- | |

ToolTip

|

Specifies tooltip text. You can use line breaks in regular tooltips.

| |

AllowHtmlTextInToolTip

|

Specifies whether to parse HTML tags in text.

| |

ToolTipTitle

|

Specifies the tooltip title. If you do not specify tooltip text, the tooltip is not displayed even if you specify the title.

|

The following code snippet specifies tooltip text and title for a TextEdit editor:

csharp
public Form1() {
  InitializeComponent();
  textEdit1.ShowToolTips = true;
  textEdit1.ToolTipTitle = "Name";
  textEdit1.ToolTip = "Please enter your name";
}
vb
Public Sub New()
  InitializeComponent()
  textEdit1.ShowToolTips = True
  textEdit1.ToolTipTitle = "Name"
  textEdit1.ToolTip = "Please enter your name"
End Sub

Private Sub ToolTipController1_BeforeShow(ByVal sender As Object, ByVal e As ToolTipControllerShowEventArgs)
  Dim controller As ToolTipController = TryCast(sender, ToolTipController)
  If e.ToolTip = textEdit1.ToolTip Then
    e.ImageOptions.SvgImage = (TryCast(controller.ImageList, SvgImageCollection))("personalCard")
  End If
End Sub

Assign an Image to Regular Tooltips

Use the control’s ToolTipIconType property to assign a predefined icon. The ToolTipController.IconSize property specifies icon size.

Assign a custom image as follows:

  1. Create a ToolTipController and assign it to the control’s ToolTipController property.
  2. Create an image collection and assign it to the ToolTipController.ImageList property.
  3. Handle the ToolTipController.BeforeShow event. Use the e.ImageOptions parameter to assign a raster or vector image to the tooltip.

Note

The ToolTipIconType property has priority over e.ImageOptions. If you assign a custom image, set ToolTipIconType to None.

The following code snippet assigns a custom image to the TextEdit tooltip:

Note

textEdit1, toolTipController1, and svgImageCollection1 were created at runtime.

csharp
public Form1() {
  InitializeComponent();
  textEdit1.ShowToolTips = true;
  textEdit1.ToolTipTitle = "Name";
  textEdit1.ToolTip = "Please enter your name";
  textEdit1.ToolTipController = toolTipController1;
  toolTipController1.ImageList = svgImageCollection1;
  toolTipController1.BeforeShow += ToolTipController1_BeforeShow;
}

private void ToolTipController1_BeforeShow(object sender, ToolTipControllerShowEventArgs e) {
  ToolTipController controller = sender as ToolTipController;
  if (e.ToolTip == textEdit1.ToolTip)
    e.ImageOptions.SvgImage = (controller.ImageList as SvgImageCollection)["personalCard"];
}
vb
Public Sub New()
  InitializeComponent()
  textEdit1.ShowToolTips = True
  textEdit1.ToolTipTitle = "Name"
  textEdit1.ToolTip = "Please enter your name"
  textEdit1.ToolTipController = toolTipController1
  toolTipController1.ImageList = svgImageCollection1
  AddHandler toolTipController1.BeforeShow, AddressOf ToolTipController1_BeforeShow
End Sub

Private Sub ToolTipController1_BeforeShow(ByVal sender As Object, ByVal e As ToolTipControllerShowEventArgs)
  Dim controller As ToolTipController = TryCast(sender, ToolTipController)
  If e.ToolTip = textEdit1.ToolTip Then
    e.ImageOptions.SvgImage = (TryCast(controller.ImageList, SvgImageCollection))("personalCard")
  End If
End Sub

Display a Super Tooltip

Use the control’s SuperTip property to assign a super tooltip. If you wish to use HTML tags in a super tooltip, enable the SuperToolTip.AllowHtmlText property.

Setting the ToolTipController.ToolTipType property to SuperTip converts existing regular tooltips to super tooltips.

Tip

Read the following help topic for information on how to customize super tooltips: Hints and Tooltips.

Example

This example demonstrates how to programmatically create two check editors, initialize their properties and assign the same handler for their CheckEdit.CheckedChanged events. The created check editors will be used to control the visibility and availability of a standard button control. The example implies that the button is already placed onto a form.

Changing the check state of the first check editor affects both the button’s visibility and the second check editor’s availability. The second check editor specifies the availability of the button for end-users.

The image below displays the example application.

csharp
using DevExpress.XtraEditors;
using DevExpress.Utils;

private void CreateCheckEditors() {
    // creating and initializing the first check editor
    CheckEdit chEdit1 = new CheckEdit();
    chEdit1.Properties.Caption = "Hide Button";
    chEdit1.Name = "chEdit1";
    chEdit1.Location = new System.Drawing.Point(6, 35);
    chEdit1.Width = 100;
    // setting the editor's check state depending upon the button's visibility
    if (!(button1.Visible)) chEdit1.Checked = true;
    // assigning a handler for the CheckChanged event of the first check editor
    chEdit1.CheckedChanged += new EventHandler(CheckedChanged);
    this.Controls.Add((Control)chEdit1);

    // creating and initializing the second check editor
    CheckEdit chEdit2 = new CheckEdit();
    chEdit2.Properties.Caption = "Disable Button";
    chEdit2.Name = "chEdit2";
    chEdit2.Location = new System.Drawing.Point(6, 55);
    chEdit2.Width = 100;
    // setting the editor's check state depending upon the button's availability
    if (!(button1.Enabled)) chEdit2.Checked = true;
    if (!(button1.Visible)) chEdit2.Enabled = false;
    // assigning a handler for the CheckChanged event of the second check editor
    chEdit2.CheckedChanged += new EventHandler(CheckedChanged);
    this.Controls.Add((Control)chEdit2);
}

private void CheckedChanged(object sender, System.EventArgs e) {
    CheckEdit edit = sender as CheckEdit;
    switch (edit.Checked) {
        case true:
            if (edit == GetCheckEdit("chEdit1")){
                // hiding the button
                button1.Visible = false;
                // disabling the second check editor
                GetCheckEdit("chEdit2").Enabled = false;
            }
            else if (edit == GetCheckEdit("chEdit2")){
                // enabling the button
                button1.Enabled = false;
            }
            break;
        case false:
            if (edit == GetCheckEdit("chEdit1")){
                // showing the button
                button1.Visible = true;
                // enabling the second check editor
                GetCheckEdit("chEdit2").Enabled = true;
            }
            else if (edit == GetCheckEdit("chEdit2")){
                // disabling the button
                button1.Enabled = true;
            }
            break;
    }
}

private CheckEdit GetCheckEdit(string editName){
    foreach(Control control in this.Controls){
        if ((control is CheckEdit) && (control.Name == editName)) 
            return control as CheckEdit;
    }
    return null;
}
vb
Imports DevExpress.XtraEditors
Imports DevExpress.Utils

Private Sub CreateCheckEditors()
    ' creating and initializing the first check editor
    Dim ChEdit1 As New CheckEdit()
    ChEdit1.Properties.Caption = "Hide Button"
    ChEdit1.Name = "ChEdit1"
    ChEdit1.Location = New System.Drawing.Point(6, 35)
    ChEdit1.Width = 100
    ' setting the editor's check state depending upon the button's visibility
    If Not Button1.Visible Then ChEdit1.Checked = True
    ' assigning a handler for the CheckChanged event of the first check editor
    AddHandler ChEdit1.CheckedChanged, AddressOf CheckedChanged
    Me.Controls.Add(CType(ChEdit1, Control))

    ' creating and initializing the second check editor
    Dim ChEdit2 As New CheckEdit()
    ChEdit2.Properties.Caption = "Disable Button"
    ChEdit2.Name = "ChEdit2"
    ChEdit2.Location = New System.Drawing.Point(6, 55)
    ChEdit2.Width = 100
    ' setting the editor's check state depending upon the button's availability
    If Not Button1.Enabled Then ChEdit2.Checked = True
    If Not Button1.Visible Then ChEdit2.Enabled = False
    ' assigning a handler for the CheckChanged event of the second check editor
    AddHandler ChEdit2.CheckedChanged, AddressOf CheckedChanged
    Me.Controls.Add(CType(ChEdit2, Control))
End Sub

Private Sub CheckedChanged(ByVal sender As Object, ByVal e As System.EventArgs)
    Dim Edit As CheckEdit = CType(sender, CheckEdit)
    Select Case Edit.Checked
        Case True
            If Edit Is GetCheckEdit("ChEdit1") Then
                ' hiding the button
                Button1.Visible = False
                ' disabling the second check editor
                GetCheckEdit("ChEdit2").Enabled = False
            ElseIf Edit Is GetCheckEdit("ChEdit2") Then
                ' enabling the button
                Button1.Enabled = False
            End If
        Case False
            If Edit Is GetCheckEdit("ChEdit1") Then
                ' showing the button
                Button1.Visible = True
                ' enabling the second check editor
                GetCheckEdit("ChEdit2").Enabled = True
            ElseIf Edit Is GetCheckEdit("chEdit2") Then
                ' disabling the button
                Button1.Enabled = True
            End If
    End Select
End Sub

Private Function GetCheckEdit(ByVal editName As String) As CheckEdit
    Dim Control As Control
    For Each Control In Me.Controls
        If TypeOf Control Is CheckEdit And Control.Name = editName Then 
            Return CType(Control, CheckEdit)
        EndIf
    Next
    Return Nothing
End Function

Implements

IXtraResizableControl

Inheritance

Object MarshalByRefObject Component Control DevExpress.XtraEditors.XtraControl ControlBase BaseControl BaseEdit BaseCheckEdit CheckEdit

See Also

CheckEdit Members

RadioGroup

ToggleSwitch

DevExpress.XtraEditors Namespace