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Rasterization

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Rasterization

In the realm of computer graphics, Rasterization refers to the process of converting the image data into a bitmap form, i.e., pixels or dots. It is predominantly used in 3D rendering where three-dimensional polygonal shapes are transformed into a two-dimensional image, possessing height, width, and color data. It is a scan-conversion process where vertices and primitives, upon being processed through the graphics pipeline, are mathematically converted into fragments. Every fragment finds its position in a raster grid. The process culminates in fragments becoming pixels in the frame buffer, the final rendered image you see on the screen. However, it's essential to note that rasterization does limit the image's resolution to the resolution of the device on which it is displayed.

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