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ScrollbarWidget

docs/api-reference/widgets/scrollbar-widget.md

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ScrollbarWidget

import {ScrollbarWidgetDemo} from '@site/src/doc-demos/widgets'; import Tabs from '@theme/Tabs'; import TabItem from '@theme/TabItem';

<ScrollbarWidgetDemo />

This widget renders a scrollbar UI that mimics the native HTML scrolling behavior. It works with the OrthographicView to create a "scrollable" canvas of arbitrary size.

<Tabs groupId="language"> <TabItem value="js" label="JavaScript">
js
import {Deck, OrthographicView} from '@deck.gl/core';
import {ScatterplotLayer} from '@deck.gl/layers';
import {ScrollbarWidget} from '@deck.gl/widgets';
import '@deck.gl/widgets/stylesheet.css';

const data = Array.from({length: 1000}, (_, i) => [i * 100, 0]);

new Deck({
  views: new OrthographicView({'ortho'}),
  controller: {scrollZoom: false},
  initialViewState: {
    target: [0, 0, 0],
    zoom: 0
  },
  layers: [
    new ScatterplotLayer({
      id: 'points',
      data,
      getPosition: d => d,
      getRadius: 20,
      getFillColor: [200, 0, 80]
    })
  ],
  widgets: [
    new ScrollbarWidget({
      viewId: 'ortho',
      contentBounds: [
        [-100, 0, 0],
        [100 * 1001, 0, 0]
      ],
      orientation: 'horizontal',
      captureWheel: true
    })
  ]
});
</TabItem> <TabItem value="ts" label="TypeScript">
ts
import {Deck, OrthographicView} from '@deck.gl/core';
import {ScatterplotLayer} from '@deck.gl/layers';
import {ScrollbarWidget} from '@deck.gl/widgets';
import '@deck.gl/widgets/stylesheet.css';

type Point = [x: number, y: number];

const data = Array.from({length: 1000}, (_, i) => [i * 100, 0] as Point);

new Deck({
  views: new OrthographicView({'ortho'}),
  controller: {scrollZoom: false},
  initialViewState: {
    target: [0, 0, 0],
    zoom: 0
  },
  layers: [
    new ScatterplotLayer<Point>({
      id: 'points',
      data,
      getPosition: d => d,
      getRadius: 20,
      getFillColor: [200, 0, 80]
    })
  ],
  widgets: [
    new ScrollbarWidget({
      viewId: 'ortho',
      contentBounds: [
        [-100, 0, 0],
        [100 * 1001, 0, 0]
      ],
      orientation: 'horizontal',
      captureWheel: true
    })
  ]
});
</TabItem> <TabItem value="react" label="React">
tsx
import React from 'react';
import DeckGL, {ScrollbarWidget} from '@deck.gl/react';
import {OrthographicView} from '@deck.gl/core';
import {ScatterplotLayer} from '@deck.gl/layers';
import '@deck.gl/widgets/stylesheet.css';

type Point = [x: number, y: number];

const data = Array.from({length: 1000}, (_, i) => [i * 100, 0] as Point);

function App() {
  return (
    <DeckGL
      views={new OrthographicView({'ortho'})}
      controller={{scrollZoom: false}}
      initialViewState={{
        target: [0, 0, 0],
        zoom: 0
      }}
      layers={[
        new ScatterplotLayer<Point>({
          id: 'points',
          data,
          getPosition: d => d,
          getRadius: 20,
          getFillColor: [200, 0, 80]
        })
      ]}
    >
      <ScrollbarWidget
        viewId="ortho"
        contentBounds={[
          [-100, 0, 0],
          [100 * 1001, 0, 0]
        ]}
        orientation="horizontal"
        captureWheel
      />
    </DeckGL>
  );
}
</TabItem> </Tabs>

Constructor

ts
import {ScrollbarWidget, type ScrollbarWidgetProps} from '@deck.gl/widgets';
new ScrollbarWidget({} satisfies ScrollbarWidgetProps);

Types

ScrollbarWidgetProps {#scrollbarwidgetprops}

The ScrollbarWidget accepts the generic WidgetProps and:

contentBounds ([min: number[], max: number[]])

The full extent of the scrollable content, in world coordinates. The widget relies on this value to calculate the position and size of the slider button and track. If not supplied, falls back to maxBounds of the controller. If no bounds definition is found, the scrollbar will always be hidden.

orientation (string, optional)

Direction of the scrollbar. 'horizontal' scrolls the camera along the X axis, and 'vertical' scrolls the camera along the Y axis.

  • Default: 'vertical'

stepSize (number, optional)

Pixels scrolled when clicked on the navigation buttons.

  • Default: 1/10 of the viewport size

pageSize (number, optional)

Pixels scrolled when clicked on the track.

  • Default: 100% of the viewport size

startButtonAriaLabel (string, optional)

Label of the step button at the start.

  • Default: 'Scroll left' if horizontal, 'Scroll up' if vertical

endButtonAriaLabel (string, optional)

Label of the step button at the end.

  • Default: 'Scroll right' if horizontal, 'Scroll down' if vertical

captureWheel (boolean, optional)

If true, mouse wheel events over the canvas will be intercepted by this scrollbar. This is useful when the app wants to simulate the HTML native page scrolling behavior.

  • Default: false

decorations (ScrollbarDecoration[], optional)

Custom markers to overlay on the track. This can serve as visual reference or highlights of areas of interest even when they are outside of the current viewport.

ScrollbarDecoration

A ScrollbarDecoration object

  • contentBounds ([min: number[], max: number[]]) - world position that the decoration represents
  • color (string) - CSS color of the decoration
  • title (string, optional) - Tooltip when the decoration is hovered
  • onClick (function, optional) - Callback when the decoration is clicked. Receives the following parameters:
    • event (MouseEvent) Return true to mark the event as handled, and prevent the default behavior.

Styles

The ScrollbarWidget uses theme CSS variables for RangeInput.

Source

modules/widgets/src/scrollbar-widget.tsx